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622 lines
23 KiB
622 lines
23 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Common objects and utilities related to the in-game item store
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//
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//=============================================================================
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#ifndef ECON_STORE_H
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#define ECON_STORE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "UtlSortVector.h"
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#include "vstdlib/IKeyValuesSystem.h"
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#include "econ/econ_storecategory.h"
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#ifdef CLIENT_DLL
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#include "client_community_market.h"
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#endif // CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: Error code enum for purchase messages
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//-----------------------------------------------------------------------------
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enum EPurchaseResult
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{
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k_EPurchaseResultOK = 1, // Success
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k_EPurchaseResultFail = 2, // Generic error
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k_EPurchaseResultInvalidParam = 3, // Invalid parameter
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k_EPurchaseResultInternalError = 4, // Internal error
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k_EPurchaseResultNotApproved = 5, // Tried to finalize a transaction that has not yet been approved
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k_EPurchaseResultAlreadyCommitted = 6, // Tried to finalize a transaction that has already been committed
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k_EPurchaseResultUserNotLoggedIn = 7, // User is not logged into Steam
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k_EPurchaseResultWrongCurrency = 8, // Microtransaction's currency does not match user's wallet currency
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k_EPurchaseResultAccountError = 9, // User's account does not exist or is temporarily unavailable
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k_EPurchaseResultInvalidItem = 10, // User is trying to purchase an item that doesn't exist or is not for sale
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k_EPurchaseResultNotEnoughBackpackSpace = 11, // User did not have enough backpack space
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k_EPurchaseResultLimitedQuantityItemsUnavailable = 12, // User tried to purchase limited-quantity items but there weren't enough left in stock
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k_EPurchaseResultInsufficientFunds = 100, // User does not have wallet funds
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k_EPurchaseResultTimedOut = 101, // Time limit for finalization has been exceeded
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k_EPurchaseResultAcctDisabled = 102, // Steam account is disabled
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k_EPurchaseResultAcctCannotPurchase = 103, // Steam account is not allowed to make a purchase
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k_EMicroTxnResultFailedFraudChecks = 104, // Fraud checks inside of Steam failed
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k_EPurchaseResultOldPriceSheet = 150, // Information on the purchase didn't match the current price sheet
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k_EPurchaseResultTxnNotFound = 151 // Could not find the transaction specified
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};
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const char *PchNameFromEPurchaseResult( EPurchaseResult ePurchaseState );
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//-----------------------------------------------------------------------------
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// Purpose: State of a transaction
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//
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// WARNING: VALUES STORED IN DATABASE. DO NOT RENUMBER!!!
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//-----------------------------------------------------------------------------
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enum EPurchaseState
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{
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k_EPurchaseStateInvalid = 0, // Invalid
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k_EPurchaseStateInit = 1, // We have sent InitPurchase to Steam
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k_EPurchaseStateWaitingForAuthorization = 2, // We have gotten initial authorization from Steam. Waiting for user to authorize.
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k_EPurchaseStatePending = 3, // We are attempting to commit the transaction
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k_EPurchaseStateComplete = 4, // The transaction was successful
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k_EPurchaseStateFailed = 5, // The transaction failed
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k_EPurchaseStateCanceled = 6, // The transaction was canceled
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k_EPurchaseStateRefunded = 7, // The transaction was refunded
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k_EPurchaseStateChargeback = 8, // The transaction was charged back
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k_EPurchaseStateChargebackReversed = 9, // A chargeback has failed and we got the money
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k_EPurchaseStateLast = k_EPurchaseStateChargebackReversed,
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};
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const char *PchNameFromEPurchaseState( EPurchaseState ePurchaseState );
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// DO NOT RENUMBER! These values are stored in the audit log table.
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enum EGCTransactionAuditReason
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{
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k_EGCTransactionAudit_GCTransactionCompleted = 0, // The transaction completed successfully on the GC.
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k_EGCTransactionAudit_GCTransactionInit = 1, // The transaction was initialized.
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k_EGCTransactionAudit_GCTransactionPostInit = 2, // The result of attempting to initialize the transaction. This is where the SteamTxnID is set.
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k_EGCTransactionAudit_GCTransactionFinalize = 3, // We have started to finalize the transaction (so probably set it to pending).
