Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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1131 lines
37 KiB

5 years ago
//-----------------------------------------------------------------------------
// ENGINE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$LIBPUBLIC"
5 years ago
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_replay.vpc"
$Macro GPROFILER "1" [$LINUX && $STAGING_ONLY]
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;audio;audio\private;audio\public;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls"
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
$PreprocessorDefinitions "$BASE;USE_CONVARS;VOICE_OVER_IP;BUMPMAP;__USEA3D;_ADD_EAX_;ENGINE_DLL;VERSION_SAFE_STEAM_API_INTERFACES;USE_BREAKPAD_HANDLER"
$PreprocessorDefinitions "$BASE;DEDICATED;SWDS" [$DEDICATED]
$PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUXALL]
$AdditionalIncludeDirectories "$BASE;..\common\quicktime_win32\" [$QUICKTIME_WIN32]
$AdditionalIncludeDirectories "$BASE;$SRCDIR/thirdparty/gperftools-2.0/src/" [$GPROFILER]
$PreprocessorDefinitions "$BASE;GPROFILER" [$GPROFILER]
$PreprocessorDefinitions "$BASE;ENABLE_RPT" [$ENABLE_RPT]
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)"
}
$Linker
{
$AdditionalDependencies "$BASE dinput8.lib winmm.lib wsock32.lib ws2_32.lib wininet.lib vfw32.lib Rpcrt4.lib" [$WINDOWS]
$AdditionalLibraryDirectories "$BASE;$SRCDIR\lib\common\vc7;$SRCDIR\dx9sdk\lib" [$WINDOWS]
$SystemFrameworks "Carbon;AppKit;OpenAL;CoreAudio;AudioToolbox;SystemConfiguration;Quicktime;AudioUnit" [$OSXALL]
$SystemLibraries "iconv" [$OSXALL]
$SystemLibraries "rt;openal;curl-gnutls" [$LINUXALL]
$GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib" [$LINUXALL]
}
}
$Configuration "Debug"
{
$Linker [$X360]
{
$AdditionalDependencies "$BASE xonlined.lib xaudiod2.lib Xhvd2.lib xmpd.lib xmcored.lib xmahald.lib xpartyd.lib"
}
}
$Configuration "Release"
{
$Linker [$X360]
{
$AdditionalDependencies "$BASE xonline.lib xaudio2.lib Xhv2.lib xmp.lib xmcore.lib xmahal.lib xparty.lib"
}
}
$Project "engine"
{
$Folder "Client"
{
$File "client_pch.cpp" [!$DEDICATED]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
$Create/UsePCHThroughFile "client_pch.h"
$PrecompiledHeaderFile "$(IntDir)/client_pch.pch"
}
}
}
$File "cl_rcon.cpp" [!$DEDICATED]
$File "socketcreator.cpp"
$File "rpt_engine.cpp" [!$DEDICATED]
$File "cl_steamauth.cpp" [!$DEDICATED]
$File "clientframe.cpp"
$File "decal_clip.cpp"
$File "demofile.cpp"
$File "DevShotGenerator.cpp"
$File "OcclusionSystem.cpp"
$File "tmessage.cpp"
$File "r_efx.cpp" [!$DEDICATED]
$File "view.cpp" [!$DEDICATED]
$File "baseclient.cpp" \
"baseclientstate.cpp" \
"cbenchmark.cpp" \
"cdll_engine_int.cpp" [!$DEDICATED] \
"cl_main.cpp" [!$DEDICATED] \
"cl_demo.cpp" [!$DEDICATED] \
"cl_null.cpp" [$DEDICATED] \
"cl_demoaction.cpp" [!$DEDICATED] \
"cl_demoaction_types.cpp" [!$DEDICATED] \
"cl_demoactioneditors.cpp" [!$DEDICATED] \
"cl_demoactionmanager.cpp" [!$DEDICATED] \
"cl_demoeditorpanel.cpp" [!$DEDICATED] \
"cl_demosmootherpanel.cpp" [!$DEDICATED] \
"cl_demouipanel.cpp" [!$DEDICATED] \
"cl_foguipanel.cpp" [!$DEDICATED] \
"cl_txviewpanel.cpp" [!$DEDICATED] \
"cl_entityreport.cpp" [!$DEDICATED] \
"cl_ents_parse.cpp" [!$DEDICATED] \
"cl_localnetworkbackdoor.cpp" [!$DEDICATED] \
"cl_parse_event.cpp" [!$DEDICATED] \
"cl_pluginhelpers.cpp" [!$DEDICATED] \
"cl_pred.cpp" [!$DEDICATED] \
"cl_texturelistpanel.cpp" [!$DEDICATED] \
"client.cpp" [!$DEDICATED] \
"colorcorrectionpanel.cpp" [!$DEDICATED] \
"console.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "client_pch.h"
$PrecompiledHeaderFile "$(IntDir)/client_pch.pch"
}
}
}
$File "render_pch.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
$Create/UsePCHThroughFile "render_pch.h"
$PrecompiledHeaderFile "$(IntDir)/render_pch.pch"
}
}
}
$File "buildcubemaps.cpp" [!$DEDICATED] \
"debug_leafvis.cpp" [!$DEDICATED] \
"debugoverlay.cpp" [!$DEDICATED] \
"decals.cpp" \
"disp.cpp" \
"disp_interface.cpp" \
"disp_mapload.cpp" \
"gl_draw.cpp" \
"gl_rsurf.cpp" \
"gl_shader.cpp" \
"gl_drawlights.cpp" [!$DEDICATED] \
"gl_lightmap.cpp" [!$DEDICATED] \
"gl_matsysiface.cpp" [!$DEDICATED] \
"gl_rlight.cpp" [!$DEDICATED] \
"gl_rmain.cpp" [!$DEDICATED] \
"gl_rmisc.cpp" [!$DEDICATED] \
"gl_screen.cpp" [!$DEDICATED] \
"gl_warp.cpp" [!$DEDICATED] \
"l_studio.cpp" \
"matsys_interface.cpp" \
"modelloader.cpp" \
"Overlay.cpp" \
"r_areaportal.cpp" [!$DEDICATED] \
