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87 lines
2.0 KiB
87 lines
2.0 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WEAPON_DODBASEBOMB_H
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#define WEAPON_DODBASEBOMB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_dodbase.h"
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#if defined( CLIENT_DLL )
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#define CDODBaseBombWeapon C_DODBaseBombWeapon
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#else
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#include "dod_bombtarget.h"
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#endif
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//-----------------------------------------------------------------------------
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// RPG
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//-----------------------------------------------------------------------------
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class CDODBaseBombWeapon : public CWeaponDODBase
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{
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public:
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DECLARE_CLASS( CDODBaseBombWeapon, CWeaponDODBase );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_ACTTABLE();
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CDODBaseBombWeapon();
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virtual void Spawn();
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virtual void Precache( void );
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virtual bool Deploy();
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virtual void PrimaryAttack();
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virtual void SecondaryAttack();
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual void ItemPostFrame( void );
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virtual bool CanDrop( void ) { return false; }
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
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virtual bool ShouldDrawCrosshair( void ) { return false; }
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virtual bool HasPrimaryAmmo() { return true; }
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virtual bool CanBeSelected() { return false; }
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#ifndef CLIENT_DLL
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void StartPlanting( CDODBombTarget *pTarget );
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bool CancelPlanting( void );
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void CompletePlant( void );
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bool IsLookingAtBombTarget( CBasePlayer *pPlayer, CDODBombTarget *pTarget );
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#endif
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void SetPlanting( bool bPlanting );
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bool IsPlanting( void );
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protected:
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CDODWeaponInfo *m_pWeaponInfo;
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private:
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CDODBaseBombWeapon( const CDODBaseBombWeapon & );
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bool m_bPlanting;
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// pointer to the dod_bomb_target that we're planting at
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EHANDLE m_hBombTarget;
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// when the plant will be complete
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float m_flPlantCompleteTime;
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bool m_bUsePlant; // player hit +use to start this plant
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float m_flNextPlantCheck;
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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};
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#endif // WEAPON_DODBASEBOMB_H
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