Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_attack_flag_defenders.h
// Attack enemies that are preventing the flag from reaching its destination
// Michael Booth, May 2011
#ifndef TF_BOT_ATTACK_FLAG_DEFENDERS_H
#define TF_BOT_ATTACK_FLAG_DEFENDERS_H
#include "Path/NextBotPathFollow.h"
#include "bot/behavior/tf_bot_attack.h"
//-----------------------------------------------------------------------------
class CTFBotAttackFlagDefenders : public CTFBotAttack
{
public:
CTFBotAttackFlagDefenders( float minDuration = -1.0f );
virtual ~CTFBotAttackFlagDefenders() { }
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual const char *GetName( void ) const { return "AttackFlagDefenders"; }
private:
CountdownTimer m_minDurationTimer;
CountdownTimer m_watchFlagTimer;
CHandle< CTFPlayer > m_chasePlayer;
PathFollower m_path;
CountdownTimer m_repathTimer;
};
#endif // TF_BOT_ATTACK_FLAG_DEFENDERS_H