"r_decal.cpp" \
"r_linefile.cpp" \
"shadowmgr.cpp" [!$DEDICATED]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "render_pch.h"
$PrecompiledHeaderFile "$(IntDir)/render_pch.pch"
}
}
}
}
$Folder "Server"
{
$File "server_pch.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
$Create/UsePCHThroughFile "server_pch.h"
$PrecompiledHeaderFile "$(IntDir)/server_pch.pch"
}
}
}
$File "sv_ipratelimit.cpp"
$File "sv_rcon.cpp"
$File "sv_steamauth.cpp"
$File "sv_uploaddata.cpp"
$File "sv_uploadgamestats.cpp"
$File "vengineserver_impl.cpp"
$File "sv_main.cpp" \
"sv_client.cpp" \
"sv_ents_write.cpp" \
"sv_filter.cpp" \
"sv_framesnapshot.cpp" \
"sv_log.cpp" \
"sv_packedentities.cpp" \
"sv_plugin.cpp" \
"sv_precache.cpp" \
"sv_redirect.cpp" \
"sv_remoteaccess.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "server_pch.h"
$PrecompiledHeaderFile "$(IntDir)/server_pch.pch"
}
}
}
}
$Folder "Source Files"
{
$File "baseautocompletefilelist.cpp"
$File "baseserver.cpp"
$File "bitbuf_errorhandler.cpp"
$File "$SRCDIR\public\blockingudpsocket.cpp"
$File "$SRCDIR\public\bsptreedata.cpp"
$File "$SRCDIR\public\builddisp.cpp"
$File "changeframelist.cpp"
$File "checksum_engine.cpp"
$File "ccs.cpp"
$File "clockdriftmgr.cpp"
$File "cl_bounded_cvars.cpp" [!$DEDICATED]
$File "cl_check_process.cpp"
$File "cmd.cpp"
$File "cmodel.cpp"
$File "cmodel_bsp.cpp"
$File "cmodel_disp.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "common.cpp"
$File "$SRCDIR\public\crtmemdebug.cpp"
$File "cvar.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "disp_defs.cpp"
$File "disp_helpers.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "$SRCDIR\public\dispcoll_common.cpp"
$File "DownloadListGenerator.cpp"
$File "downloadthread.cpp" [!$DEDICATED]
$File "dt.cpp"
$File "dt_common_eng.cpp"
$File "dt_encode.cpp"
$File "dt_instrumentation.cpp"
$File "dt_instrumentation_server.cpp"
$File "dt_localtransfer.cpp"
$File "$SRCDIR\public\dt_recv.cpp"
$File "dt_recv_decoder.cpp"
$File "dt_recv_eng.cpp"
$File "$SRCDIR\public\dt_send.cpp"
$File "dt_send_eng.cpp"
$File "dt_stack.cpp"
$File "dt_test.cpp"
$File "$SRCDIR\public\dt_utlvector_common.cpp"
$File "$SRCDIR\public\dt_utlvector_recv.cpp"
$File "$SRCDIR\public\dt_utlvector_send.cpp"
$File "enginesingleuserfilter.cpp"
$File "enginestats.cpp"
$File "enginethreads.cpp"
$File "enginetrace.cpp"
$File "filesystem_engine.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "filetransfermgr.cpp"
$File "GameEventManager.cpp"
$File "GameEventManagerOld.cpp"
$File "gametrace_engine.cpp"
$File "hltvclient.cpp"
$File "hltvclientstate.cpp"
$File "hltvdemo.cpp"
$File "hltvserver.cpp"
$File "hltvtest.cpp"
$File "host.cpp"
$File "host_cmd.cpp"
$File "host_listmaps.cpp"
$File "host_phonehome.cpp"
$File "host_state.cpp"
$File "initmathlib.cpp"
$File "$SRCDIR\common\language.cpp"
$File "LocalNetworkBackdoor.cpp"
$File "LoadScreenUpdate.cpp" [!$DEDICATED]
$File "$SRCDIR\public\lumpfiles.cpp"
$File "MapReslistGenerator.cpp"
$File "matchmakinghost.cpp" [!$DEDICATED]
$File "matchmakingqos.cpp" [!$DEDICATED]
$File "matchmakingclient.cpp" [!$DEDICATED]
$File "matchmakingshared.cpp" [!$DEDICATED]
$File "matchmakingmigrate.cpp" [!$DEDICATED]
$File "materialproxyfactory.cpp"
$File "mem_fgets.cpp"
$File "mod_vis.cpp"
$File "ModelInfo.cpp"
$File "net_chan.cpp"
$File "net_synctags.cpp"
$File "net_ws.cpp"
$File "net_ws_queued_packet_sender.cpp"
$File "$SRCDIR\common\netmessages.cpp"
$File "$SRCDIR\common\steamid.cpp"
$File "networkstringtable.cpp"
$File "NetworkStringTableItem.cpp"
$File "networkstringtableserver.cpp"
$File "$SRCDIR\public\networkvar.cpp"
$File "packed_entity.cpp"
$File "pure_server.cpp"
$File "pr_edict.cpp"
$File "precache.cpp"
$File "quakedef.cpp"
$File "randomstream.cpp"
$File "$SRCDIR\common\randoverride.cpp"
$File "$SRCDIR\public\registry.cpp"
$File "engine_replay_int.cpp"
$File "replay_internal.cpp"
$File "replaydemo.cpp"
$File "replaydemoplayer.cpp" [!$DEDICATED]
$File "replayserver.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "Session.cpp" [!$DEDICATED]
$File "sound_shared.cpp"
$File "spatialpartition.cpp"
$File "staticpropmgr.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "sys_dll.cpp"
$File "sys_dll2.cpp"
{
$Configuration
{
$Compiler
{
// This file uses _set_se_translator which requires C++ exceptions to be enabled,
// which also means it can't use the precompiled header because it is built
// without precompiled headers.
