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149 lines
3.7 KiB
149 lines
3.7 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// eyeball_boss_teleport.cpp
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// The 2011 Halloween Boss
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// Michael Booth, October 2011
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#include "cbase.h"
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#include "particle_parse.h"
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#include "tf/halloween/eyeball_boss/teleport_vortex.h"
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#include "../eyeball_boss.h"
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#include "eyeball_boss_teleport.h"
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#include "player_vs_environment/monster_resource.h"
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//---------------------------------------------------------------------------------------------
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ActionResult< CEyeballBoss > CEyeballBossTeleport::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction )
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{
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m_state = TELEPORTING_OUT;
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int animSequence = me->LookupSequence( "teleport_out" );
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if ( animSequence )
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{
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me->SetSequence( animSequence );
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me->SetPlaybackRate( 1.0f );
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me->SetCycle( 0 );
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me->ResetSequenceInfo();
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}
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CEyeballBoss > CEyeballBossTeleport::Update( CEyeballBoss *me, float interval )
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{
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if ( me->IsSequenceFinished() )
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{
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switch( m_state )
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{
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case TELEPORTING_OUT:
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{
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CTeleportVortex *vortex = (CTeleportVortex *)CBaseEntity::Create( "teleport_vortex", me->GetAbsOrigin(), vec3_angle );
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if ( vortex )
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{
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vortex->SetupVortex( false );
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}
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DispatchParticleEffect( "eyeboss_tp_normal", me->GetAbsOrigin(), me->GetAbsAngles() );
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me->EmitSound( "Halloween.EyeballBossTeleport" );
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me->AddEffects( EF_NOINTERP | EF_NODRAW );
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me->SetAbsOrigin( me->PickNewSpawnSpot() + Vector( 0, 0, 75.0f ) );
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// wait on the other side for a moment
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m_state = TELEPORTING_IN;
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}
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break;
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case TELEPORTING_IN:
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{
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me->RemoveEffects( EF_NOINTERP | EF_NODRAW );
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DispatchParticleEffect( "eyeboss_tp_normal", me->GetAbsOrigin(), me->GetAbsAngles() );
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int animSequence = me->LookupSequence( "teleport_in" );
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if ( animSequence )
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{
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me->SetSequence( animSequence );
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me->SetPlaybackRate( 1.0f );
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me->SetCycle( 0 );
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me->ResetSequenceInfo();
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}
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m_state = DONE;
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}
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break;
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case DONE:
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return Done();
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}
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}
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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ActionResult< CEyeballBoss > CEyeballBossEscape::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction )
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{
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int animSequence = me->LookupSequence( "escape" );
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if ( animSequence )
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{
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me->SetSequence( animSequence );
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me->SetPlaybackRate( 1.0f );
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me->SetCycle( 0 );
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me->ResetSequenceInfo();
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}
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me->EmitSound( "Halloween.EyeballBossLaugh" );
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UTIL_LogPrintf( "HALLOWEEN: eyeball_escaped (max_dps %3.2f) (health %d) (level %d)\n", me->GetMaxInjuryRate(), me->GetHealth(), me->GetLevel() );
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CEyeballBoss > CEyeballBossEscape::Update( CEyeballBoss *me, float interval )
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{
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if ( me->IsSequenceFinished() )
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{
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if ( me->IsSpell() )
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{
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me->EmitSound( "Halloween.spell_spawn_boss_disappear" );
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}
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DispatchParticleEffect( "eyeboss_tp_escape", me->GetAbsOrigin(), me->GetAbsAngles() );
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if ( g_pMonsterResource )
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{
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g_pMonsterResource->HideBossHealthMeter();
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}
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UTIL_Remove( me );
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me->SetVictim( NULL );
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if ( !me->IsSpell() )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( "eyeball_boss_escaped" );
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if ( event )
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{
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event->SetInt( "level", me->GetLevel() );
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gameeventmanager->FireEvent( event );
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}
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}
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// reset back to normal level
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me->ResetLevel();
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return Done();
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}
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return Continue();
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}
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