Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ProgressBar.h>
#include "tf_weaponbase.h"
#include "c_tf_projectile_arrow.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudBowChargeMeter : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudBowChargeMeter, EditablePanel );
public:
CHudBowChargeMeter( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void OnTick( void );
virtual void Init( void );
virtual void FireGameEvent( IGameEvent *event );
private:
vgui::ContinuousProgressBar *m_pChargeMeter;
};
DECLARE_HUDELEMENT( CHudBowChargeMeter );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudBowChargeMeter::CHudBowChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudBowCharge" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
SetHiddenBits( HIDEHUD_MISCSTATUS );
vgui::ivgui()->AddTickSignal( GetVPanel() );
RegisterForRenderGroup( "inspect_panel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBowChargeMeter::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudBowCharge.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBowChargeMeter::Init( void )
{
ListenForGameEvent( "arrow_impact" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBowChargeMeter::FireGameEvent( IGameEvent *event )
{
if ( !event )
return;
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "arrow_impact" ) )
{
int attachedEntity = event->GetInt( "attachedEntity" );
C_BaseFlex *pFlex = dynamic_cast<C_BaseFlex*>( ClientEntityList().GetEnt( attachedEntity ) );
if ( !pFlex )
return;
// Create a client side arrow and have it attach itself.
C_TFProjectile_Arrow *pArrow = new C_TFProjectile_Arrow;
if ( !pArrow )
return;
int boneIndexAttached = event->GetInt( "boneIndexAttached" );
Vector bonePosition(
event->GetFloat( "bonePositionX"),
event->GetFloat( "bonePositionY"),
event->GetFloat( "bonePositionZ") );
QAngle boneAngles(
event->GetFloat( "boneAnglesX"),
event->GetFloat( "boneAnglesY"),
event->GetFloat( "boneAnglesZ") );
const char* pszModelName = NULL;
int type = event->GetInt( "projectileType" );
float flScale = 1.0f;
switch ( type )
{
case TF_PROJECTILE_STICKY_BALL:
pszModelName = g_pszArrowModels[MODEL_SNOWBALL];
break;
case TF_PROJECTILE_ARROW:
pszModelName = g_pszArrowModels[MODEL_ARROW_REGULAR];
break;
case TF_PROJECTILE_BUILDING_REPAIR_BOLT:
pszModelName = g_pszArrowModels[MODEL_ARROW_BUILDING_REPAIR];
break;
case TF_PROJECTILE_FESTIVE_ARROW:
pszModelName = g_pszArrowModels[MODEL_FESTIVE_ARROW_REGULAR];
break;
case TF_PROJECTILE_HEALING_BOLT:
#ifdef STAGING_ONLY
case TF_PROJECTILE_MILK_BOLT:
#endif
{
pszModelName = g_pszArrowModels[MODEL_SYRINGE];
// pull the syringe back slightly
Vector vForward;
AngleVectors( boneAngles, &vForward );
bonePosition = bonePosition - (vForward * 6.0f);
flScale = 1.6f;
}
break;
case TF_PROJECTILE_FESTIVE_HEALING_BOLT:
{
pszModelName = g_pszArrowModels[MODEL_FESTIVE_HEALING_BOLT];
// pull the syringe back slightly
Vector vForward;
AngleVectors( boneAngles, &vForward );
bonePosition = bonePosition - ( vForward * 1.0f );
flScale = 1.4f;
}
break;
case TF_PROJECTILE_BREAD_MONSTER:
case TF_PROJECTILE_BREADMONSTER_JARATE:
case TF_PROJECTILE_BREADMONSTER_MADMILK:
{
pszModelName = g_pszArrowModels[MODEL_BREAD_MONSTER];
// pull the syringe back slightly
Vector vForward;
AngleVectors( boneAngles, &vForward );
bonePosition = bonePosition - ( vForward * 1.0f );
flScale = 2.5f;
pArrow->SetLifeTime( 10.0f );
if ( event->GetBool( "isCrit" ) )
{
flScale = RandomFloat( 3.0f, 5.0f );
}
break;
}
#ifdef STAGING_ONLY
case TF_PROJECTILE_THROWING_KNIFE:
{
pszModelName = g_pszArrowModels[MODEL_THROWING_KNIFE];
// pull the syringe back slightly
Vector vForward;
AngleVectors( boneAngles, &vForward );
//bonePosition = bonePosition + ( vForward * 5.0f );
//bonePosition = ( vForward * -7.0f ) + Vector(0, 0, 2);
//flScale = 5.0f;
break;
}
case TF_PROJECTILE_SNIPERBULLET:
pszModelName = g_pszArrowModels[MODEL_SYRINGE];
break;
#endif // STAGING_ONLY
default:
Warning( " Unsupported Projectile type on event arrow_impact - %d", type );
return;
}
pArrow->InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY );
pArrow->SetModelScale( flScale );
CTFPlayer *pPlayer = ToTFPlayer( ClientEntityList().GetEnt( event->GetInt( "shooter" ) ) );
if ( pPlayer )
{
pArrow->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_BLUE ) ? 1 : 0;
}
pArrow->AttachEntityToBone( pFlex, boneIndexAttached, bonePosition, boneAngles );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudBowChargeMeter::ShouldDraw( void )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) || !pPlayer->IsAlive() )
{
return false;
}
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
if ( !pWpn )
{
return false;
}
int iWeaponID = pWpn->GetWeaponID();
if ( iWeaponID != TF_WEAPON_COMPOUND_BOW )
{
return false;
}
return CHudElement::ShouldDraw();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBowChargeMeter::OnTick( void )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
if ( !pWpn || !pChargeupWeapon )
return;
if ( m_pChargeMeter )
{
float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime();
if ( flChargeMaxTime != 0 )
{
float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime();
if ( flChargeBeginTime > 0 )
{
float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime );
flTimeCharged = MIN( flTimeCharged, 1.f );
float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime );
m_pChargeMeter->SetProgress( flPercentCharged );
}
else
{
m_pChargeMeter->SetProgress( 0.0f );
}
}
}
}