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35 lines
1.0 KiB
35 lines
1.0 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_attack_flag_defenders.h
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// Attack enemies that are preventing the flag from reaching its destination
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// Michael Booth, May 2011
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#ifndef TF_BOT_ATTACK_FLAG_DEFENDERS_H
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#define TF_BOT_ATTACK_FLAG_DEFENDERS_H
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#include "Path/NextBotPathFollow.h"
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#include "bot/behavior/tf_bot_attack.h"
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//-----------------------------------------------------------------------------
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class CTFBotAttackFlagDefenders : public CTFBotAttack
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{
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public:
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CTFBotAttackFlagDefenders( float minDuration = -1.0f );
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virtual ~CTFBotAttackFlagDefenders() { }
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual const char *GetName( void ) const { return "AttackFlagDefenders"; }
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private:
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CountdownTimer m_minDurationTimer;
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CountdownTimer m_watchFlagTimer;
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CHandle< CTFPlayer > m_chasePlayer;
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PathFollower m_path;
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CountdownTimer m_repathTimer;
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};
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#endif // TF_BOT_ATTACK_FLAG_DEFENDERS_H
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