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k_EGCTransactionAudit_GCTransactionFinalizeFailed = 4, // Our attempt to finalize the transaction failed for some reason (not due to a timeout).
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k_EGCTransactionAudit_GCTransactionCanceled = 5, // The client requested that we cancel the transaction.
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k_EGCTransactionAudit_SteamFailedMismatch = 6, // Steam failed the transaction but we did not.
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k_EGCTransactionAudit_GCRemovePurchasedItems = 7, // We are attempting to remove the purchased items from their backpack (due to rollback or failure).
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k_EGCTransactionAudit_GCTransactionInsert = 8, // We are inserting a transaction, usually one created by a web interface (i.e.: a cd-key operation) instead of a standard store interaction.
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k_EGCTransactionAudit_GCTransactionCompletedPostChargeback = 9, // We thought this transaction had been charged back but Steam came back later and told us it was successful after all.
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k_EGCTransactionAuditLast = k_EGCTransactionAudit_GCTransactionCompletedPostChargeback,
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};
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const char *PchNameFromEGCTransactionAuditReason( EGCTransactionAuditReason eAuditReason );
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enum EGCTransactionAuditInsertReason
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{
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k_EGCTransactionAuditInsert_Invalid = 0, //
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k_EGCTransactionAuditInsert_CDKey = 1, // A CD Key was used for this transaction.
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k_EGCTransactionAuditInsert_SettlementNoMatch_Failed = 2, // We inserted a failed record during settlement to unblock the process.
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k_EGCTransactionAuditInsert_SettlementNoMatch_Pending = 3, // We inserted a pending record during settlement to unblock the process.
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k_EGCTransactionAuditInsertLast = k_EGCTransactionAuditInsert_SettlementNoMatch_Pending,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Currencies we support
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//
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// WARNING: VALUES STORED IN DATABASE. DO NOT RENUMBER!!!
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// WARNING: THESE DON'T MATCH THE STEAM NUMERIC IDS!!! WE TALK USING CURRENCY
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// CODES LIKE "VND" AND IF YOU SAY "15" TERRIBLE THINGS WILL HAPPEN
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//-----------------------------------------------------------------------------
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enum ECurrency
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{
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k_ECurrencyFirst = 0,
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k_ECurrencyUSD = 0,
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k_ECurrencyGBP = 1,
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k_ECurrencyEUR = 2,
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k_ECurrencyRUB = 3,
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k_ECurrencyBRL = 4,
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// space for Dota currencies
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k_ECurrencyJPY = 8,
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k_ECurrencyNOK = 9,
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k_ECurrencyIDR = 10,
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k_ECurrencyMYR = 11,
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k_ECurrencyPHP = 12,
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k_ECurrencySGD = 13,
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k_ECurrencyTHB = 14,
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k_ECurrencyVND = 15,
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k_ECurrencyKRW = 16,
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k_ECurrencyTRY = 17,
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k_ECurrencyUAH = 18,
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k_ECurrencyMXN = 19,
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k_ECurrencyCAD = 20,
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k_ECurrencyAUD = 21,
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k_ECurrencyNZD = 22,
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k_ECurrencyPLN = 23,
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k_ECurrencyCHF = 24,
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k_ECurrencyCNY = 25,
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k_ECurrencyTWD = 26,
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k_ECurrencyHKD = 27,
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k_ECurrencyINR = 28,
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k_ECurrencyAED = 29,
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k_ECurrencySAR = 30,
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k_ECurrencyZAR = 31,
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k_ECurrencyCOP = 32,
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k_ECurrencyPEN = 33,
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k_ECurrencyCLP = 34,
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// NOTE: Not actually the Maximum currency value, but the Terminator for the possible currency code range.
