Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Sticky bombs thrown by the recon
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "basegrenade_shared.h"
#include "tf_shareddefs.h"
#include "Sprite.h"
// Damage CVars
ConVar grenade_stickybomb_damage( "grenade_stickybomb_damage","0", 0, "Recon's stickybomb maximum damage" );
ConVar grenade_stickybomb_radius( "grenade_stickybomb_radius","0", 0, "Recon's stickybomb splash radius" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CGrenadeStickyBomb : public CBaseGrenade
{
DECLARE_CLASS( CGrenadeStickyBomb, CBaseGrenade );
public:
CGrenadeStickyBomb();
DECLARE_DATADESC();
void Spawn( void );
void Precache( void );
void SetTimer( float timer );
void StickyTouch( CBaseEntity *pOther );
virtual void Explode( trace_t *pTrace, int bitsDamageType );
virtual int GetDamageType() const { return DMG_BLAST; }
private:
CSprite *m_pLiveSprite;
};
// Global Savedata for friction modifier
BEGIN_DATADESC( CGrenadeStickyBomb )
// Function Pointers
DEFINE_ENTITYFUNC( StickyTouch ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( grenade_stickybomb, CGrenadeStickyBomb );
PRECACHE_WEAPON_REGISTER(grenade_stickybomb);
CGrenadeStickyBomb::CGrenadeStickyBomb()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CGrenadeStickyBomb::Precache( void )
{
PrecacheModel( "models/weapons/w_grenade.mdl" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CGrenadeStickyBomb::Spawn( void )
{
Precache();
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
SetSolid( SOLID_BBOX );
SetGravity( 0.6 );
SetFriction( 1.0 );
SetModel( "models/weapons/w_grenade.mdl");
UTIL_SetSize(this, Vector( -4, -4, -4), Vector(4, 4, 4));
SetTouch( StickyTouch );
SetCollisionGroup( TFCOLLISION_GROUP_WEAPON );
// Create a red light
m_pLiveSprite = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false );
m_pLiveSprite->SetTransparency( kRenderGlow, 255, 200, 200, 255, kRenderFxNoDissipation );
m_pLiveSprite->SetBrightness( 255 );
m_pLiveSprite->SetScale( 0.3 );
m_pLiveSprite->SetAttachment( this, 0 );
// Set my damages to the cvar values
SetDamage( grenade_stickybomb_damage.GetFloat() );
SetDamageRadius( grenade_stickybomb_radius.GetFloat() );
SetTimer( 2.0 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CGrenadeStickyBomb::SetTimer( float timer )
{
SetThink( Detonate );
SetNextThink( gpGlobals->curtime + timer );
}
//-----------------------------------------------------------------------------
// Purpose: Make the grenade stick to whatever it touches
//-----------------------------------------------------------------------------
void CGrenadeStickyBomb::StickyTouch( CBaseEntity *pOther )
{
if ( pOther->IsBSPModel() == false )
return;
BounceSound();
SetAbsVelocity( vec3_origin );
SetMoveType( MOVETYPE_NONE );
}
//-----------------------------------------------------------------------------
// Purpose: Remove my glow when I'm removed
//-----------------------------------------------------------------------------
void CGrenadeStickyBomb::Explode( trace_t *pTrace, int bitsDamageType )
{
if ( m_pLiveSprite )
{
UTIL_Remove( m_pLiveSprite );
m_pLiveSprite = NULL;
}
BaseClass::Explode( pTrace, bitsDamageType );
}