You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
166 lines
6.6 KiB
166 lines
6.6 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=====================================================================================//
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include <mmreg.h>
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <direct.h>
|
||
|
#include <io.h>
|
||
|
#include <time.h>
|
||
|
#include <fcntl.h>
|
||
|
#include <sys/stat.h>
|
||
|
#include <sys/types.h>
|
||
|
#include <sys/utime.h>
|
||
|
#include "tier0/dbg.h"
|
||
|
#include "tier0/icommandline.h"
|
||
|
#include "appframework/appframework.h"
|
||
|
#include "characterset.h"
|
||
|
#include "tier1/strtools.h"
|
||
|
#include "tier1/UtlVector.h"
|
||
|
#include "tier1/UtlBuffer.h"
|
||
|
#include "tier1/UtlString.h"
|
||
|
#include "tier1/UtlRBTree.h"
|
||
|
#include "tier1/UtlDict.h"
|
||
|
#include "tier1/UtlSortVector.h"
|
||
|
#include "tier1/UtlStringMap.h"
|
||
|
#include "tier1/UtlSymbol.h"
|
||
|
#include "tier1/KeyValues.h"
|
||
|
#include "tier1/lzss.h"
|
||
|
#include "lzma/lzma.h"
|
||
|
#include "datamap.h"
|
||
|
#include "XZipTool.h"
|
||
|
#include "../../common/scriplib.h"
|
||
|
#include "../../common/cmdlib.h"
|
||
|
#include "tier2/tier2.h"
|
||
|
#include "dmserializers/idmserializers.h"
|
||
|
#include "datamodel/dmattribute.h"
|
||
|
#include "datamodel/dmelement.h"
|
||
|
#include "studiobyteswap.h"
|
||
|
#include "studio.h"
|
||
|
#include "vphysics_interface.h"
|
||
|
#include "materialsystem/IMaterial.h"
|
||
|
#include "materialsystem/hardwareverts.h"
|
||
|
#include "optimize.h"
|
||
|
#include "soundchars.h"
|
||
|
#include "mdllib/mdllib.h"
|
||
|
|
||
|
enum fileType_e
|
||
|
{
|
||
|
FILETYPE_UNKNOWN = 0,
|
||
|
FILETYPE_WAV,
|
||
|
FILETYPE_VTF,
|
||
|
FILETYPE_MDL,
|
||
|
FILETYPE_ANI,
|
||
|
FILETYPE_VTX,
|
||
|
FILETYPE_VVD,
|
||
|
FILETYPE_PHY,
|
||
|
FILETYPE_BSP,
|
||
|
FILETYPE_AIN,
|
||
|
FILETYPE_CCDAT,
|
||
|
FILETYPE_MP3,
|
||
|
FILETYPE_RESLST,
|
||
|
FILETYPE_PCF,
|
||
|
FILETYPE_SCENEIMAGE
|
||
|
};
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int result;
|
||
|
CUtlString fileName;
|
||
|
} errorList_t;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeGameData.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
bool IsLocalizedFile( const char *pFileName );
|
||
|
bool IsLocalizedFileValid( const char *pFileName, const char *pLanguageSuffix = NULL );
|
||
|
bool CompressCallback( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer );
|
||
|
bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText, bool bNoOpenFailureWarning );
|
||
|
bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, bool bWriteToZip, DiskWriteMode_t writeMode );
|
||
|
fileType_e ResolveFileType( const char *pSourceName, char *pTargetName, int targetNameSize );
|
||
|
|
||
|
extern DiskWriteMode_t g_WriteModeForConversions;
|
||
|
extern CXZipTool g_MasterXZip;
|
||
|
extern char g_szGamePath[];
|
||
|
extern char g_szModPath[];
|
||
|
extern bool g_bModPathIsValid;
|
||
|
extern const char *g_GameNames[];
|
||
|
extern bool g_bForce;
|
||
|
extern bool g_bQuiet;
|
||
|
extern bool g_bMakeZip;
|
||
|
extern bool g_bIsPlatformZip;
|
||
|
extern IPhysicsCollision *g_pPhysicsCollision;
|
||
|
extern char g_szSourcePath[];
|
||
|
extern CUtlVector< errorList_t > g_errorList;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeTextures.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CreateTargetFile_VTF( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool GetPreloadData_VTF( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeScenes.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeSounds.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CreateTargetFile_WAV( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool CreateTargetFile_MP3( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool GetPreloadData_WAV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeMaps.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CreateTargetFile_BSP( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool CreateTargetFile_AIN( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool GetDependants_BSP( const char *pBspName, CUtlVector< CUtlString > *pList );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeResources.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CreateTargetFile_CCDAT( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool CreateTargetFile_RESLST( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeModels.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool InitStudioByteSwap( void );
|
||
|
void ShutdownStudioByteSwap( void );
|
||
|
bool CreateTargetFile_Model( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
bool GetDependants_MDL( const char *pModelName, CUtlVector< CUtlString > *pList );
|
||
|
bool GetPreloadData_VHV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
|
||
|
bool GetPreloadData_VTX( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
|
||
|
bool GetPreloadData_VVD( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
|
||
|
bool PreprocessModelFiles( CUtlVector<fileList_t> &fileList );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeShaders.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool GetPreloadData_VCS( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeMisc.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool ProcessDXSupportConfig( bool bWriteToZip );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeResources.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CreateTargetFile_PCF( const char *pSourceName, const char *pTargetName, bool bWriteToZip );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// MakeZip.cpp
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SetupCriticalPreloadScript( const char *pModPath );
|