You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
133 lines
4.2 KiB
133 lines
4.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "basetempentity.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: create clientside physics prop, as breaks model if needed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTEPhysicsProp : public CBaseTempEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity );
|
||
|
|
||
|
CTEPhysicsProp( const char *name );
|
||
|
virtual ~CTEPhysicsProp( void );
|
||
|
|
||
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
||
|
|
||
|
virtual void Precache( void );
|
||
|
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
public:
|
||
|
CNetworkVector( m_vecOrigin );
|
||
|
CNetworkQAngle( m_angRotation );
|
||
|
CNetworkVector( m_vecVelocity );
|
||
|
CNetworkVar( int, m_nModelIndex );
|
||
|
CNetworkVar( int, m_nSkin );
|
||
|
CNetworkVar( int, m_nFlags );
|
||
|
CNetworkVar( int, m_nEffects );
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *name -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTEPhysicsProp::CTEPhysicsProp( const char *name ) :
|
||
|
CBaseTempEntity( name )
|
||
|
{
|
||
|
m_vecOrigin.Init();
|
||
|
m_angRotation.Init();
|
||
|
m_vecVelocity.Init();
|
||
|
m_nModelIndex = 0;
|
||
|
m_nSkin = 0;
|
||
|
m_nFlags = 0;
|
||
|
m_nEffects = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTEPhysicsProp::~CTEPhysicsProp( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTEPhysicsProp::Precache( void )
|
||
|
{
|
||
|
CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *current_origin -
|
||
|
// *current_angles -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTEPhysicsProp::Test( const Vector& current_origin, const QAngle& current_angles )
|
||
|
{
|
||
|
// Fill in data
|
||
|
m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
|
||
|
m_nSkin = 0;
|
||
|
m_vecOrigin = current_origin;
|
||
|
m_angRotation = current_angles;
|
||
|
|
||
|
m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) );
|
||
|
m_nFlags = 0;
|
||
|
m_nEffects = 0;
|
||
|
|
||
|
Vector forward, right;
|
||
|
|
||
|
m_vecOrigin += Vector( 0, 0, 24 );
|
||
|
|
||
|
AngleVectors( current_angles, &forward, &right, 0 );
|
||
|
forward[2] = 0.0;
|
||
|
VectorNormalize( forward );
|
||
|
|
||
|
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
|
||
|
VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
|
||
|
|
||
|
CBroadcastRecipientFilter filter;
|
||
|
Create( filter, 0.0 );
|
||
|
}
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp)
|
||
|
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
|
||
|
SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
|
||
|
SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
|
||
|
SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
|
||
|
SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
|
||
|
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
|
||
|
SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS),
|
||
|
SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ),
|
||
|
SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
// Singleton to fire TEBreakModel objects
|
||
|
static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" );
|
||
|
|
||
|
void TE_PhysicsProp( IRecipientFilter& filter, float delay,
|
||
|
int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
|
||
|
{
|
||
|
s_TEPhysicsProp.m_vecOrigin = pos;
|
||
|
s_TEPhysicsProp.m_angRotation = angles;
|
||
|
s_TEPhysicsProp.m_vecVelocity = vel;
|
||
|
s_TEPhysicsProp.m_nModelIndex = modelindex;
|
||
|
s_TEPhysicsProp.m_nSkin = skin;
|
||
|
s_TEPhysicsProp.m_nFlags = flags;
|
||
|
s_TEPhysicsProp.m_nEffects = effects;
|
||
|
|
||
|
// Send it over the wire
|
||
|
s_TEPhysicsProp.Create( filter, delay );
|
||
|
}
|