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k_ECurrencyMax = 35,
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// make this a big number so we can avoid having to move it when we add another currency type
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k_ECurrencyInvalid = 255,
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k_ECurrencyCDKeyTransaction = k_ECurrencyInvalid,
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};
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// Macro for looping across all valid currencies
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#define FOR_EACH_CURRENCY( _i ) for ( ECurrency _i = GetFirstValidCurrency(); _i != k_ECurrencyInvalid; _i = GetNextValidCurrency( _i ) )
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const char *PchNameFromECurrency( ECurrency eCurrency ); // NOTE: Defined with ENUMSTRINGS_START/ENUMSTRINGS_REVERSE macros
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ECurrency ECurrencyFromName( const char *pchName ); //
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inline bool BIsCurrencyValid( ECurrency eCurrency )
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{
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switch ( eCurrency )
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{
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case k_ECurrencyUSD:
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case k_ECurrencyGBP:
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case k_ECurrencyEUR:
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case k_ECurrencyRUB:
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case k_ECurrencyBRL:
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case k_ECurrencyJPY:
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case k_ECurrencyNOK:
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case k_ECurrencyIDR:
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case k_ECurrencyMYR:
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case k_ECurrencyPHP:
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case k_ECurrencySGD:
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case k_ECurrencyTHB:
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case k_ECurrencyVND:
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case k_ECurrencyKRW:
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case k_ECurrencyTRY:
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case k_ECurrencyUAH:
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case k_ECurrencyMXN:
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case k_ECurrencyCAD:
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case k_ECurrencyAUD:
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case k_ECurrencyNZD:
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//case k_ECurrencyPLN:
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case k_ECurrencyCHF:
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case k_ECurrencyCNY:
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case k_ECurrencyTWD:
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case k_ECurrencyHKD:
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case k_ECurrencyINR:
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case k_ECurrencyAED:
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case k_ECurrencySAR:
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case k_ECurrencyZAR:
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case k_ECurrencyCOP:
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case k_ECurrencyPEN:
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case k_ECurrencyCLP:
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return true;
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}
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return false;
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}
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inline ECurrency GetFirstValidCurrency()
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{
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for ( int i = k_ECurrencyFirst; i < k_ECurrencyMax; i++ )
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{
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if ( BIsCurrencyValid( (ECurrency)i ) )
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return (ECurrency)i;
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}
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return k_ECurrencyInvalid;
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}
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inline ECurrency GetNextValidCurrency( ECurrency ePrevious )
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{
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for ( int i = ePrevious + 1; i < k_ECurrencyMax; i++ )
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{
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if ( BIsCurrencyValid( (ECurrency)i ) )
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return (ECurrency)i;
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}
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return k_ECurrencyInvalid;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Simple struct for pairing a sort type with a localization string
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//-----------------------------------------------------------------------------
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struct ItemSortTypeData_t
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{
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const char *szSortDesc; // localization string
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uint32 iSortType; // maps to the GC-specific sort value
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};
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// Description of a single item for sale
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struct econ_store_entry_t
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{
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// Constructor
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econ_store_entry_t()
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: m_pchCategoryTags( NULL ),
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m_unGiftSteamPackageID( 0 ),
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m_bHighlighted( false )
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{
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V_memset( m_unBaseCosts, 0, sizeof(m_unBaseCosts) );
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V_memset( m_unSaleCosts, 0, sizeof(m_unSaleCosts) );
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}
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void SetItemDefinitionIndex( item_definition_index_t usDefIndex );
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item_definition_index_t GetItemDefinitionIndex() const { return m_usDefIndex; }
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void InitCategoryTags( const char *pTags ); // Sets m_pchCategoryTags and initializes m_vecTagIds and m_fRentalPriceScale
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bool IsListedInCategory( StoreCategoryID_t unID ) const; // Is this item listed in the given category?
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bool IsListedInSubcategories( const CEconStoreCategoryManager::StoreCategory_t &Category ) const; // Is this item listed in one of Category's subcategories?
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bool IsListedInCategoryOrSubcategories( const CEconStoreCategoryManager::StoreCategory_t &Category ) const; // Is this item listed in Category or one of Category's subcategories?
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bool IsOnSale( ECurrency eCurrency ) const;
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bool IsRentable() const;
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#ifdef CLIENT_DLL
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bool HasDiscount( ECurrency eCurrency, item_price_t *out_punOptionalBasePrice ) const; // returns true if we're on sale or if we're a bundle with a discounted total price
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#endif // CLIENT_DLL
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item_price_t GetCurrentPrice( ECurrency eCurrency ) const;
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float GetRentalPriceScale() const;
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uint32 GetGiftSteamPackageID() const { return m_unGiftSteamPackageID; }
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// Helper function -- so we do this calculation in a single place.