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$EnableC++Exceptions "Yes with SEH Exceptions (/EHa)" [$WINDOWS]
}
}
}
$File "sys_engine.cpp"
$File "sys_mainwind.cpp" [!$DEDICATED]
$File "sys_linuxwind.cpp" [$POSIX]
$File "testscriptmgr.cpp"
$File "traceinit.cpp"
$File "$SRCDIR\public\vallocator.cpp"
$File "voiceserver_impl.cpp"
$File "vprof_engine.cpp"
$File "vprof_record.cpp"
$File "world.cpp"
$File "$SRCDIR\public\XZip.cpp"
$File "$SRCDIR\public\XUnzip.cpp"
$File "zone.cpp"
$File "bugreporter.cpp" [!$DEDICATED]
$File "cheatcodes.cpp"
$File "download.cpp" [!$DEDICATED]
$File "$SRCDIR\public\editor_sendcommand.cpp"
$File "host_saverestore.cpp" [!$DEDICATED]
$File "keys.cpp"
$File "lightcache.cpp" [!$DEDICATED]
$File "networkstringtableclient.cpp"
$File "saverestore_filesystem.cpp" [!$DEDICATED]
$File "$SRCDIR\public\scratchpad3d.cpp"
$File "servermsghandler.cpp"
$File "sys_getmodes.cpp" [!$DEDICATED]
$File "vgui_askconnectpanel.cpp" [!$DEDICATED]
$File "xboxsystem.cpp" [!$DEDICATED]
$File "$SRCDIR\common\SourceAppInfo.cpp"
}
$Folder "Audio"
{
$File "snd_io.cpp"
$File "EngineSoundServer.cpp"
$File "EngineSoundClient.cpp" [!$DEDICATED]
$File "engsoundservice.cpp" [!$DEDICATED]
$File "audio\private\voice_wavefile.cpp"
$File "audio\private\MPAFile.cpp" [!$DEDICATED&&!$X360]
$File "audio\private\MPAHeader.cpp" [!$DEDICATED&&!$X360]
$File "audio\private\circularbuffer.cpp" [!$DEDICATED]
$File "audio\private\snd_posix.cpp" [$POSIX]
$File "audio\audio_pch.cpp" [!$DEDICATED]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
$Create/UsePCHThroughFile "audio_pch.h" [!$POSIX]
$Create/UsePCHThroughFile "audio/audio_pch.h" [$POSIX]
$PrecompiledHeaderFile "$(IntDir)/audio_pch.pch"
$AdditionalIncludeDirectories "$BASE;$SRCDIR\engine\audio\public;$SRCDIR\engine\audio\private"
}
}
}
// precompiled header section: common audio files
$File "audio\private\vox.cpp" \
"audio\private\snd_dev_common.cpp" [!$DEDICATED] \
"audio\private\snd_dma.cpp" [!$DEDICATED] \
"audio\private\snd_dsp.cpp" [!$DEDICATED] \
"audio\private\snd_mix.cpp" [!$DEDICATED] \
"audio\private\snd_sentence_mixer.cpp" [!$DEDICATED] \
"audio\private\snd_wave_data.cpp" [!$DEDICATED] \
"audio\private\snd_wave_mixer.cpp" [!$DEDICATED] \
"audio\private\snd_wave_mixer_adpcm.cpp" [!$DEDICATED] \
"audio\private\snd_wave_source.cpp" [!$DEDICATED] \
"audio\private\snd_wave_temp.cpp" [!$DEDICATED] \
"audio\private\snd_win.cpp" [!$DEDICATED] \
"audio\private\voice_gain.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "audio_pch.h"
$PrecompiledHeaderFile "$(IntDir)/audio_pch.pch"
}
}
}
// WIN32 only audio files
$File "audio\private\snd_dev_direct.cpp" [$WINDOWS] \
"audio\private\snd_dev_wave.cpp" [$WINDOWS] \
"audio\private\snd_mp3_source.cpp" [!$DEDICATED] \
"audio\private\snd_wave_mixer_mp3.cpp" [!$DEDICATED] \
"audio\private\VBRHeader.cpp" [!$DEDICATED&&!$X360] \
"audio\private\voice.cpp" [!$DEDICATED&&!$X360] \
"audio\private\voice_mixer_controls.cpp" [$WINDOWS] \
"audio\private\voice_record_dsound.cpp" [$WINDOWS] \
"audio\private\voice_sound_engine_interface.cpp" [!$DEDICATED&&!$X360]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "audio_pch.h"
$PrecompiledHeaderFile "$(IntDir)/audio_pch.pch"
}
}
}
// X360 only audio files
$File "audio\private\snd_dev_xaudio.cpp" [$X360] \
"audio\private\snd_wave_mixer_xma.cpp" [$X360]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "audio_pch.h"
$PrecompiledHeaderFile "$(IntDir)/audio_pch.pch"
}
}
}
//$File "audio\private\snd_stubs.cpp"
$File "audio\private\snd_dev_sdl.cpp" [$SDL && !$OSXALL]
$File "audio\private\snd_dev_sdl.h" [$SDL && !$OSXALL]
$File "audio\private\snd_dev_openal.cpp" [$OSXALL]
$File "audio\private\snd_dev_openal.h" [$OSXALL]
$File "audio\private\snd_dev_mac_audioqueue.cpp" [$OSXALL]
$File "audio\private\snd_dev_mac_audioqueue.h" [$OSXALL]
$File "audio\private\voice_mixer_controls_openal.cpp" [$OSXALL||($LINUXALL&&!$DEDICATED)]
