You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
632 lines
23 KiB
632 lines
23 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Misc utility code.
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef UTIL_H
|
||
|
#define UTIL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "ai_activity.h"
|
||
|
#include "steam/steam_gameserver.h"
|
||
|
#include "enginecallback.h"
|
||
|
#include "basetypes.h"
|
||
|
#include "tempentity.h"
|
||
|
#include "string_t.h"
|
||
|
#include "gamestringpool.h"
|
||
|
#include "engine/IEngineTrace.h"
|
||
|
#include "worldsize.h"
|
||
|
#include "dt_send.h"
|
||
|
#include "server_class.h"
|
||
|
#include "shake.h"
|
||
|
|
||
|
#include "vstdlib/random.h"
|
||
|
#include <string.h>
|
||
|
|
||
|
#include "utlvector.h"
|
||
|
#include "util_shared.h"
|
||
|
#include "shareddefs.h"
|
||
|
#include "networkvar.h"
|
||
|
|
||
|
struct levellist_t;
|
||
|
class IServerNetworkable;
|
||
|
class IEntityFactory;
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#define SETUP_EXTERNC(mapClassName)\
|
||
|
extern "C" _declspec( dllexport ) IServerNetworkable* mapClassName( void );
|
||
|
#else
|
||
|
#define SETUP_EXTERNC(mapClassName)
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// How did I ever live without ASSERT?
|
||
|
//
|
||
|
#ifdef DEBUG
|
||
|
void DBG_AssertFunction(bool fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage);
|
||
|
#define ASSERT(f) DBG_AssertFunction((bool)((f)!=0), #f, __FILE__, __LINE__, NULL)
|
||
|
#define ASSERTSZ(f, sz) DBG_AssertFunction((bool)((f)!=0), #f, __FILE__, __LINE__, sz)
|
||
|
#else // !DEBUG
|
||
|
#define ASSERT(f)
|
||
|
#define ASSERTSZ(f, sz)
|
||
|
#endif // !DEBUG
|
||
|
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
// entity creation
|
||
|
// creates an entity that has not been linked to a classname
|
||
|
template< class T >
|
||
|
T *_CreateEntityTemplate( T *newEnt, const char *className )
|
||
|
{
|
||
|
newEnt = new T; // this is the only place 'new' should be used!
|
||
|
newEnt->PostConstructor( className );
|
||
|
return newEnt;
|
||
|
}
|
||
|
|
||
|
#include "tier0/memdbgoff.h"
|
||
|
|
||
|
CBaseEntity *CreateEntityByName( const char *className, int iForceEdictIndex );
|
||
|
|
||
|
// creates an entity by name, and ensure it's correctness
|
||
|
// does not spawn the entity
|
||
|
// use the CREATE_ENTITY() macro which wraps this, instead of using it directly
|
||
|
template< class T >
|
||
|
T *_CreateEntity( T *newClass, const char *className )
|
||
|
{
|
||
|
T *newEnt = dynamic_cast<T*>( CreateEntityByName(className, -1) );
|
||
|
if ( !newEnt )
|
||
|
{
|
||
|
Warning( "classname %s used to create wrong class type\n", className );
|
||
|
Assert(0);
|
||
|
}
|
||
|
|
||
|
return newEnt;
|
||
|
}
|
||
|
|
||
|
#define CREATE_ENTITY( newClass, className ) _CreateEntity( (newClass*)NULL, className )
|
||
|
#define CREATE_UNSAVED_ENTITY( newClass, className ) _CreateEntityTemplate( (newClass*)NULL, className )
|
||
|
|
||
|
|
||
|
// This is the glue that hooks .MAP entity class names to our CPP classes
|
||
|
abstract_class IEntityFactoryDictionary
|
||
|
{
|
||
|
public:
|
||
|
virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName ) = 0;
|
||
|
virtual IServerNetworkable *Create( const char *pClassName ) = 0;
|
||
|
virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable ) = 0;
|
||
|
virtual IEntityFactory *FindFactory( const char *pClassName ) = 0;
|
||
|
virtual const char *GetCannonicalName( const char *pClassName ) = 0;
|
||
|
};
|
||
|
|
||
|
IEntityFactoryDictionary *EntityFactoryDictionary();
|
||
|
|
||
|
inline bool CanCreateEntityClass( const char *pszClassname )
|
||
|
{
|
||
|
