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138 lines
2.9 KiB
138 lines
2.9 KiB
![]()
4 years ago
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#include "shaderlib/cshader.h"
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class lightmappedgeneric_flashlight_vs11_Static_Index
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{
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private:
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int m_nNORMALMAP;
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#ifdef _DEBUG
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bool m_bNORMALMAP;
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#endif
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public:
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void SetNORMALMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNORMALMAP = i;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif
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}
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void SetNORMALMAP( bool i )
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{
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m_nNORMALMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif
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}
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private:
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int m_nWORLDVERTEXTRANSITION;
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#ifdef _DEBUG
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bool m_bWORLDVERTEXTRANSITION;
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#endif
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public:
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void SetWORLDVERTEXTRANSITION( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWORLDVERTEXTRANSITION = i;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = true;
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#endif
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}
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void SetWORLDVERTEXTRANSITION( bool i )
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{
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m_nWORLDVERTEXTRANSITION = i ? 1 : 0;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = true;
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#endif
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}
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private:
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int m_nVERTEXCOLOR;
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#ifdef _DEBUG
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bool m_bVERTEXCOLOR;
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#endif
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public:
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif
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}
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void SetVERTEXCOLOR( bool i )
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{
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m_nVERTEXCOLOR = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif
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}
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public:
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lightmappedgeneric_flashlight_vs11_Static_Index( )
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{
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#ifdef _DEBUG
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m_bNORMALMAP = false;
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#endif // _DEBUG
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m_nNORMALMAP = 0;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = false;
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#endif // _DEBUG
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m_nWORLDVERTEXTRANSITION = 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = false;
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#endif // _DEBUG
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m_nVERTEXCOLOR = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bVERTEXCOLOR;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nVERTEXCOLOR ) + 0;
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}
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};
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#define shaderStaticTest_lightmappedgeneric_flashlight_vs11 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_VERTEXCOLOR + 0
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class lightmappedgeneric_flashlight_vs11_Dynamic_Index
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{
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private:
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int m_nDOWATERFOG;
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#ifdef _DEBUG
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bool m_bDOWATERFOG;
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#endif
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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void SetDOWATERFOG( bool i )
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{
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m_nDOWATERFOG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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public:
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lightmappedgeneric_flashlight_vs11_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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m_nDOWATERFOG = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDOWATERFOG;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDOWATERFOG ) + 0;
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}
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};
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#define shaderDynamicTest_lightmappedgeneric_flashlight_vs11 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
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