$File "audio\private\voice_record_openal.cpp" [$OSXALL||($LINUXALL&&!$DEDICATED)]
$File "audio\private\voice_record_mac_audioqueue.cpp" [$OSXALL]
$Folder "Header Files"
{
$File "audio\audio_pch.h"
$File "audio\public\ivoicecodec.h"
$File "audio\public\ivoicerecord.h"
$File "audio\public\snd_audio_source.h"
$File "audio\public\snd_device.h"
$File "audio\public\snd_io.h"
$File "audio\public\sound.h"
$File "audio\public\soundservice.h"
$File "audio\public\voice.h"
$File "audio\public\vox.h"
$File "audio\private\MPAFile.h" [$WIN32]
$File "audio\private\MPAHeader.h" [$WIN32]
$File "audio\private\VBRHeader.h" [$WIN32]
$File "audio\private\circularbuffer.h"
$File "audio\private\eax.h"
$File "audio\private\snd_channels.h"
$File "audio\private\snd_convars.h"
$File "audio\private\snd_dev_common.h"
$File "audio\private\snd_dev_direct.h" [$WIN32]
$File "audio\private\snd_dev_wave.h" [$WIN32]
$File "audio\private\snd_dev_xaudio.h"
$File "audio\private\snd_dma.h"
$File "audio\private\snd_env_fx.h"
$File "audio\private\snd_fixedint.h"
$File "audio\private\snd_mix_buf.h"
$File "audio\private\snd_sfx.h"
$File "audio\private\snd_wave_mixer.h"
$File "audio\private\snd_wave_mixer_adpcm.h"
$File "audio\private\snd_wave_mixer_xma.h"
$File "audio\private\snd_wave_mixer_private.h"
$File "audio\private\snd_wave_source.h"
$File "audio\private\snd_wave_temp.h"
$File "audio\private\sound_private.h"
$File "audio\private\voice_gain.h"
$File "audio\private\voice_mixer_controls.h"
$File "audio\private\voice_sound_engine_interface.h"
$File "audio\private\voice_wavefile.h"
$File "audio\private\vox_private.h"
}
}
$Folder "VGUI Panels" [!$DEDICATED]
{
// public file, no pch
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
$File "$SRCDIR\common\vgui\vgui_basebudgetpanel.cpp"
$File "$SRCDIR\common\vgui\vgui_budgetbargraphpanel.cpp"
$File "$SRCDIR\common\vgui\vgui_budgethistorypanel.cpp"
$File "$SRCDIR\common\vgui\vgui_budgetpanelshared.cpp"
$File "perfuipanel.cpp" \
"vgui_basepanel.cpp" \
"vgui_baseui_interface.cpp" \
"vgui_budgetpanel.cpp" \
"vgui_DebugSystemPanel.cpp" \
"vgui_drawtreepanel.cpp" \
"vgui_helpers.cpp" \
"vgui_texturebudgetpanel.cpp" \
"vgui_vprofgraphpanel.cpp" \
"vgui_vprofpanel.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "client_pch.h"
$PrecompiledHeaderFile "$(IntDir)/client_pch.pch"
}
}
}
$File "vgui_budgetpanel.h"
$File "$SRCDIR\common\vgui\vgui_budgetpanelshared.h"
$File "vgui_texturebudgetpanel.h"
$File "vgui_vprofgraphpanel.h"
$File "vgui_vprofpanel.h"
$File "$SRCDIR\common\vgui\vgui_basebudgetpanel.h"
$File "vgui_baseui_interface.h"
$File "$SRCDIR\common\vgui\vgui_budgetbargraphpanel.h"
$File "$SRCDIR\common\vgui\vgui_budgethistorypanel.h"
}
$Folder "Tools Framework"
{
$File "$SRCDIR\public\toolframework\iclientenginetools.h"
$File "$SRCDIR\public\toolframework\ienginetool.h"
$File "$SRCDIR\public\toolframework\iserverenginetools.h"
$File "$SRCDIR\public\toolframework\itooldictionary.h"
$File "$SRCDIR\public\toolframework\itoolentity.h"
$File "$SRCDIR\public\toolframework\itoolframework.h"
$File "$SRCDIR\public\toolframework\itoolsystem.h"
$File "enginetool.cpp" [!$DEDICATED]
$File "toolframework.cpp"
}
$Folder "Header Files"
{
$File "baseclient.h"
$File "baseclientstate.h"
$File "baseserver.h"
$File "bitbuf_errorhandler.h"
$File "$SRCDIR\public\bsptreedata.h"
$File "cbenchmark.h"
$File "ccs.h"
$File "cdll_engine_int.h"
$File "cl_check_process.h"
$File "$SRCDIR\public\cdll_int.h"
$File "changeframelist.h"
$File "cheatcodes.h"
$File "checksum_engine.h"
$File "cl_demo.h"
$File "cl_entityreport.h"
$File "cl_ents_parse.h"
$File "cl_localnetworkbackdoor.h"
$File "cl_main.h"
$File "cl_parse_event.h"
$File "cl_pluginhelpers.h"
$File "cl_pred.h"
$File "cl_rcon.h"
$File "socketcreator.h"
$File "cl_steamauth.h"
$File "cl_texturelistpanel.h"
$File "client.h"
