Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

62 lines
2.1 KiB

//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef MASTER_H
#define MASTER_H
#ifdef _WIN32
#pragma once
#endif
#include "engine/iserversinfo.h"
//-----------------------------------------------------------------------------
// Purpose: Implements a master server interface.
//-----------------------------------------------------------------------------
class IMaster
{
public:
// Allow master server to register cvars/commands
virtual void Init( void ) = 0;
// System is shutting down
virtual void Shutdown( void ) = 0;
// Server is shutting down
virtual void ShutdownConnection( void ) = 0;
// Sends the actual heartbeat to the master ( after challenge value is parsed )
virtual void SendHeartbeat( struct adrlist_s *p ) = 0;
// Add server to global master list
virtual void AddServer( struct netadr_s *adr ) = 0;
// If parsing for server, etc. fails, always have at least one server around to use.
virtual void UseDefault ( void ) = 0;
// See if it's time to send the next heartbeat
virtual void CheckHeartbeat( void ) = 0;
// Master sent back a challenge value, read it and send the actual heartbeat
virtual void RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg ) = 0;
// Console command to set/remove master server
virtual void SetMaster_f( const CCommand &args ) = 0;
// Force a heartbeat to be issued right away
virtual void Heartbeat_f( void ) = 0;
virtual void ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
virtual void RunFrame( void ) = 0;
};
extern IMaster *master;
extern IServersInfo *g_pServersInfo;
#endif // MASTER_H