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static item_price_t GetDiscountedPrice( ECurrency eCurrency, item_price_t unBasePrice, float fDiscountPercentage );
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static item_price_t CalculateSalePrice( const econ_store_entry_t* pSaleStoreEntry, ECurrency eCurrency, float fDiscountPercentage, int32 *out_pAdjustedDiscountPercentage = NULL );
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item_price_t GetBasePrice( ECurrency eCurrency ) const
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{
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Assert( eCurrency >= k_ECurrencyFirst );
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Assert( eCurrency < k_ECurrencyMax );
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if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
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return 0;
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#ifdef CLIENT_DLL
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if ( m_bIsMarketItem )
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{
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const client_market_data_t *pClientMarketData = GetClientMarketData( GetItemDefinitionIndex(), AE_UNIQUE );
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if ( !pClientMarketData )
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return 0;
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return pClientMarketData->m_unLowestPrice;
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}
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#endif
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// Weird-looking pattern: we're making sure that the value we're about to return fits correctly
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// into the variable we're about to put it into. We do this to avoid integer conversion problems,
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// especially overflow (!) where someone changes one of the return type or the storage type but
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// not the other.
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Assert( (item_price_t)m_unBaseCosts[eCurrency] == m_unBaseCosts[eCurrency] );
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return m_unBaseCosts[eCurrency];
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}
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item_price_t GetSalePrice( ECurrency eCurrency ) const
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{
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Assert( eCurrency >= k_ECurrencyFirst );
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Assert( eCurrency < k_ECurrencyMax );
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if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
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return 0;
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#ifdef CLIENT_DLL
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if ( m_bIsMarketItem )
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{
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const client_market_data_t *pClientMarketData = GetClientMarketData( GetItemDefinitionIndex(), AE_UNIQUE );
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if ( !pClientMarketData )
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return 0;
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return pClientMarketData->m_unLowestPrice;
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}
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#endif
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// Weird-looking pattern: we're making sure that the value we're about to return fits correctly
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// into the variable we're about to put it into. We do this to avoid integer conversion problems,
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// especially overflow (!) where someone changes one of the return type or the storage type but
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// not the other.
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Assert( (item_price_t)m_unSaleCosts[eCurrency] == m_unSaleCosts[eCurrency] );
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return m_unSaleCosts[eCurrency];
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}
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uint16 GetQuantity() const
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{
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return m_usQuantity;
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}
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const char* GetDate() const
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{
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return m_strDate.Get();
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}
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bool CanPreview() const
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{
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// No previewing of new items or weapons.
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return m_bPreviewAllowed;
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}
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void SetQuantity( uint16 usQuantity )
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{
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Assert( usQuantity > 0 );
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m_usQuantity = usQuantity;
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}
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void ValidatePrice( ECurrency eCurrency, item_price_t unPrice );
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void SetBasePrice( ECurrency eCurrency, item_price_t unPrice )
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{
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Assert( eCurrency >= k_ECurrencyFirst );
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Assert( eCurrency < k_ECurrencyMax );
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if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
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return;
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ValidatePrice( eCurrency, unPrice );
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m_unBaseCosts[eCurrency] = unPrice;
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}
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void SetSalePrice( ECurrency eCurrency, item_price_t unPrice )
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{
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Assert( eCurrency >= k_ECurrencyFirst );
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Assert( eCurrency < k_ECurrencyMax );
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if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
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return;
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ValidatePrice( eCurrency, unPrice );
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// It's legal to have a sale price of zero, meaninig "this item is not on sale" in this
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// currency.
