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37 lines
1.1 KiB
37 lines
1.1 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_engineer_build_teleport_exit.h
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// Engineer building a teleport exit
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// Michael Booth, May 2010
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#ifndef TF_BOT_ENGINEER_BUILD_TELEPORT_EXIT_H
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#define TF_BOT_ENGINEER_BUILD_TELEPORT_EXIT_H
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class CTFBotEngineerBuildTeleportExit : public Action< CTFBot >
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{
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public:
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CTFBotEngineerBuildTeleportExit( void );
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CTFBotEngineerBuildTeleportExit( const Vector &buildLocation, float buildAngle );
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
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virtual const char *GetName( void ) const { return "EngineerBuildTeleportExit"; };
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private:
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PathFollower m_path;
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bool m_hasPreciseBuildLocation;
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Vector m_buildLocation;
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float m_buildAngle;
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CountdownTimer m_giveUpTimer;
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CountdownTimer m_repathTimer;
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CountdownTimer m_getAmmoTimer;
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CountdownTimer m_searchTimer;
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};
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#endif // TF_BOT_ENGINEER_BUILD_TELEPORT_EXIT_H
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