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210 lines
4.4 KiB
210 lines
4.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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*
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* Copyright (c) 1998-9
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* Dr John Maddock
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Dr John Maddock makes no representations
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* about the suitability of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*
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*/
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/*
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* FILE jstack.h
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* VERSION 2.12
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*/
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#ifndef __JSTACH_H
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#define __JSTACK_H
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#ifndef JM_CFG_H
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#include <jm/jm_cfg.h>
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#endif
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JM_NAMESPACE(__JM)
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//
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// class jstack
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// simplified stack optimised for push/peek/pop
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// operations, we could use std::stack<std::vector<T>> instead...
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//
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template <class T, class Allocator JM_DEF_ALLOC_PARAM(T) >
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class jstack
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{
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private:
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typedef JM_MAYBE_TYPENAME REBIND_TYPE(unsigned char, Allocator) alloc_type;
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typedef typename REBIND_TYPE(T, Allocator)::size_type size_type;
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struct node
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{
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node* next;
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T* start; // first item
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T* end; // last item
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T* last; // end of storage
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};
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//
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// empty base member optimisation:
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struct data : public alloc_type
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{
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unsigned char buf[sizeof(T)*16];
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data(const Allocator& a) : alloc_type(a){}
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};
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data alloc_inst;
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mutable node* stack;
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mutable node* unused;
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node base;
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size_type block_size;
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void RE_CALL pop_aux()const;
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void RE_CALL push_aux();
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public:
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jstack(size_type n = 64, const Allocator& a = Allocator());
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~jstack();
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node* RE_CALL get_node()
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{
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node* new_stack = (node*)alloc_inst.allocate(sizeof(node) + sizeof(T) * block_size);
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new_stack->last = (T*)(new_stack+1);
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new_stack->start = new_stack->end = new_stack->last + block_size;
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new_stack->next = 0;
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return new_stack;
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}
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bool RE_CALL empty()
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{
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return (stack->start == stack->end) && (stack->next == 0);
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}
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bool RE_CALL good()
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{
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return (stack->start != stack->end) || (stack->next != 0);
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}
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T& RE_CALL peek()
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{
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if(stack->start == stack->end)
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pop_aux();
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return *stack->end;
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}
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const T& RE_CALL peek()const
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{
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if(stack->start == stack->end)
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pop_aux();
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return *stack->end;
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}
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void RE_CALL pop()
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{
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if(stack->start == stack->end)
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pop_aux();
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jm_destroy(stack->end);
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++(stack->end);
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}
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void RE_CALL pop(T& t)
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{
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if(stack->start == stack->end)
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pop_aux();
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t = *stack->end;
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jm_destroy(stack->end);
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++(stack->end);
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}
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void RE_CALL push(const T& t)
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{
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if(stack->end == stack->last)
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push_aux();
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--(stack->end);
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jm_construct(stack->end, t);
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}
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};
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template <class T, class Allocator>
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jstack<T, Allocator>::jstack(size_type n, const Allocator& a)
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: alloc_inst(a)
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{
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unused = 0;
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block_size = n;
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stack = &base;
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base.last = (T*)alloc_inst.buf;
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base.end = base.start = base.last + 16;
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base.next = 0;
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}
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template <class T, class Allocator>
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void RE_CALL jstack<T, Allocator>::push_aux()
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{
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// make sure we have spare space on TOS:
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register node* new_node;
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if(unused)
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{
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new_node = unused;
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unused = new_node->next;
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new_node->next = stack;
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stack = new_node;
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}
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else
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{
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new_node = get_node();
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new_node->next = stack;
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stack = new_node;
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}
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}
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template <class T, class Allocator>
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void RE_CALL jstack<T, Allocator>::pop_aux()const
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{
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// make sure that we have a valid item
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// on TOS:
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jm_assert(stack->next);
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register node* p = stack;
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stack = p->next;
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p->next = unused;
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unused = p;
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}
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template <class T, class Allocator>
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jstack<T, Allocator>::~jstack()
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{
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node* condemned;
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while(good())
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pop();
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while(unused)
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{
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condemned = unused;
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unused = unused->next;
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alloc_inst.deallocate((unsigned char*)condemned, sizeof(node) + sizeof(T) * block_size);
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}
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while(stack != &base)
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{
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condemned = stack;
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stack = stack->next;
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alloc_inst.deallocate((unsigned char*)condemned, sizeof(node) + sizeof(T) * block_size);
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}
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}
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JM_END_NAMESPACE
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#endif
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