Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PROJECT_H
#define PROJECT_H
#ifdef _WIN32
#pragma once
#endif
class CScene;
class mxTreeView;
class CWorkspace;
#include "itreeitem.h"
class CProject : public ITreeItem
{
public:
CProject( CWorkspace *ws, char const *filename );
~CProject();
CWorkspace *GetOwnerWorkspace();
char const *GetName() const;
char const *GetFileName() const;
bool IsDirty( void ) const;
void SetDirty( bool dirty );
void SetComments( char const *comments );
char const *GetComments( void ) const;
int GetSceneCount() const;
CScene *GetScene( int index ) const;
void AddScene( CScene *scene );
void RemoveScene( CScene *scene );
void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
void SaveChanges();
virtual CWorkspace *GetWorkspace() { return NULL; }
virtual CProject *GetProject() { return this; }
virtual CScene *GetScene() { return NULL; }
virtual CVCDFile *GetVCDFile() { return NULL; }
virtual CSoundEntry *GetSoundEntry() { return NULL; }
virtual CWaveFile *GetWaveFile() { return NULL; }
virtual void Checkout( bool updatestateicons = true );
virtual void Checkin( bool updatestateicons = true );
bool IsCheckedOut() const;
int GetIconIndex() const;
virtual void MoveChildUp( ITreeItem *child );
virtual void MoveChildDown( ITreeItem *child );
virtual bool IsChildFirst( ITreeItem *child );
virtual bool IsChildLast( ITreeItem *child );
private:
void LoadFromFile();
void SaveToFile();
enum
{
MAX_PROJECT_NAME = 128,
MAX_PROJECT_FILENAME = 256
};
char m_szName[ MAX_PROJECT_NAME ];
char m_szFile[ MAX_PROJECT_FILENAME ];
char *m_pszComments;
bool m_bDirty;
CUtlVector< CScene * > m_Scenes;
CWorkspace *m_pOwner;
};
#endif // PROJECT_H