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92 lines
2.4 KiB
92 lines
2.4 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_lurk.cpp
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// Wait for victims
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// Michael Booth, September 2011
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_obj_sentrygun.h"
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#include "bot/tf_bot.h"
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#include "bot/behavior/spy/tf_bot_spy_lurk.h"
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#include "bot/behavior/spy/tf_bot_spy_sap.h"
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#include "bot/behavior/spy/tf_bot_spy_attack.h"
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#include "bot/behavior/tf_bot_retreat_to_cover.h"
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#include "bot/behavior/spy/tf_bot_spy_sap.h"
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#include "nav_mesh.h"
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extern ConVar tf_bot_path_lookahead_range;
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extern ConVar tf_bot_debug_spy;
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//---------------------------------------------------------------------------------------------
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ActionResult< CTFBot > CTFBotSpyLurk::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
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{
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// cloak
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if ( !me->m_Shared.IsStealthed() )
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{
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me->PressAltFireButton();
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}
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// disguise as the enemy team
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me->DisguiseAsMemberOfEnemyTeam();
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m_lurkTimer.Start( RandomFloat( 3.0f, 5.0f ) );
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CTFBot > CTFBotSpyLurk::Update( CTFBot *me, float interval )
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{
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const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat();
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if ( threat && threat->GetEntity() )
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{
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CBaseObject *enemyObject = dynamic_cast< CBaseObject * >( threat->GetEntity() );
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if ( enemyObject && !enemyObject->HasSapper() && me->IsEnemy( enemyObject ) )
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{
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return SuspendFor( new CTFBotSpySap( enemyObject ), "Sapping an enemy object" );
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}
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}
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if ( me->GetEnemySentry() != NULL && !me->GetEnemySentry()->HasSapper() )
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{
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return SuspendFor( new CTFBotSpySap( me->GetEnemySentry() ), "Sapping a Sentry" );
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}
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if ( m_lurkTimer.IsElapsed() )
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{
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return Done( "Lost patience with my hiding spot" );
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}
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CTFNavArea *myArea = me->GetLastKnownArea();
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if ( !myArea )
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{
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return Continue();
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}
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// go after victims we've gotten behind
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if ( threat && threat->GetTimeSinceLastKnown() < 3.0f )
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{
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CTFPlayer *victim = ToTFPlayer( threat->GetEntity() );
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if ( victim )
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{
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if ( !victim->IsLookingTowards( me ) )
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{
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return ChangeTo( new CTFBotSpyAttack( victim ), "Going after a backstab victim" );
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}
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}
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}
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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QueryResultType CTFBotSpyLurk::ShouldAttack( const INextBot *me, const CKnownEntity *them ) const
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{
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return ANSWER_NO;
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}
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