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// Assert( unPrice > 0 );
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m_unSaleCosts[eCurrency] = unPrice;
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}
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void SetSteamGiftPackageID( uint32 unGiftSteamPackageID )
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{
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m_unGiftSteamPackageID = unGiftSteamPackageID;
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}
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void SetDate( const char* pszDate )
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{
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m_strDate.Set( pszDate );
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}
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bool IsValidCategoryTagIndex( uint32 iIndex ) const
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{
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AssertMsg( m_vecCategoryTags.IsValidIndex( iIndex ), "Category tag index out of range." );
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return m_vecCategoryTags.IsValidIndex( iIndex );
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}
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uint32 GetCategoryTagCount() const
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{
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return m_vecCategoryTags.Count();
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}
|
||
|
|
||
|
const char *GetCategoryTagNameFromIndex( uint32 iIndex ) const
|
||
|
{
|
||
|
if ( !IsValidCategoryTagIndex( iIndex ) )
|
||
|
return NULL;
|
||
|
|
||
|
return m_vecCategoryTags[ iIndex ].m_strName;
|
||
|
}
|
||
|
|
||
|
StoreCategoryID_t GetCategoryTagIDFromIndex( uint32 iIndex ) const;
|
||
|
|
||
|
const char *GetCategoryTagString() const
|
||
|
{
|
||
|
return m_pchCategoryTags;
|
||
|
}
|
||
|
|
||
|
bool m_bLimited; // Item is a limited sale
|
||
|
bool m_bNew; // Item is new
|
||
|
bool m_bHighlighted; // Item is highlighted
|
||
|
CUtlString m_strDate; // Date Added
|
||
|
bool m_bSoldOut; // True if the item is sold out from the store (for example if the item is a ticket or another physical item)
|
||
|
bool m_bPreviewAllowed; // Is this item previewable?
|
||
|
bool m_bIsPackItem; // Is this item a pack item? Pack items are items which are not individually for sale, but are sold via a bundle known as a "pack bundle"
|
||
|
|
||
|
bool m_bIsMarketItem; // Is Market Item Link
|
||
|
|
||
|
private:
|
||
|
item_definition_index_t m_usDefIndex; // DefIndex of the item
|
||
|
|
||
|
// Private data so that we can check in the accessor functions that the data fits before returning it.
|
||
|
item_price_t m_unBaseCosts[k_ECurrencyMax]; // Costs of the items indexed by ECurrency -- if the items are on sale, this will be the current sale price
|
||
|
item_price_t m_unSaleCosts[k_ECurrencyMax]; // Original costs of the items indexed by ECurrency -- if the items are on sale, this will be the pre-sale price
|
||
|
uint16 m_usQuantity; // Quantity sold in a single purchase (ie., dueling pistols come in stacks of five)
|
||
|
float m_fRentalPriceScale; // 100.0 or greater means "unavailable to rent"
|
||
|
uint32 m_unGiftSteamPackageID; // if non-zero, when this item is purchased (including inside bundles, etc.), grant a gift copy of this Steam package
|
||
|
|
||
|
struct CategoryTag_t
|
||
|
{
|
||
|
CUtlString m_strName; // Individual tag name, like "Weapons," "New," etc.
|
||
|
StoreCategoryID_t m_unID; // The category ID
|
||
|
};
|
||
|
CCopyableUtlVector< CategoryTag_t > m_vecCategoryTags; // Category tag data
|
||
|
|
||
|
const char *m_pchCategoryTags; // All tags - this string will something like: "New" or "Weapons+New" etc.
|
||
|
};
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
struct econ_store_timed_sale_item_t
|
||
|
{
|
||
|
item_definition_index_t m_unItemDef;
|
||
|
float m_fPricePercentage; // 100.0 = regular price; 50.0 = half price
|
||
|
};
|
||
|
|
||
|
struct econ_store_timed_sale_t
|
||
|
{
|
||
|
bool m_bSaleCurrentlyActive; // set in ::UpdatePricesForTimedSales()
|
||
|
CUtlConstString m_sIdentifier; // can't point to memory in the base KV because we toss it afterwards
|
||
|
RTime32 m_SaleStartTime;
|
||
|
RTime32 m_SaleEndTime;
|
||
|
CUtlVector<econ_store_timed_sale_item_t> m_vecSaleItems;
|
||
|
|
||
|
// Work around protected default vector constructor.
