Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Rich Presence support
//
//=====================================================================================//
#include "cbase.h"
#include "tf_tips.h"
#include "tier3/tier3.h"
#include <vgui/ILocalize.h>
#include "cdll_util.h"
#include "fmtstr.h"
#include "tf_gamerules.h"
#include "tf_hud_statpanel.h"
#include "filesystem.h"
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
CTFTips::CTFTips() : CAutoGameSystem( "CTFTips" )
{
Q_memset( m_iTipCount, 0, sizeof( m_iTipCount ) );
m_iTipCountAll = 0;
m_iCurrentClassTip = 0;
m_bInited = false;
}
//-----------------------------------------------------------------------------
// Purpose: Initializer
//-----------------------------------------------------------------------------
bool CTFTips::Init()
{
if ( !m_bInited )
{
// count how many tips there are for each class and in total
m_iTipCountAll = 0;
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
{
// tip count per class is stored in resource file
wchar_t *wzTipCount = g_pVGuiLocalize->Find( CFmtStr( "Tip_%d_Count", iClass ) );
int iClassTipCount = wzTipCount ? _wtoi( wzTipCount ) : 0;
m_iTipCount[iClass] = iClassTipCount;
m_iTipCountAll += iClassTipCount;
m_iArenaTipCount = g_pVGuiLocalize->Find( "Tip_arena_Count" ) ? _wtoi( g_pVGuiLocalize->Find( "Tip_arena_Count" ) ) : 0;
}
// Captain Canteen mascot parts!
m_CaptainCanteenBody.RemoveAll();
m_CaptainCanteenMisc.RemoveAll();
m_CaptainCanteenHat.RemoveAll();
KeyValues *kv = new KeyValues( "cpncntn" );
KeyValues::AutoDelete autodelete_key( kv );
if ( kv->LoadFromFile( g_pFullFileSystem, "scripts/cpncntn.txt", "MOD" ) )
{
for ( KeyValues *pSubKey = kv->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
{
// Figure out which bucket it goes in
CUtlVector< CaptainCanteenAsset_t > *pAssetBucket = NULL;
if ( V_stricmp( pSubKey->GetName(), "body" ) == 0 )
{
pAssetBucket = &m_CaptainCanteenBody;
}
else if ( V_stricmp( pSubKey->GetName(), "misc" ) == 0 )
{
pAssetBucket = &m_CaptainCanteenMisc;
}
else if ( V_stricmp( pSubKey->GetName(), "hat" ) == 0 )
{
pAssetBucket = &m_CaptainCanteenHat;
}
if ( pAssetBucket )
{
// Added more assets to that bucket
for ( KeyValues *pAssetKey = pSubKey->GetFirstSubKey(); pAssetKey; pAssetKey = pAssetKey->GetNextKey() )
{
int nNewAsset = pAssetBucket->AddToTail();
V_strncpy( (*pAssetBucket)[ nNewAsset ].szImage, pAssetKey->GetName(), sizeof( (*pAssetBucket)[ nNewAsset ].szImage ) );
(*pAssetBucket)[ nNewAsset ].flRarity = ( 1.0f / pAssetKey->GetFloat() );
}
}
}
}
m_bInited = true;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Returns a random tip, selected from tips for all classes,
// fills in iClassUsed with the class the tip is for
//-----------------------------------------------------------------------------
const wchar_t *CTFTips::GetRandomTip( int &iClassUsed )
{
Init();
// Chance of reminding players about the Abuse Reporter.
// The chance is very high for the first 20 hours of play since newbies get picked on a lot.
int abuseHintChance = 3;
if ( CTFStatPanel::GetTotalHoursPlayed() < 20.0f )
{
abuseHintChance = 33;
}
if ( RandomInt( 1, 100 ) <= abuseHintChance )
{
iClassUsed = RandomInt( TF_FIRST_NORMAL_CLASS, TF_LAST_NORMAL_CLASS );
return GetAbuseReportTip();
}
// pick a random tip
int iTip = RandomInt( 0, m_iTipCountAll-1 );
// walk through each class until we find the class this tip lands in
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
{
Assert( iTip >= 0 );
int iClassTipCount = m_iTipCount[iClass];
if ( iTip < iClassTipCount )
{
iClassUsed = iClass;
// return the tip
return GetTip( iClass, iTip+1 );
}
iTip -= iClassTipCount;
}
Assert( false ); // shouldn't hit this
iClassUsed = TF_CLASS_UNDEFINED;
return L"";
}
//-----------------------------------------------------------------------------
// Purpose: Returns the next tip for specified class
//-----------------------------------------------------------------------------
const wchar_t *CTFTips::GetNextClassTip( int iClass )
{
int iTipClass = TF_CLASS_UNDEFINED;
// OK to call this function with TF_CLASS_UNDEFINED or TF_CLASS_RANDOM, just return a random tip for any class in that case
if ( iClass < TF_FIRST_NORMAL_CLASS || iClass > TF_LAST_NORMAL_CLASS )
return GetRandomTip( iTipClass );
if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true )
{
return GetArenaTip();
}
int iClassTipCount = m_iTipCount[iClass];
Assert( 0 != iClassTipCount );
if ( 0 == iClassTipCount )
return L"";