$File "$SRCDIR\public\client_render_handle.h"
$File "clientframe.h"
$File "clockdriftmgr.h"
$File "cmd.h"
$File "cmodel_engine.h"
$File "cmodel_private.h"
$File "$SRCDIR\public\collisionutils.h"
$File "common.h"
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
$File "conprint.h"
$File "console.h"
$File "cvar.h"
$File "debug_leafvis.h"
$File "debugoverlay.h"
$File "decal.h"
$File "decal_clip.h"
$File "decal_private.h"
$File "demo.h"
$File "demofile.h"
$File "DevShotGenerator.h"
$File "disp.h"
$File "$SRCDIR\public\disp_common.h"
$File "disp_defs.h"
$File "disp_helpers.h"
$File "$SRCDIR\public\disp_powerinfo.h"
$File "$SRCDIR\public\disp_tesselate.h"
$File "$SRCDIR\public\dispcoll_common.h"
$File "dispnode.h"
$File "download.h"
$File "download_internal.h"
$File "DownloadListGenerator.h"
$File "draw.h"
$File "dt.h"
$File "$SRCDIR\public\dt_common.h"
$File "dt_encode.h"
$File "dt_instrumentation.h"
$File "dt_instrumentation_server.h"
$File "dt_localtransfer.h"
$File "$SRCDIR\public\dt_recv.h"
$File "dt_recv_decoder.h"
$File "dt_recv_eng.h"
$File "$SRCDIR\public\dt_send.h"
$File "dt_send_eng.h"
$File "dt_stack.h"
$File "dt_test.h"
$File "$SRCDIR\public\dt_utlvector_common.h"
$File "$SRCDIR\public\eifacev21.h"
$File "$SRCDIR\public\engine_hlds_api.h"
$File "$SRCDIR\common\engine_launcher_api.h"
$File "enginesingleuserfilter.h"
$File "EngineSoundInternal.h"
$File "enginestats.h"
$File "enginetrace.h"
$File "ents_shared.h"
$File "$SRCDIR\public\filesystem.h"
$File "filesystem_engine.h"
$File "filetransfermgr.h"
$File "$SRCDIR\common\FindSteamServers.h"
$File "$SRCDIR\public\tier1\fmtstr.h"
$File "framesnapshot.h"
$File "GameEventManager.h"
$File "getintersectingsurfaces_struct.h"
$File "gl_cvars.h"
$File "gl_drawlights.h"
$File "gl_lightmap.h"
$File "gl_matsysiface.h"
$File "gl_model.h"
$File "gl_model_private.h"
$File "gl_rmain.h"
$File "gl_rsurf.h"
$File "gl_shader.h"
$File "gl_water.h"
$File "hltvclient.h"
$File "hltvclientstate.h"
$File "hltvdemo.h"
$File "hltvserver.h"
$File "hltvtest.h"
$File "host.h"
$File "host_cmd.h"
$File "host_jmp.h"
$File "host_saverestore.h"
$File "host_state.h"
$File "$SRCDIR\public\engine\http.h"
$File "$SRCDIR\public\iclient.h"
$File "$SRCDIR\public\icliententity.h"
$File "icolorcorrectiontools.h"
$File "$SRCDIR\public\materialsystem\idebugtextureinfo.h"
$File "$SRCDIR\public\idedicatedexports.h"
$File "idispinfo.h"
$File "$SRCDIR\common\engine\idownloadsystem.h" [!$DEDICATED]
$File "$SRCDIR\common\replay\ienginereplay.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "ienginetoolinternal.h"
$File "$SRCDIR\public\engine\IEngineTrace.h"
$File "$SRCDIR\common\igameserverdata.h"
$File "$SRCDIR\public\ihltvdirector.h"
$File "$SRCDIR\public\inetchannel.h"
$File "$SRCDIR\public\inetmsghandler.h"
$File "$SRCDIR\public\inetwork.h"
$File "$SRCDIR\common\replay\ireplaymovie.h"
$File "$SRCDIR\common\replay\ireplaymoviemanager.h"
$File "$SRCDIR\common\replay\ireplaymovierenderer.h"
$File "$SRCDIR\common\replay\ireplayperformancemanager.h"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\iserver.h"
$File "$SRCDIR\public\iserverentity.h"
$File "$SRCDIR\public\engine\iserverplugin.h"
$File "$SRCDIR\public\engine\ishadowmgr.h"
$File "$SRCDIR\public\ispatialpartition.h"
$File "ispatialpartitioninternal.h"
$File "$SRCDIR\public\steam\isteamutils.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\ivoicetweak.h"
$File "keys.h"
$File "$SRCDIR\public\tier0\l2cache.h"
$File "l_studio.h"
$File "lightcache.h"
$File "LoadScreenUpdate.h"
$File "LocalNetworkBackdoor.h"
$File "logofile_shared.h"
$File "lowpassstream.h"
$File "MapReslistGenerator.h"
$File "matchmaking.h"
$File "matchmakingqos.h"
$File "MaterialBuckets.h"
$File "materialproxyfactory.h"
$File "mem.h"
$File "mem_fgets.h"
$File "mod_vis.h"
$File "modelloader.h"
$File "$SRCDIR\public\modes.h"
$File "net.h"
$File "net_chan.h"