|
||
|
econ_store_timed_sale_t() { }
|
||
|
econ_store_timed_sale_t( const econ_store_timed_sale_t& other )
|
||
|
: m_bSaleCurrentlyActive( other.m_bSaleCurrentlyActive )
|
||
|
, m_sIdentifier( other.m_sIdentifier )
|
||
|
, m_SaleStartTime( other.m_SaleStartTime )
|
||
|
, m_SaleEndTime( other.m_SaleEndTime )
|
||
|
{
|
||
|
m_vecSaleItems.CopyArray( other.m_vecSaleItems.Base(), other.m_vecSaleItems.Count() );
|
||
|
}
|
||
|
};
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
// Spend xxx amount of money, get a free item from the loot list
|
||
|
struct store_promotion_spend_for_free_item_t
|
||
|
{
|
||
|
const CEconItemDefinition *m_pItemDef;
|
||
|
item_price_t m_rgusPriceThreshold[k_ECurrencyMax]; // Price threshold to get an item from the loot list indexed by ECurrency
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Class that represents what's currently for sale in TF
|
||
|
//-----------------------------------------------------------------------------
|
||
|
typedef enum
|
||
|
{
|
||
|
kEconStoreSortType_Price_HighestToLowest = 0,
|
||
|
kEconStoreSortType_Price_LowestToHighest = 1,
|
||
|
kEconStoreSortType_DevName_AToZ = 2,
|
||
|
kEconStoreSortType_DevName_ZToA = 3,
|
||
|
kEconStoreSortType_Name_AToZ = 4,
|
||
|
kEconStoreSortType_Name_ZToA = 5,
|
||
|
kEconStoreSortType_ItemDefIndex = 6,
|
||
|
kEconStoreSortType_ReverseItemDefIndex = 7,
|
||
|
kEconStoreSortType_DateNewest = 8,
|
||
|
kEconStoreSortType_DateOldest = 9,
|
||
|
} eEconStoreSortType;
|
||
|
|
||
|
struct price_point_map_key_t
|
||
|
{
|
||
|
item_price_t m_unPriceUSD;
|
||
|
ECurrency m_eCurrency;
|
||
|
|
||
|
static bool Less( const price_point_map_key_t& a, const price_point_map_key_t& b )
|
||
|
{
|
||
|
if ( a.m_eCurrency == b.m_eCurrency )
|
||
|
return a.m_unPriceUSD < b.m_unPriceUSD;
|
||
|
|
||
|
return a.m_eCurrency < b.m_eCurrency;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
typedef CUtlMap<price_point_map_key_t, item_price_t> CurrencyPricePointMap_t;
|
||
|
|
||
|
class CEconStorePriceSheet
|
||
|
{
|
||
|
public:
|
||
|
typedef CUtlMap<item_definition_index_t, econ_store_entry_t> StoreEntryMap_t;
|
||
|
typedef CUtlMap<const char *, float> RentalPriceScaleMap_t;
|
||
|
typedef CUtlVector<item_definition_index_t> FeaturedItems_t;
|
||
|
|
||
|
CEconStorePriceSheet();
|
||
|
~CEconStorePriceSheet();
|
||
|
|
||
|
bool InitFromKV( KeyValues *pKVPrices );
|
||
|
|
||
|
// Gets or sets the version stamp. This is just a number the GC can use
|
||
|
// to know if the client is in sync without sending it down on every
|
||
|
// request.
|
||
|
RTime32 GetVersionStamp( void ) const { return m_RTimeVersionStamp; }
|
||
|
void SetVersionStamp( RTime32 stamp ) { m_RTimeVersionStamp = stamp; }
|
||
|
|
||
|
uint32 GetHashForAllItems() const { return m_unHashForAllItems; }
|
||
|
|
||
|
typedef CUtlMap<uint16, econ_store_entry_t> EconStoreEntryMap_t;
|
||
|
EconStoreEntryMap_t &GetEntries() { return m_mapEntries; }
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
econ_store_entry_t *GetEntryWriteable( item_definition_index_t unDefIndex );
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
const StoreEntryMap_t &GetEntries() const { return m_mapEntries; }
|
||
|
const CEconStoreCategoryManager::StoreCategory_t *GetFeaturedItems( void ) { return &m_FeaturedItems; }
|
||
|
const econ_store_entry_t *GetEntry( item_definition_index_t usDefIndex ) const;
|
||
|
|
||
|
uint32 GetFeaturedItemIndex() const { return m_unFeaturedItemIndex; }
|
||
|
void SetFeaturedItemIndex( uint32 unIdx ) { m_unFeaturedItemIndex = unIdx; }
|
