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61 lines
1.6 KiB
61 lines
1.6 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// eyeball_boss_stunned.cpp
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// The 2011 Halloween Boss
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// Michael Booth, October 2011
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#include "cbase.h"
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#include "../eyeball_boss.h"
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#include "eyeball_boss_stunned.h"
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//---------------------------------------------------------------------------------------------
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ActionResult< CEyeballBoss > CEyeballBossStunned::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction )
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{
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m_stunTimer.Start( 5.0f );
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int animSequence = me->LookupSequence( "stunned" );
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if ( animSequence )
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{
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me->SetSequence( animSequence );
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me->SetPlaybackRate( 1.0f );
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me->SetCycle( 0 );
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me->ResetSequenceInfo();
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}
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me->EmitSound( "Halloween.EyeballBossStunned" );
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// limit the total amount of damage we can take while stunned
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me->SetDamageLimit( me->GetMaxHealth() / 3 );
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// sink
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me->GetLocomotionInterface()->SetDesiredAltitude( 0.0f );
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CEyeballBoss > CEyeballBossStunned::Update( CEyeballBoss *me, float interval )
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{
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if ( m_stunTimer.IsElapsed() )
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{
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// get mad and retaliate
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me->BecomeEnraged( 20.0f );
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return Done();
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}
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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void CEyeballBossStunned::OnEnd( CEyeballBoss *me, Action< CEyeballBoss > *nextAction )
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{
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me->RemoveDamageLimit();
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// resume hovering
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me->GetLocomotionInterface()->SetDesiredAltitude( tf_eyeball_boss_hover_height.GetFloat() );
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}
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