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43 lines
1.4 KiB
43 lines
1.4 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_hint_sentrygun.cpp
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// Designer-placed hint for bot sentry placement
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// Michael Booth, October 2009
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#include "cbase.h"
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#include "bot/tf_bot.h"
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#include "tf_bot_hint_sentrygun.h"
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BEGIN_DATADESC( CTFBotHintSentrygun )
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DEFINE_KEYFIELD( m_isSticky, FIELD_BOOLEAN, "sticky" ),
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DEFINE_OUTPUT( m_outputOnSentryGunDestroyed, "OnSentryGunDestroyed" ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( bot_hint_sentrygun, CTFBotHintSentrygun );
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//------------------------------------------------------------------------------
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CTFBotHintSentrygun::CTFBotHintSentrygun( void )
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: m_isSticky( false )
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, m_iUseCount( 0 )
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{
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}
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//------------------------------------------------------------------------------
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void CTFBotHintSentrygun::OnSentryGunDestroyed( CBaseEntity *pEntity )
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{
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m_outputOnSentryGunDestroyed.FireOutput( pEntity, pEntity );
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}
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//------------------------------------------------------------------------------
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bool CTFBotHintSentrygun::IsAvailableForSelection( CTFPlayer *pRequestingPlayer ) const
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{
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// sentry hint is eligible as long as there is no owner (or the owner is no longer an engineer)
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// if the hint is enabled and the hint is not in use and it is on the same team as me
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if ( ( GetPlayerOwner() == NULL || !GetPlayerOwner()->IsPlayerClass( TF_CLASS_ENGINEER ) ) &&
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( IsEnabled() && IsInUse() == false && InSameTeam( pRequestingPlayer ) ) )
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{
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return true;
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}
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return false;
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}
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