||
|
|
||
|
void SetEconStoreSortType( eEconStoreSortType eType ) { m_eEconStoreSortType = eType; }
|
||
|
eEconStoreSortType GetEconStoreSortType() { return m_eEconStoreSortType; }
|
||
|
|
||
|
const store_promotion_spend_for_free_item_t *GetStorePromotion_SpendForFreeItem() const { return &m_StorePromotionSpendForFreeItem; }
|
||
|
const CEconItemDefinition * GetStorePromotion_FirstTimePurchaseItem() const { return m_pStorePromotionFirstTimePurchaseItem; }
|
||
|
const CEconItemDefinition * GetStorePromotion_FirstTimeWebPurchaseItem() const { return m_pStorePromotionFirstTimeWebPurchaseItem; }
|
||
|
|
||
|
uint32 GetPreviewPeriod() const { return m_unPreviewPeriod; }
|
||
|
uint32 GetBonusDiscountPeriod() const { return m_unBonusDiscountPeriod; }
|
||
|
float GetPreviewPeriodDiscount() const { return m_flPreviewPeriodDiscount; }
|
||
|
|
||
|
bool BItemExistsInPriceSheet( item_definition_index_t unDefIndex ) const;
|
||
|
|
||
|
float GetRentalPriceScale( const char *pszCategory ) const
|
||
|
{
|
||
|
RentalPriceScaleMap_t::IndexType_t i = m_mapRentalPriceScales.Find( pszCategory );
|
||
|
if ( i == RentalPriceScaleMap_t::InvalidIndex() )
|
||
|
return 1.0f;
|
||
|
|
||
|
return m_mapRentalPriceScales[i];
|
||
|
}
|
||
|
|
||
|
KeyValues *GetRawData() const { return m_pKVRaw; }
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
void UpdatePricesForTimedSales( const RTime32 curTime );
|
||
|
void DumpTimeSaleState( const RTime32 curTime ) const;
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
const FeaturedItems_t& GetFeaturedItems() const { return m_vecFeaturedItems; }
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
private:
|
||
|
bool BInitEntryFromKV( KeyValues *pKVEntry );
|
||
|
#ifdef CLIENT_DLL
|
||
|
bool BInitMarketEntryFromKV( KeyValues *pKVEntry );
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
bool InitTimedSaleEntryFromKV( KeyValues *pKVTimedSaleEntry );
|
||
|
bool VerifyTimedSaleEntries();
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
private:
|
||
|
void Clear();
|
||
|
uint32 CalculateHashFromItems() const;
|
||
|
|
||
|
KeyValues *m_pKVRaw;
|
||
|
RTime32 m_RTimeVersionStamp;
|
||
|
CEconStoreCategoryManager::StoreCategory_t m_FeaturedItems; // Special section, not a tab, kept outside m_vecContents
|
||
|
StoreEntryMap_t m_mapEntries;
|
||
|
RentalPriceScaleMap_t m_mapRentalPriceScales;
|
||
|
store_promotion_spend_for_free_item_t m_StorePromotionSpendForFreeItem;
|
||
|
CEconItemDefinition* m_pStorePromotionFirstTimePurchaseItem;
|
||
|
CEconItemDefinition* m_pStorePromotionFirstTimeWebPurchaseItem;
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
FeaturedItems_t m_vecFeaturedItems;
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
CUtlVector<econ_store_timed_sale_t> m_vecTimedSales;
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
// changes based on experiments
|
||
|
uint32 m_unFeaturedItemIndex;
|
||
|
eEconStoreSortType m_eEconStoreSortType;
|
||
|
|
||
|
uint32 m_unPreviewPeriod;
|
||
|
uint32 m_unBonusDiscountPeriod;
|
||
|
float m_flPreviewPeriodDiscount;
|
||
|
uint32 m_unHashForAllItems;
|
||
|
|
||
|
// price point lookup
|
||
|
CurrencyPricePointMap_t m_mapCurrencyPricePoints;
|
||
|
};
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
void MakeMoneyString( wchar_t *pchDest, uint32 nDest, item_price_t unPrice, ECurrency eCurrencyCode );
|
||
|
|
||
|
bool ShouldUseNewStore();
|
||
|
int GetStoreVersion();
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
const CEconStorePriceSheet *GetEconPriceSheet();
|
||
|
|
||
|
#endif // ECON_STORE_H
|