You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
2.7 KiB
136 lines
2.7 KiB
![]()
4 years ago
|
#include "shaderlib/cshader.h"
|
||
|
class eyes_flashlight_vs30_Static_Index
|
||
|
{
|
||
|
public:
|
||
|
eyes_flashlight_vs30_Static_Index( )
|
||
|
{
|
||
|
}
|
||
|
int GetIndex()
|
||
|
{
|
||
|
// Asserts to make sure that we aren't using any skipped combinations.
|
||
|
// Asserts to make sure that we are setting all of the combination vars.
|
||
|
#ifdef _DEBUG
|
||
|
#endif // _DEBUG
|
||
|
return 0;
|
||
|
}
|
||
|
};
|
||
|
#define shaderStaticTest_eyes_flashlight_vs30 0
|
||
|
class eyes_flashlight_vs30_Dynamic_Index
|
||
|
{
|
||
|
private:
|
||
|
int m_nCOMPRESSED_VERTS;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bCOMPRESSED_VERTS;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetCOMPRESSED_VERTS( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nCOMPRESSED_VERTS = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bCOMPRESSED_VERTS = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetCOMPRESSED_VERTS( bool i )
|
||
|
{
|
||
|
m_nCOMPRESSED_VERTS = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bCOMPRESSED_VERTS = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nSKINNING;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bSKINNING;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetSKINNING( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nSKINNING = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bSKINNING = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetSKINNING( bool i )
|
||
|
{
|
||
|
m_nSKINNING = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bSKINNING = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nDOWATERFOG;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bDOWATERFOG;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetDOWATERFOG( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nDOWATERFOG = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bDOWATERFOG = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetDOWATERFOG( bool i )
|
||
|
{
|
||
|
m_nDOWATERFOG = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bDOWATERFOG = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nMORPHING;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bMORPHING;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetMORPHING( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nMORPHING = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bMORPHING = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetMORPHING( bool i )
|
||
|
{
|
||
|
m_nMORPHING = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bMORPHING = true;
|
||
|
#endif
|
||
|
}
|
||
|
public:
|
||
|
eyes_flashlight_vs30_Dynamic_Index()
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
m_bCOMPRESSED_VERTS = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nCOMPRESSED_VERTS = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bSKINNING = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nSKINNING = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bDOWATERFOG = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nDOWATERFOG = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bMORPHING = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nMORPHING = 0;
|
||
|
}
|
||
|
int GetIndex()
|
||
|
{
|
||
|
// Asserts to make sure that we aren't using any skipped combinations.
|
||
|
// Asserts to make sure that we are setting all of the combination vars.
|
||
|
#ifdef _DEBUG
|
||
|
bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING && m_bDOWATERFOG && m_bMORPHING;
|
||
|
Assert( bAllDynamicVarsDefined );
|
||
|
#endif // _DEBUG
|
||
|
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + ( 4 * m_nDOWATERFOG ) + ( 8 * m_nMORPHING ) + 0;
|
||
|
}
|
||
|
};
|
||
|
#define shaderDynamicTest_eyes_flashlight_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_MORPHING + 0
|