$File "net_synctags.h"
$File "$SRCDIR\common\netmessages.h"
$File "networkstringtable.h"
$File "$SRCDIR\public\networkstringtabledefs.h"
$File "networkstringtableitem.h"
$File "networkstringtableserver.h"
$File "$SRCDIR\public\nmatrix.h"
$File "$SRCDIR\public\nvector.h"
$File "$SRCDIR\public\optimize.h"
$File "Overlay.h"
$File "packed_entity.h"
$File "pr_edict.h"
$File "precache.h"
$File "profile.h"
$File "profiling.h"
$File "progs.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\common\protocol.h"
$File "quakedef.h"
$File "r_areaportal.h"
$File "r_decal.h"
$File "r_efxextern.h"
$File "r_local.h"
$File "randomnormals.h"
$File "render.h"
$File "$SRCDIR\common\replay\rendermovieparams.h"
$File "replay_internal.h"
$File "replaydemo.h"
$File "replaydemoplayer.h" [!$DEDICATED]
$File "$SRCDIR\common\engine\requestcontext.h" [!$DEDICATED]
$File "replayserver.h"
$File "$SRCDIR\public\savegame_version.h"
$File "saverestore_filesystem.h"
$File "sbar.h"
$File "$SRCDIR\public\scratchpad3d.h"
$File "screen.h"
$File "server.h"
$File "Session.h"
$File "shadowmgr.h"
$File "audio\private\snd_mp3_source.h"
$File "audio\private\snd_wave_data.h"
$File "$SRCDIR\public\engine\SndInfo.h"
$File "$SRCDIR\public\soundinfo.h"
$File "staticpropmgr.h"
$File "$SRCDIR\public\steam\steam_api.h"
$File "$SRCDIR\public\steam\steam_gameserver.h"
$File "$SRCDIR\public\steam\steamtypes.h"
$File "studio_internal.h"
$File "surfacehandle.h"
$File "$SRCDIR\public\surfinfo.h"
$File "sv_client.h"
$File "sv_filter.h"
$File "sv_ipratelimit.h"
$File "sv_log.h"
$File "sv_logofile.h"
$File "sv_main.h"
$File "sv_packedentities.h"
$File "sv_plugin.h"
$File "sv_precache.h"
$File "sv_rcon.h"
$File "sv_remoteaccess.h"
$File "sv_steamauth.h"
$File "sv_uploaddata.h"
$File "sv_uploadgamestats.h"
$File "sv_user.h"
$File "sys.h"
$File "sys_dll.h"
$File "sysexternal.h"
$File "testscriptmgr.h"
$File "$SRCDIR\public\texture_group_names.h"
$File "tmessage.h"
$File "$SRCDIR\public\trace.h"
$File "traceinit.h"
$File "$SRCDIR\common\userid.h"
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "vengineserver_impl.h"
$File "vgui_basepanel.h"
$File "vgui_DebugSystemPanel.h"
$File "vgui_drawtreepanel.h"
$File "vgui_helpers.h"
$File "view.h"
$File "vprof_engine.h"
$File "vprof_record.h"
$File "world.h"
$File "zone.h"
$File "baseautocompletefilelist.h"
$File "dt_common_eng.h"
$File "enginebugreporter.h"
$File "engineperftools.h"
$File "host_phonehome.h"
$File "$SRCDIR\public\mathlib\IceKey.H"
$File "IOcclusionSystem.h"
$File "ithread.h"
$File "ModelInfo.h"
$File "$SRCDIR\public\mathlib\polyhedron.h"
$File "$SRCDIR\common\proto_oob.h"
$File "$SRCDIR\common\proto_version.h"
$File "sys_mainwind.h"
$File "cl_demoaction.h"
$File "cl_demoaction_types.h"
$File "cl_demoactioneditors.h"
$File "cl_demoactionmanager.h"
$File "cl_demoeditorpanel.h"
$File "cl_demosmootherpanel.h"
$File "cl_demosmoothing.h"
$File "cl_demouipanel.h"
$File "cl_foguipanel.h"
$File "cl_txviewpanel.h"
}
$Folder "Resource Files" [$WINDOWS]
{
$File "halflife.rc"
$File "valve.ico"
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\vgui_controls\AnalogBar.h"
$File "$SRCDIR\public\vgui_controls\AnimationController.h"
$File "$SRCDIR\public\mathlib\anorms.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\blockingudpsocket.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\common\bugreporter\bugreporter.h"
$File "$SRCDIR\public\builddisp.h"
$File "$SRCDIR\public\vgui_controls\BuildGroup.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\vgui_controls\Button.h"
$File "$SRCDIR\public\cdll_int.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\vgui_controls\CheckButton.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\client_class.h"
$File "$SRCDIR\public\client_textmessage.h"
