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61 lines
1.6 KiB
61 lines
1.6 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team management class. Contains all the details for a specific team
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_TEAM_H
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#define DOD_TEAM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "team.h"
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#include "playerclass_info_parse.h"
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#include "dod_playerclass_info_parse.h"
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#include "dod_shareddefs.h"
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#include "dod_player.h"
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typedef CUtlLinkedList< PLAYERCLASS_FILE_INFO_HANDLE, int > PlayerClassInfoList;
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//-----------------------------------------------------------------------------
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// Purpose: Team Manager
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//-----------------------------------------------------------------------------
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class CDODTeam : public CTeam
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{
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DECLARE_CLASS( CDODTeam, CTeam );
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DECLARE_SERVERCLASS();
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public:
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// Initialization
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virtual void Init( const char *pName, int iNumber );
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CDODPlayerClassInfo const &GetPlayerClassInfo( int iPlayerClass ) const;
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const unsigned char *GetEncryptionKey( void ) { return g_pGameRules->GetEncryptionKey(); }
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virtual void AddPlayerClass( const char *pszClassName );
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bool IsClassOnTeam( const char *pszClassName, int &iClassNum ) const;
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int GetNumPlayerClasses( void ) { return m_hPlayerClassInfoHandles.Count(); }
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void ResetScores( void );
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virtual const char *GetTeamName( void ) { return "#Teamname_Spectators"; }
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virtual CDODPlayer *GetDODPlayer( int iIndex ) { return ToDODPlayer(GetPlayer(iIndex)); }
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private:
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CUtlVector < PLAYERCLASS_FILE_INFO_HANDLE > m_hPlayerClassInfoHandles;
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};
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extern CDODTeam *GetGlobalDODTeam( int iIndex );
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#endif // TF_TEAM_H
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