You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
308 lines
7.9 KiB
308 lines
7.9 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: CTF AmmoPack.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "items.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "tf_shareddefs.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "filesystem.h"
|
||
|
#include "tf_powerup.h"
|
||
|
#include "bot/tf_bot.h"
|
||
|
|
||
|
//=============================================================================
|
||
|
float PackRatios[POWERUP_SIZES] =
|
||
|
{
|
||
|
0.2, // SMALL
|
||
|
0.5, // MEDIUM
|
||
|
1.0, // FULL
|
||
|
};
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// CTF Powerup tables.
|
||
|
//
|
||
|
|
||
|
BEGIN_DATADESC( CTFPowerup )
|
||
|
|
||
|
// Keyfields.
|
||
|
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
||
|
DEFINE_KEYFIELD( m_iszModel, FIELD_STRING, "powerup_model" ),
|
||
|
DEFINE_KEYFIELD( m_bAutoMaterialize, FIELD_BOOLEAN, "AutoMaterialize" ),
|
||
|
|
||
|
// Inputs.
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
||
|
|
||
|
// Outputs.
|
||
|
|
||
|
END_DATADESC();
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// CTF Powerup functions.
|
||
|
//
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFPowerup::CTFPowerup()
|
||
|
{
|
||
|
m_bDisabled = false;
|
||
|
m_bRespawning = false;
|
||
|
m_bAutoMaterialize = true;
|
||
|
|
||
|
m_iszModel = NULL_STRING;
|
||
|
|
||
|
m_flThrowerTouchTime = -1;
|
||
|
|
||
|
UseClientSideAnimation();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
SetModel( GetPowerupModel() );
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
BaseClass::SetOriginalSpawnOrigin( GetAbsOrigin() );
|
||
|
BaseClass::SetOriginalSpawnAngles( GetAbsAngles() );
|
||
|
|
||
|
VPhysicsDestroyObject();
|
||
|
SetMoveType( MOVETYPE_NONE );
|
||
|
SetSolidFlags( FSOLID_NOT_SOLID | FSOLID_TRIGGER );
|
||
|
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
SetDisabled( true );
|
||
|
}
|
||
|
|
||
|
m_bRespawning = false;
|
||
|
|
||
|
ResetSequence( LookupSequence("idle") );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::Precache()
|
||
|
{
|
||
|
PrecacheModel( GetPowerupModel() );
|
||
|
BaseClass::Precache();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseEntity* CTFPowerup::Respawn( void )
|
||
|
{
|
||
|
m_bRespawning = true;
|
||
|
CBaseEntity *pReturn = BaseClass::Respawn();
|
||
|
|
||
|
// Override the respawn time
|
||
|
SetNextThink( gpGlobals->curtime + GetRespawnDelay() );
|
||
|
|
||
|
return pReturn;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::Materialize( void )
|
||
|
{
|
||
|
if ( !m_bAutoMaterialize )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Materialize_Internal();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::Materialize_Internal( void )
|
||
|
{
|
||
|
if ( !m_bDisabled && IsEffectActive( EF_NODRAW ) )
|
||
|
{
|
||
|
// changing from invisible state to visible.
|
||
|
EmitSound( "Item.Materialize" );
|
||
|
RemoveEffects( EF_NODRAW );
|
||
|
}
|
||
|
|
||
|
m_bRespawning = false;
|
||
|
SetTouch( &CItem::ItemTouch );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFPowerup::ValidTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// Is the item enabled?
|
||
|
if ( IsDisabled() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Only touch a live player.
|
||
|
if ( !pPlayer || !pPlayer->IsPlayer() || !pPlayer->IsAlive() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Team number and does it match?
|
||
|
int iTeam = GetTeamNumber();
|
||
|
if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// enemies in mann vs machine can't pick up any powerups
|
||
|
if ( TFGameRules()->IsMannVsMachineMode() && pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFPowerup::MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::DropSingleInstance( Vector &vecLaunchVel, CBaseCombatCharacter *pThrower, float flThrowerTouchDelay, float flResetTime /*= 0.1f*/ )
|
||
|
{
|
||
|
// SetSize( Vector(-8,-8,-8), Vector(8,8,8) );
|
||
|
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
|
||
|
SetAbsVelocity( vecLaunchVel );
|
||
|
SetSolid( SOLID_BBOX );
|
||
|
if ( flResetTime )
|
||
|
{
|
||
|
ActivateWhenAtRest( flResetTime );
|
||
|
}
|
||
|
|
||
|
m_bThrownSingleInstance = true;
|
||
|
AddSpawnFlags( SF_NORESPAWN );
|
||
|
|
||
|
SetOwnerEntity( pThrower );
|
||
|
m_flThrowerTouchTime = gpGlobals->curtime + flThrowerTouchDelay;
|
||
|
|
||
|
// Remove ourselves after some time
|
||
|
SetContextThink( &CBaseEntity::SUB_Remove, gpGlobals->curtime + GetLifeTime(), "PowerupRemoveThink" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::InputEnable( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetDisabled( false );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::InputDisable( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetDisabled( true );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFPowerup::IsDisabled( void )
|
||
|
{
|
||
|
return m_bDisabled;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::InputToggle( inputdata_t &inputdata )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
SetDisabled( false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetDisabled( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPowerup::SetDisabled( bool bDisabled )
|
||
|
{
|
||
|
m_bDisabled = bDisabled;
|
||
|
|
||
|
if ( bDisabled )
|
||
|
{
|
||
|
AddEffects( EF_NODRAW );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// only turn it back on if we're not in the middle of respawning
|
||
|
if ( !m_bRespawning )
|
||
|
{
|
||
|
RemoveEffects( EF_NODRAW );
|
||
|
}
|
||
|
else if ( !m_bAutoMaterialize )
|
||
|
{
|
||
|
// We wait for a set-enabled to re-materialize if we were
|
||
|
// set to not auto-materialize
|
||
|
Materialize_Internal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CTFPowerup::GetPowerupModel( void )
|
||
|
{
|
||
|
if ( m_iszModel != NULL_STRING )
|
||
|
{
|
||
|
if ( g_pFullFileSystem->FileExists( STRING( m_iszModel ), "GAME" ) )
|
||
|
{
|
||
|
return ( STRING( m_iszModel ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return GetDefaultPowerupModel();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFPowerup::ItemCanBeTouchedByPlayer( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( pPlayer == GetOwnerEntity() )
|
||
|
{
|
||
|
if ( ( m_flThrowerTouchTime > 0 ) && ( gpGlobals->curtime < m_flThrowerTouchTime ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return BaseClass::ItemCanBeTouchedByPlayer( pPlayer );
|
||
|
}
|