$File "$SRCDIR\public\clientstats.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\vgui_controls\ComboBox.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\con_nprint.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\vgui_controls\Controls.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\coordsize.h"
$File "$SRCDIR\public\crtmemdebug.h"
$File "$SRCDIR\common\cserserverprotocol_engine.h"
$File "$SRCDIR\public\vgui\Cursor.h"
$File "$SRCDIR\public\vgui\Dar.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\dx9sdk\include\dinput.h"
$File "$SRCDIR\public\disp_vertindex.h"
$File "$SRCDIR\public\dlight.h"
$File "$SRCDIR\public\dt_utlvector_recv.h"
$File "$SRCDIR\public\dt_utlvector_send.h"
$File "$SRCDIR\public\edict.h"
$File "$SRCDIR\public\vgui_controls\EditablePanel.h"
$File "$SRCDIR\public\editor_sendcommand.h"
$File "$SRCDIR\public\eiface.h"
$File "$SRCDIR\public\event_flags.h"
$File "event_system.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\vgui_controls\FileOpenDialog.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
$File "$SRCDIR\public\vgui_controls\Frame.h"
$File "$SRCDIR\public\gamebspfile.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\gameui\GameUI_Interface.h"
$File "$SRCDIR\public\globalvars_base.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\ibsppack.h"
$File "$SRCDIR\public\icliententitylist.h"
$File "$SRCDIR\public\engine\IClientLeafSystem.h"
$File "$SRCDIR\public\iclientnetworkable.h"
$File "$SRCDIR\public\vgui\IClientPanel.h"
$File "$SRCDIR\public\iclientrenderable.h"
$File "$SRCDIR\public\iclientthinkable.h"
$File "$SRCDIR\public\iclientunknown.h"
$File "$SRCDIR\public\engine\ICollideable.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\icvar.h"
$File "$SRCDIR\public\iefx.h"
$File "iengine.h"
$File "$SRCDIR\public\ienginevgui.h"
$File "igame.h"
$File "$SRCDIR\common\GameUI\IGameConsole.h"
$File "$SRCDIR\public\igameevents.h"
$File "$SRCDIR\common\GameUI\IGameUI.h"
$File "$SRCDIR\public\IGameUIFuncs.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\ihltv.h"
$File "$SRCDIR\public\vgui\IHTML.h"
$File "$SRCDIR\public\vgui\IImage.h"
$File "$SRCDIR\public\vgui\IInput.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\vgui_controls\Image.h"
$File "$SRCDIR\public\vgui_controls\ImageList.h"
$File "$SRCDIR\public\engine\imatchmaking.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialproxy.h"
$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
$File "$SRCDIR\public\materialsystem\imesh.h"
$File "$SRCDIR\public\inetchannelinfo.h"
$File "$SRCDIR\public\inetmessage.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\vgui\IPanel.h"
$File "$SRCDIR\public\iprediction.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\public\iregistry.h"
$File "$SRCDIR\public\isaverestore.h"
$File "$SRCDIR\public\vgui\IScheme.h"
$File "$SRCDIR\public\iservernetworkable.h"
$File "$SRCDIR\public\iserverunknown.h"
$File "$SRCDIR\public\engine\IStaticPropMgr.h"
$File "$SRCDIR\public\steam\isteamclient.h"
$File "$SRCDIR\public\steam\isteamgameserver.h"
$File "$SRCDIR\public\steam\isteamuser.h"
$File "$SRCDIR\public\steam\isteamuserstats.h"
$File "$SRCDIR\public\steam\isteamfriends.h"
$File "$SRCDIR\public\steam\isteammatchmaking.h"
$File "$SRCDIR\public\vgui\ISurface.h"
$File "$SRCDIR\public\vgui\ISystem.h"
$File "$SRCDIR\public\materialsystem\itexture.h"
$File "$SRCDIR\public\vaudio\ivaudio.h"
$File "$SRCDIR\public\engine\ivdebugoverlay.h"
$File "$SRCDIR\public\vgui\IVGui.h"
$File "$SRCDIR\public\ivguicenterprint.h"
$File "$SRCDIR\common\IVguiModule.h"
$File "ivideomode.h"
$File "$SRCDIR\public\engine\ivmodelinfo.h"
$File "$SRCDIR\public\engine\ivmodelrender.h"
$File "$SRCDIR\public\ivoiceserver.h"
$File "$SRCDIR\common\ivprofexport.h"
$File "$SRCDIR\public\ivrenderview.h"
$File "$SRCDIR\public\ivtex.h"
$File "$SRCDIR\public\ixboxsystem.h" [$X360]
$File "$SRCDIR\public\jpeglib\jconfig.h"
$File "$SRCDIR\public\jpeglib\jmorecfg.h"
$File "$SRCDIR\public\jpeglib\jpeglib.h"
