You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
2.6 KiB
122 lines
2.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Default schedules.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef AI_DEFAULT_H
|
||
|
#define AI_DEFAULT_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//=========================================================
|
||
|
// These are the schedule types
|
||
|
//=========================================================
|
||
|
enum
|
||
|
{
|
||
|
SCHED_NONE = 0,
|
||
|
SCHED_IDLE_STAND,
|
||
|
SCHED_IDLE_WALK,
|
||
|
SCHED_IDLE_WANDER,
|
||
|
SCHED_WAKE_ANGRY,
|
||
|
SCHED_ALERT_FACE,
|
||
|
SCHED_ALERT_FACE_BESTSOUND,
|
||
|
SCHED_ALERT_REACT_TO_COMBAT_SOUND,
|
||
|
SCHED_ALERT_SCAN,
|
||
|
SCHED_ALERT_STAND,
|
||
|
SCHED_ALERT_WALK,
|
||
|
SCHED_INVESTIGATE_SOUND,
|
||
|
SCHED_COMBAT_FACE,
|
||
|
SCHED_COMBAT_SWEEP,
|
||
|
SCHED_FEAR_FACE,
|
||
|
SCHED_COMBAT_STAND,
|
||
|
SCHED_COMBAT_WALK,
|
||
|
SCHED_CHASE_ENEMY,
|
||
|
SCHED_CHASE_ENEMY_FAILED,
|
||
|
SCHED_VICTORY_DANCE,
|
||
|
SCHED_TARGET_FACE,
|
||
|
SCHED_TARGET_CHASE,
|
||
|
SCHED_SMALL_FLINCH,
|
||
|
SCHED_BIG_FLINCH,
|
||
|
SCHED_BACK_AWAY_FROM_ENEMY,
|
||
|
SCHED_MOVE_AWAY_FROM_ENEMY,
|
||
|
SCHED_BACK_AWAY_FROM_SAVE_POSITION,
|
||
|
SCHED_TAKE_COVER_FROM_ENEMY,
|
||
|
SCHED_TAKE_COVER_FROM_BEST_SOUND,
|
||
|
SCHED_FLEE_FROM_BEST_SOUND,
|
||
|
SCHED_TAKE_COVER_FROM_ORIGIN,
|
||
|
SCHED_FAIL_TAKE_COVER,
|
||
|
SCHED_RUN_FROM_ENEMY,
|
||
|
SCHED_RUN_FROM_ENEMY_FALLBACK,
|
||
|
SCHED_MOVE_TO_WEAPON_RANGE,
|
||
|
SCHED_ESTABLISH_LINE_OF_FIRE,
|
||
|
SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK,
|
||
|
SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE,
|
||
|
SCHED_FAIL_ESTABLISH_LINE_OF_FIRE,
|
||
|
SCHED_SHOOT_ENEMY_COVER,
|
||
|
SCHED_COWER, // usually a last resort!
|
||
|
SCHED_MELEE_ATTACK1,
|
||
|
SCHED_MELEE_ATTACK2,
|
||
|
SCHED_RANGE_ATTACK1,
|
||
|
SCHED_RANGE_ATTACK2,
|
||
|
SCHED_SPECIAL_ATTACK1,
|
||
|
SCHED_SPECIAL_ATTACK2,
|
||
|
SCHED_STANDOFF,
|
||
|
SCHED_ARM_WEAPON,
|
||
|
SCHED_DISARM_WEAPON,
|
||
|
SCHED_HIDE_AND_RELOAD,
|
||
|
SCHED_RELOAD,
|
||
|
SCHED_AMBUSH,
|
||
|
SCHED_DIE,
|
||
|
SCHED_DIE_RAGDOLL,
|
||
|
SCHED_WAIT_FOR_SCRIPT,
|
||
|
SCHED_AISCRIPT,
|
||
|
SCHED_SCRIPTED_WALK,
|
||
|
SCHED_SCRIPTED_RUN,
|
||
|
SCHED_SCRIPTED_CUSTOM_MOVE,
|
||
|
SCHED_SCRIPTED_WAIT,
|
||
|
SCHED_SCRIPTED_FACE,
|
||
|
SCHED_SCENE_GENERIC,
|
||
|
SCHED_NEW_WEAPON,
|
||
|
SCHED_NEW_WEAPON_CHEAT,
|
||
|
SCHED_SWITCH_TO_PENDING_WEAPON,
|
||
|
SCHED_GET_HEALTHKIT,
|
||
|
SCHED_WAIT_FOR_SPEAK_FINISH,
|
||
|
|
||
|
SCHED_MOVE_AWAY,
|
||
|
SCHED_MOVE_AWAY_FAIL,
|
||
|
SCHED_MOVE_AWAY_END,
|
||
|
SCHED_FORCED_GO,
|
||
|
SCHED_FORCED_GO_RUN,
|
||
|
SCHED_NPC_FREEZE,
|
||
|
SCHED_PATROL_WALK,
|
||
|
SCHED_COMBAT_PATROL,
|
||
|
SCHED_PATROL_RUN,
|
||
|
SCHED_RUN_RANDOM,
|
||
|
SCHED_FALL_TO_GROUND,
|
||
|
SCHED_DROPSHIP_DUSTOFF,
|
||
|
|
||
|
SCHED_FLINCH_PHYSICS,
|
||
|
|
||
|
SCHED_FAIL,
|
||
|
SCHED_FAIL_NOSTOP,
|
||
|
|
||
|
SCHED_RUN_FROM_ENEMY_MOB,
|
||
|
|
||
|
SCHED_DUCK_DODGE,
|
||
|
|
||
|
SCHED_INTERACTION_MOVE_TO_PARTNER,
|
||
|
SCHED_INTERACTION_WAIT_FOR_PARTNER,
|
||
|
|
||
|
SCHED_SLEEP,
|
||
|
|
||
|
// ======================================
|
||
|
// IMPORTANT: This must be the last enum
|
||
|
// ======================================
|
||
|
LAST_SHARED_SCHEDULE
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // AI_DEFAULT_H
|