You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
1.9 KiB
92 lines
1.9 KiB
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#include "cbase.h"
|
||
|
|
||
|
#include "../merasmus.h"
|
||
|
#include "merasmus_stunned.h"
|
||
|
#include "merasmus_teleport.h"
|
||
|
|
||
|
#include "tf_player.h"
|
||
|
|
||
|
ActionResult< CMerasmus > CMerasmusStunned::OnStart( CMerasmus *me, Action< CMerasmus > *priorAction )
|
||
|
{
|
||
|
m_nStunStage = STUN_BEGIN;
|
||
|
|
||
|
int iLayer = me->AddGesture( ACT_MP_STUN_BEGIN );
|
||
|
float flDuration = me->GetLayerDuration( iLayer );
|
||
|
m_stunAnimationTimer.Start( flDuration );
|
||
|
|
||
|
me->OnBeginStun();
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
ActionResult< CMerasmus > CMerasmusStunned::Update( CMerasmus *me, float interval )
|
||
|
{
|
||
|
// finished?
|
||
|
if ( m_nStunStage == STUN_END && m_stunFinishTimer.IsElapsed() )
|
||
|
{
|
||
|
if ( me->ShouldDisguise() )
|
||
|
{
|
||
|
return Done();
|
||
|
}
|
||
|
|
||
|
if ( me->GetBombHitCount() >= 3 )
|
||
|
{
|
||
|
return ChangeTo( new CMerasmusTeleport( true, true ), "Teleport AOE!" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return ChangeTo( new CMerasmusTeleport( false, false ), "Teleport to new area!" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_stunAnimationTimer.IsElapsed() )
|
||
|
{
|
||
|
bool bStunned = me->HasStunTimer();
|
||
|
|
||
|
// reset animation if stunned
|
||
|
if ( bStunned )
|
||
|
{
|
||
|
m_nStunStage = STUN_BEGIN;
|
||
|
}
|
||
|
|
||
|
switch ( m_nStunStage )
|
||
|
{
|
||
|
case STUN_BEGIN:
|
||
|
{
|
||
|
int iLayer = me->AddGesture( ACT_MP_STUN_MIDDLE );
|
||
|
float flDuration = me->GetLayerDuration( iLayer );
|
||
|
m_stunAnimationTimer.Start( flDuration );
|
||
|
if ( !bStunned )
|
||
|
{
|
||
|
m_nStunStage = STUN_MID;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case STUN_MID:
|
||
|
{
|
||
|
int iLayer = me->AddGesture( ACT_MP_STUN_END );
|
||
|
float flDuration = me->GetLayerDuration( iLayer );
|
||
|
m_stunAnimationTimer.Start( flDuration );
|
||
|
|
||
|
m_nStunStage = STUN_END;
|
||
|
m_stunFinishTimer.Start( flDuration + 0.5f );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmusStunned::OnEnd( CMerasmus *me, Action< CMerasmus > *nextAction )
|
||
|
{
|
||
|
me->OnEndStun();
|
||
|
}
|