Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A clientside, visual only model that's positioned relative to players
//
//=============================================================================
#include "cbase.h"
#include "c_playerrelativemodel.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_PlayerRelativeModel *C_PlayerRelativeModel::Create( const char *pszModelName, C_BaseEntity *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
{
C_PlayerRelativeModel *pFlash = new C_PlayerRelativeModel;
if ( !pFlash )
return NULL;
if ( !pFlash->Initialize( pszModelName, pParent, vecOffset, angleOffset, flAnimSpeed, flLifetime, iFlags ) )
return NULL;
return pFlash;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_PlayerRelativeModel::Initialize( const char *pszModelName, C_BaseEntity *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
{
AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
if ( InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY ) == false )
{
Release();
return false;
}
m_vecOffsetPos = vecOffset;
m_angleOffset = angleOffset;
SetParent( pParent, 0 );
SetLocalOrigin( vec3_origin );
SetLocalAngles( vec3_angle );
AddSolidFlags( FSOLID_NOT_SOLID );
SetLifetime( flLifetime );
SetNextClientThink( CLIENT_THINK_ALWAYS );
SetCycle( 0 );
m_qOffsetRotation = vec3_angle;
m_flAnimSpeed = flAnimSpeed;
m_iFlags = iFlags;
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_PlayerRelativeModel::SetLifetime( float flLifetime )
{
if ( flLifetime == PRM_PERMANENT )
{
m_flExpiresAt = PRM_PERMANENT;
}
else
{
// Expire when the lifetime is up
m_flExpiresAt = gpGlobals->curtime + flLifetime;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_PlayerRelativeModel::ClientThink( void )
{
if ( !GetMoveParent() || (m_flExpiresAt != PRM_PERMANENT && gpGlobals->curtime > m_flExpiresAt) )
{
Release();
return;
}
// Animate
C_BaseEntity *pParent = GetMoveParent();
Vector out(0, 0, 0);
if ( m_iFlags & PRM_SPIN_Z )
{
m_qOffsetRotation += QAngle(0, gpGlobals->frametime * m_flAnimSpeed, 0);
VectorRotate( m_vecOffsetPos, m_qOffsetRotation, out );
}
SetAbsOrigin( pParent->GetAbsOrigin() + out );
SetAbsAngles( m_qOffsetRotation + m_angleOffset );
}
//-----------------------------------------------------------------------------
// C_MerasmusBombEffect
//-----------------------------------------------------------------------------
C_MerasmusBombEffect *C_MerasmusBombEffect::Create( const char *pszModelName, C_TFPlayer *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
{
C_MerasmusBombEffect *pFlash = new C_MerasmusBombEffect;
if ( !pFlash )
return NULL;
if ( !pFlash->Initialize( pszModelName, pParent, vecOffset, angleOffset, flAnimSpeed, flLifetime, iFlags ) )
return NULL;
return pFlash;
}
//-----------------------------------------------------------------------------
bool C_MerasmusBombEffect::Initialize( const char *pszModelName, C_TFPlayer *pParent, Vector vecOffset, QAngle angleOffset, float flAnimSpeed, float flLifetime, int iFlags )
{
if ( !BaseClass::Initialize(pszModelName, pParent, vecOffset, angleOffset, flAnimSpeed, flLifetime, iFlags ) )
return false;
// Create a particle effect
const char *pszEffectName = "bombonomicon_spell_trail";
if ( m_pBombonomiconBeam )
{
m_pBombonomiconBeam->StopEmission();
m_pBombonomiconBeam = NULL;
}
if ( m_pBombonomiconEffect )
{
m_pBombonomiconEffect->StopEmission();
m_pBombonomiconEffect = NULL;
}
m_pBombonomiconBeam = ParticleProp()->Create( pszEffectName, PATTACH_ABSORIGIN_FOLLOW, INVALID_PARTICLE_ATTACHMENT, Vector(0,0,-10) );
if ( m_pBombonomiconBeam )
{
ParticleProp()->AddControlPoint( m_pBombonomiconBeam, 1, pParent, PATTACH_POINT_FOLLOW, "head", Vector(0,0,0) );
}
return true;
}
//-----------------------------------------------------------------------------
void C_MerasmusBombEffect::ClientThink( void )
{
if ( !GetMoveParent() || (m_flExpiresAt != PRM_PERMANENT && gpGlobals->curtime > m_flExpiresAt) )
{
if ( m_pBombonomiconBeam )
{
m_pBombonomiconBeam->StopEmission();
m_pBombonomiconBeam = NULL;
}
if ( m_pBombonomiconEffect )
{
m_pBombonomiconEffect->StopEmission();
m_pBombonomiconEffect = NULL;
}
}
BaseClass::ClientThink();
}