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69 lines
1.8 KiB
69 lines
1.8 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_gamerules.h"
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#include "tf_fx.h"
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#include "../zombie.h"
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#include "zombie_special_attack.h"
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ActionResult< CZombie > CZombieSpecialAttack::OnStart( CZombie *me, Action< CZombie > *priorAction )
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{
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me->GetBodyInterface()->StartActivity( ACT_SPECIAL_ATTACK1 );
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m_stompTimer.Start( 1 );
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return Continue();
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}
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ActionResult< CZombie > CZombieSpecialAttack::Update( CZombie *me, float interval )
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{
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if ( m_stompTimer.HasStarted() && m_stompTimer.IsElapsed() )
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{
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DoSpecialAttack( me );
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m_stompTimer.Invalidate();
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}
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if ( me->IsActivityFinished() )
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{
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return Done();
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}
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return Continue();
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}
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void CZombieSpecialAttack::DoSpecialAttack( CZombie *me )
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{
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CPVSFilter filter( me->GetAbsOrigin() );
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TE_TFParticleEffect( filter, 0.0, "bomibomicon_ring", me->GetAbsOrigin(), vec3_angle );
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int nTargetTeam = TEAM_ANY;
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if ( me->GetTeamNumber() != TF_TEAM_HALLOWEEN )
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{
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nTargetTeam = me->GetTeamNumber() == TF_TEAM_RED ? TF_TEAM_BLUE : TF_TEAM_RED;
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}
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CUtlVector< CTFPlayer* > pushedPlayers;
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TFGameRules()->PushAllPlayersAway( me->GetAbsOrigin(), 200.f, 500.f, nTargetTeam, &pushedPlayers );
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CBaseEntity *pAttacker = me->GetOwnerEntity() ? me->GetOwnerEntity() : me;
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for ( int i=0; i<pushedPlayers.Count(); ++i )
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{
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Vector toVictim = pushedPlayers[i]->WorldSpaceCenter() - me->WorldSpaceCenter();
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toVictim.NormalizeInPlace();
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// hit!
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CTakeDamageInfo info( pAttacker, pAttacker, me->GetAttackDamage(), DMG_SLASH );
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info.SetDamageCustom( TF_DMG_CUSTOM_SPELL_SKELETON );
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CalculateMeleeDamageForce( &info, toVictim, me->WorldSpaceCenter(), 5.0f );
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pushedPlayers[i]->TakeDamage( info );
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}
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}
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