$File "$SRCDIR\public\vgui\KeyCode.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\vgui_controls\Label.h"
$File "$SRCDIR\public\vgui_controls\ListPanel.h"
$File "$SRCDIR\public\lumpfiles.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\measure_section.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\tier1\memstack.h"
$File "$SRCDIR\public\vgui_controls\Menu.h"
$File "$SRCDIR\public\vgui_controls\MenuButton.h"
$File "$SRCDIR\public\vgui_controls\MenuItem.h"
$File "$SRCDIR\public\vgui_controls\MessageMap.h"
$File "$SRCDIR\public\model_types.h"
$File "$SRCDIR\public\vgui\MouseCode.h"
$File "$SRCDIR\public\mouthinfo.h"
$File "$SRCDIR\public\tier1\netadr.h"
$File "networkstringtableclient.h"
$File "$SRCDIR\public\networkvar.h"
$File "$SRCDIR\public\overlaytext.h"
$File "$SRCDIR\public\vgui_controls\Panel.h"
$File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
$File "$SRCDIR\public\vgui_controls\PHandle.h"
$File "$SRCDIR\public\phyfile.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\PlayerState.h"
$File "$SRCDIR\public\vgui_controls\ProgressBar.h"
$File "$SRCDIR\public\vgui_controls\PropertyDialog.h"
$File "$SRCDIR\public\vgui_controls\PropertyPage.h"
$File "$SRCDIR\public\vgui_controls\PropertySheet.h"
$File "$SRCDIR\public\renamed_recvtable_compat.h"
$File "$SRCDIR\common\qlimits.h"
$File "$SRCDIR\public\r_efx.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\saverestoretypes.h"
$File "$SRCDIR\public\vgui_controls\ScrollBar.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\server_class.h"
$File "$SRCDIR\public\shake.h"
$File "$SRCDIR\public\vgui_controls\Slider.h"
$File "$SRCDIR\public\tier1\smartptr.h"
$File "$SRCDIR\public\smooth_average.h"
$File "$SRCDIR\public\soundchars.h"
$File "$SRCDIR\public\soundflags.h"
$File "$SRCDIR\public\stdstring.h"
$File "$SRCDIR\public\steam\steamclientpublic.h"
$File "$SRCDIR\common\SteamCommon.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\vgui_controls\TextEntry.h"
$File "$SRCDIR\public\vgui_controls\TextImage.h"
$File "$SRCDIR\public\vgui_controls\ToggleButton.h"
$File "$SRCDIR\public\vgui_controls\Tooltip.h"
$File "$SRCDIR\public\vgui_controls\TreeView.h"
$File "$SRCDIR\public\vgui_controls\TreeViewListControl.h"
$File "$SRCDIR\public\unicode\unicode.h"
$File "$SRCDIR\public\tier1\utlbidirectionalset.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\UtlCachedFileData.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\UtlSortVector.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vallocator.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\tier0\vcr_shared.h"
$File "$SRCDIR\public\tier0\vcrmode.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vgui\VGUI.h"
$File "$SRCDIR\public\view_shared.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "vmodes.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
$File "$SRCDIR\public\worldsize.h"
$File "$SRCDIR\public\zip\XZip.h"
$File "$SRCDIR\public\zip_uncompressed.h"
$File "$SRCDIR\public\xwvfile.h"
}
$Folder "Link libraries"
{
$Lib socketlib [$WIN32]
$Lib appframework
$Lib bitmap
$Lib "$LIBCOMMON/bzip2"
$Lib "$LIBCOMMON/libjpeg" [!$DEDICATED]
$Lib dmxloader
$Lib mathlib
$Lib matsys_controls [!$DEDICATED]
$Lib tier2
$Lib tier3
$Lib vtf
$Lib vgui_controls [!$DEDICATED]
$ImpLibexternal steam_api
$ImpLib "$LIBCOMMON\curl" [$OSXALL]
$Libexternal "libz"
$Libexternal "$SRCDIR\lib\common\$(CRYPTOPPDIR)\libcrypto" [$LINUXALL&&!$DEDICATED]
// Link with the google profiler.
// http://code.google.com/p/gperftools/wiki/GooglePerformanceTools
$File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libprofiler.so" [$GPROFILER]
$Lib "$LIBCOMMON/binkw32" [$WIN32&&!$QUICKTIME_WIN32]
$File "$LIBCOMMON\quicktime\QTMLClient" [$WIN32&&$QUICKTIME_WIN32]
$ImpLib "SDL2" [$SDL]
$File "$SRCDIR\DX9SDK\lib\dsound.lib" [$WIN32]
$File "$SRCDIR\DX9SDK\lib\dxguid.lib" [$WIN32]
}
}