You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
4.0 KiB
148 lines
4.0 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
// func_passtime_goal - based on func_capture_zone
|
||
|
#include "cbase.h"
|
||
|
#include "func_passtime_goal.h"
|
||
|
#include "tf_passtime_ball.h"
|
||
|
#include "tf_passtime_logic.h"
|
||
|
#include "passtime_convars.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "tf_gamestats.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BEGIN_DATADESC( CFuncPasstimeGoal )
|
||
|
DEFINE_KEYFIELD( m_iPoints, FIELD_INTEGER, "points" ),
|
||
|
DEFINE_FUNCTION( CFuncPasstimeGoalShim::StartTouch ),
|
||
|
DEFINE_FUNCTION( CFuncPasstimeGoalShim::EndTouch ),
|
||
|
DEFINE_OUTPUT( m_onScoreBlu, "OnScoreBlu" ),
|
||
|
DEFINE_OUTPUT( m_onScoreRed, "OnScoreRed" ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
LINK_ENTITY_TO_CLASS( func_passtime_goal, CFuncPasstimeGoal );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_SERVERCLASS_ST( CFuncPasstimeGoal, DT_FuncPasstimeGoal )
|
||
|
SendPropBool( SENDINFO( m_bTriggerDisabled ) ),
|
||
|
SendPropInt( SENDINFO( m_iGoalType ) ),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFuncPasstimeGoal::CFuncPasstimeGoal()
|
||
|
{
|
||
|
m_iPoints = -1;
|
||
|
m_bTriggerDisabled = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFuncPasstimeGoal::Spawn()
|
||
|
{
|
||
|
// HACK spawnflags to work around initially wrong understanding of how triggers work; needs rewrite and map changes
|
||
|
AddSpawnFlags( GetSpawnFlags() << 24 );
|
||
|
RemoveSpawnFlags( 0xffffff );
|
||
|
AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS );
|
||
|
|
||
|
InitTrigger();
|
||
|
m_bTriggerDisabled = m_bDisabled;
|
||
|
SetThink( &CFuncPasstimeGoal::GoalThink );
|
||
|
SetNextThink( gpGlobals->curtime );
|
||
|
|
||
|
// set goal type
|
||
|
if ( BTowerGoal() )
|
||
|
{
|
||
|
m_iGoalType = TYPE_TOWER;
|
||
|
}
|
||
|
else if ( BEnablePlayerScore() )
|
||
|
{
|
||
|
m_iGoalType = TYPE_ENDZONE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iGoalType = TYPE_HOOP;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFuncPasstimeGoal::GoalThink()
|
||
|
{
|
||
|
SetNextThink( gpGlobals->curtime );
|
||
|
m_bTriggerDisabled = m_bDisabled;
|
||
|
|
||
|
for( int i = 0; i < m_hTouchingEntities.Count(); ++i )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( m_hTouchingEntities[i] );
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
g_pPasstimeLogic->OnStayInGoal( pPlayer, this );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CFuncPasstimeGoal::CanTouchMe( CBaseEntity *pOther )
|
||
|
{
|
||
|
return !m_bDisabled
|
||
|
&& (pOther != 0)
|
||
|
&& (g_pPasstimeLogic != 0);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFuncPasstimeGoal::ShimStartTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( !CanTouchMe( pOther ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) )
|
||
|
{
|
||
|
g_pPasstimeLogic->OnEnterGoal( pBall, this );
|
||
|
}
|
||
|
else if ( pOther->IsPlayer() )
|
||
|
{
|
||
|
g_pPasstimeLogic->OnEnterGoal( ToTFPlayer( pOther ), this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFuncPasstimeGoal::ShimEndTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( !CanTouchMe( pOther ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) )
|
||
|
{
|
||
|
g_pPasstimeLogic->OnExitGoal( pBall, this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFuncPasstimeGoal::OnScore( int iTeam )
|
||
|
{
|
||
|
if( iTeam == TF_TEAM_RED )
|
||
|
{
|
||
|
m_onScoreRed.FireOutput( this, this );
|
||
|
}
|
||
|
else if( iTeam == TF_TEAM_BLUE )
|
||
|
{
|
||
|
m_onScoreBlu.FireOutput( this, this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CFuncPasstimeGoal::UpdateTransmitState()
|
||
|
{
|
||
|
// so the hud can point to it
|
||
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
||
|
}
|