// wrap the tip index to the valid range for this class
if ( m_iCurrentClassTip >= iClassTipCount )
{
m_iCurrentClassTip %= iClassTipCount;
}
// return the tip
const wchar_t *wzTip = GetTip( iClass, m_iCurrentClassTip+1 );
m_iCurrentClassTip++;
return wzTip;
}
//-----------------------------------------------------------------------------
// Purpose: Returns specified tip index for arena
//-----------------------------------------------------------------------------
const wchar_t *CTFTips::GetArenaTip( void )
{
int iClassTipCount = m_iArenaTipCount;
Assert( 0 != iClassTipCount );
if ( 0 == iClassTipCount )
return L"";
// wrap the tip index to the valid range for this class
if ( m_iCurrentClassTip >= iClassTipCount )
{
m_iCurrentClassTip %= iClassTipCount;
}
// return the tip
const wchar_t *wzFmt = g_pVGuiLocalize->Find( CFmtStr( "#Tip_arena_%d", m_iCurrentClassTip+1 ) );
static wchar_t wzTip[512] = L"";
// replace any commands with their bound keys
UTIL_ReplaceKeyBindings( wzFmt, 0, wzTip, sizeof( wzTip ) );
m_iCurrentClassTip++;
return wzTip;
}
//-----------------------------------------------------------------------------
// Purpose: Returns specified tip index for specified class
//-----------------------------------------------------------------------------
const wchar_t *CTFTips::GetTip( int iClass, int iTip )
{
static wchar_t wzTip[512] = L"";
// get the tip
const wchar_t *wzFmt = g_pVGuiLocalize->Find( CFmtStr( "#Tip_%d_%d", iClass, iTip ) );
// replace any commands with their bound keys
UTIL_ReplaceKeyBindings( wzFmt, 0, wzTip, sizeof( wzTip ) );
return wzTip;
}
//-----------------------------------------------------------------------------
// Purpose: Returns tip about using the Abuse Reporter
//-----------------------------------------------------------------------------
const wchar_t *CTFTips::GetAbuseReportTip( void )
{
static wchar_t wzAbuseTip[512] = L"";
// replace any commands with their bound keys
const wchar_t *wzFmt = g_pVGuiLocalize->Find( "Tip_Abuse_Report" );
UTIL_ReplaceKeyBindings( wzFmt, 0, wzAbuseTip, sizeof( wzAbuseTip ) );
return wzAbuseTip;
}
//-----------------------------------------------------------------------------
// Purpose: Returns tip related to MvM
//-----------------------------------------------------------------------------
const wchar_t *CTFTips::GetRandomMvMTip( int &iClassUsed )
{
Init();
static wchar_t wzMvMTip[512] = L"";
static int iPrevMvMClass = -1;
iClassUsed = RandomInt( TF_FIRST_NORMAL_CLASS, TF_LAST_NORMAL_CLASS );
if ( iClassUsed == iPrevMvMClass )
{
iClassUsed = ( iClassUsed + 1 ) % TF_LAST_NORMAL_CLASS;
}
iPrevMvMClass = iClassUsed;
// Get Tip Count
CFmtStr fmtTipCount("Tip_MvM_%d_Count", iClassUsed );
int iMvMTipCount = g_pVGuiLocalize->Find( fmtTipCount ) ? _wtoi( g_pVGuiLocalize->Find( fmtTipCount ) ) : 1;
int iTip = RandomInt( 1, iMvMTipCount );
// replace any commands with their bound keys
const wchar_t *wzFmt = g_pVGuiLocalize->Find( CFmtStr( "#Tip_MvM_%d_%d", iClassUsed, iTip ) );
UTIL_ReplaceKeyBindings( wzFmt, 0, wzMvMTip, sizeof( wzMvMTip ) );
iPrevMvMClass = iClassUsed;
return wzMvMTip;
}
void CTFTips::GetRandomCaptainCanteenImages( const char **ppchBody, const char **ppchMisc, const char **ppchHat )
{
// Select and copy over all 3 parts
*ppchBody = GetRandomCaptainCanteenAsset( &m_CaptainCanteenBody );
*ppchMisc = GetRandomCaptainCanteenAsset( &m_CaptainCanteenMisc );
*ppchHat = GetRandomCaptainCanteenAsset( &m_CaptainCanteenHat );
}
const char *CTFTips::GetRandomCaptainCanteenAsset( CUtlVector< CaptainCanteenAsset_t > *pAssetBucket )
{
// If there's nothing in the bucket, bail out
if ( pAssetBucket->Count() <= 0 )
{
return "";
}
if ( pAssetBucket->Count() == 1 )
{
// Easy out if there's only 1 choice
return (*pAssetBucket)[ 0 ].szImage;
}
// Get the total scale of selection possibilities
float flSelectionTotal = 0.0f;
for ( int i = 0; i < pAssetBucket->Count(); ++i )
{
flSelectionTotal += (*pAssetBucket)[ i ].flRarity;
}
if ( flSelectionTotal > 0.0f )
{
// Pick a number from 0 to 1
float flRand = RandomFloat();
// Loop through to figure out which asset we've chosen
float flCurrentPosition = 0.0f;
for ( int i = 0; i < pAssetBucket->Count(); ++i )
{
flCurrentPosition += (*pAssetBucket)[ i ].flRarity / flSelectionTotal;
if ( flRand <= flCurrentPosition )
{
// We landed on this random asset
return (*pAssetBucket)[ i ].szImage;
}
}
}
// Something went wrong... just return the first choice
return (*pAssetBucket)[ 0 ].szImage;
}
// global instance
CTFTips g_TFTips;