You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
4.1 KiB
137 lines
4.1 KiB
![]()
4 years ago
|
/*
|
||
|
Simple DirectMedia Layer
|
||
|
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* \file SDL.h
|
||
|
*
|
||
|
* Main include header for the SDL library
|
||
|
*/
|
||
|
|
||
|
|
||
|
#ifndef SDL_h_
|
||
|
#define SDL_h_
|
||
|
|
||
|
#include "SDL_main.h"
|
||
|
#include "SDL_stdinc.h"
|
||
|
#include "SDL_assert.h"
|
||
|
#include "SDL_atomic.h"
|
||
|
#include "SDL_audio.h"
|
||
|
#include "SDL_clipboard.h"
|
||
|
#include "SDL_cpuinfo.h"
|
||
|
#include "SDL_endian.h"
|
||
|
#include "SDL_error.h"
|
||
|
#include "SDL_events.h"
|
||
|
#include "SDL_filesystem.h"
|
||
|
#include "SDL_gamecontroller.h"
|
||
|
#include "SDL_haptic.h"
|
||
|
#include "SDL_hints.h"
|
||
|
#include "SDL_joystick.h"
|
||
|
#include "SDL_loadso.h"
|
||
|
#include "SDL_log.h"
|
||
|
#include "SDL_messagebox.h"
|
||
|
#include "SDL_metal.h"
|
||
|
#include "SDL_mutex.h"
|
||
|
#include "SDL_power.h"
|
||
|
#include "SDL_render.h"
|
||
|
#include "SDL_rwops.h"
|
||
|
#include "SDL_sensor.h"
|
||
|
#include "SDL_shape.h"
|
||
|
#include "SDL_system.h"
|
||
|
#include "SDL_thread.h"
|
||
|
#include "SDL_timer.h"
|
||
|
#include "SDL_version.h"
|
||
|
#include "SDL_video.h"
|
||
|
|
||
|
#include "begin_code.h"
|
||
|
/* Set up for C function definitions, even when using C++ */
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||
|
|
||
|
/**
|
||
|
* \name SDL_INIT_*
|
||
|
*
|
||
|
* These are the flags which may be passed to SDL_Init(). You should
|
||
|
* specify the subsystems which you will be using in your application.
|
||
|
*/
|
||
|
/* @{ */
|
||
|
#define SDL_INIT_TIMER 0x00000001u
|
||
|
#define SDL_INIT_AUDIO 0x00000010u
|
||
|
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
||
|
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
||
|
#define SDL_INIT_HAPTIC 0x00001000u
|
||
|
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||
|
#define SDL_INIT_EVENTS 0x00004000u
|
||
|
#define SDL_INIT_SENSOR 0x00008000u
|
||
|
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
||
|
#define SDL_INIT_EVERYTHING ( \
|
||
|
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||
|
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
||
|
)
|
||
|
/* @} */
|
||
|
|
||
|
/**
|
||
|
* This function initializes the subsystems specified by \c flags
|
||
|
*/
|
||
|
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||
|
|
||
|
/**
|
||
|
* This function initializes specific SDL subsystems
|
||
|
*
|
||
|
* Subsystem initialization is ref-counted, you must call
|
||
|
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
|
||
|
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
|
||
|
* If a subsystem is already loaded then this call will
|
||
|
* increase the ref-count and return.
|
||
|
*/
|
||
|
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||
|
|
||
|
/**
|
||
|
* This function cleans up specific SDL subsystems
|
||
|
*/
|
||
|
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||
|
|
||
|
/**
|
||
|
* This function returns a mask of the specified subsystems which have
|
||
|
* previously been initialized.
|
||
|
*
|
||
|
* If \c flags is 0, it returns a mask of all initialized subsystems.
|
||
|
*/
|
||
|
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
||
|
|
||
|
/**
|
||
|
* This function cleans up all initialized subsystems. You should
|
||
|
* call it upon all exit conditions.
|
||
|
*/
|
||
|
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
||
|
|
||
|
/* Ends C function definitions when using C++ */
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
#include "close_code.h"
|
||
|
|
||
|
#endif /* SDL_h_ */
|
||
|
|
||
|
/* vi: set ts=4 sw=4 expandtab: */
|