return ( EntityFactoryDictionary() != NULL && EntityFactoryDictionary()->FindFactory( pszClassname ) != NULL );
|
||
|
}
|
||
|
|
||
|
abstract_class IEntityFactory
|
||
|
{
|
||
|
public:
|
||
|
virtual IServerNetworkable *Create( const char *pClassName ) = 0;
|
||
|
virtual void Destroy( IServerNetworkable *pNetworkable ) = 0;
|
||
|
virtual size_t GetEntitySize() = 0;
|
||
|
};
|
||
|
|
||
|
template <class T>
|
||
|
class CEntityFactory : public IEntityFactory
|
||
|
{
|
||
|
public:
|
||
|
CEntityFactory( const char *pClassName )
|
||
|
{
|
||
|
EntityFactoryDictionary()->InstallFactory( this, pClassName );
|
||
|
}
|
||
|
|
||
|
IServerNetworkable *Create( const char *pClassName )
|
||
|
{
|
||
|
T* pEnt = _CreateEntityTemplate((T*)NULL, pClassName);
|
||
|
return pEnt->NetworkProp();
|
||
|
}
|
||
|
|
||
|
void Destroy( IServerNetworkable *pNetworkable )
|
||
|
{
|
||
|
if ( pNetworkable )
|
||
|
{
|
||
|
pNetworkable->Release();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual size_t GetEntitySize()
|
||
|
{
|
||
|
return sizeof(T);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \
|
||
|
static CEntityFactory<DLLClassName> mapClassName( #mapClassName );
|
||
|
|
||
|
|
||
|
//
|
||
|
// Conversion among the three types of "entity", including identity-conversions.
|
||
|
//
|
||
|
inline int ENTINDEX( edict_t *pEdict)
|
||
|
{
|
||
|
int nResult = pEdict ? pEdict->m_EdictIndex : 0;
|
||
|
Assert( nResult == engine->IndexOfEdict(pEdict) );
|
||
|
return nResult;
|
||
|
}
|
||
|
|
||
|
int ENTINDEX( CBaseEntity *pEnt );
|
||
|
|
||
|
inline edict_t* INDEXENT( int iEdictNum )
|
||
|
{
|
||
|
return engine->PEntityOfEntIndex(iEdictNum);
|
||
|
}
|
||
|
|
||
|
// Testing the three types of "entity" for nullity
|
||
|
inline bool FNullEnt(const edict_t* pent)
|
||
|
{
|
||
|
return pent == NULL || ENTINDEX((edict_t*)pent) == 0;
|
||
|
}
|
||
|
|
||
|
// Dot products for view cone checking
|
||
|
#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees
|
||
|
#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks
|
||
|
#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks
|
||
|
#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks
|
||
|
|
||
|
class CBaseEntity;
|
||
|
class CBasePlayer;
|
||
|
|
||
|
extern CGlobalVars *gpGlobals;
|
||
|
|
||
|
// Misc useful
|
||
|
inline bool FStrEq(const char *sz1, const char *sz2)
|
||
|
{
|
||
|
return ( sz1 == sz2 || V_stricmp(sz1, sz2) == 0 );
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// UNDONE: Remove/alter MAKE_STRING so we can do this?
|
||
|
inline bool FStrEq( string_t str1, string_t str2 )
|
||
|
{
|
||
|
// now that these are pooled, we can compare them with
|
||
|
// integer equality
|
||
|
return str1 == str2;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Misc. Prototypes
|
||
|
void UTIL_SetSize (CBaseEntity *pEnt, const Vector &vecMin, const Vector &vecMax);
|
||
|
void UTIL_ClearTrace ( trace_t &trace );
|
||
|
void UTIL_SetTrace (trace_t& tr, const Ray_t &ray, edict_t* edict, float fraction, int hitgroup, unsigned int contents, const Vector& normal, float intercept );
|
||
|
|
||
|
int UTIL_PrecacheDecal ( const char *name, bool preload = false );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
float UTIL_GetSimulationInterval();
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Gets a player pointer by 1-based index
|
||
|
// If player is not yet spawned or connected, returns NULL
|
||
|
// Input : playerIndex - index of the player - first player is index 1
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
// NOTENOTE: Use UTIL_GetLocalPlayer instead of UTIL_PlayerByIndex IF you're in single player
|
||
|
// and you want the player.
|
||
|
CBasePlayer *UTIL_PlayerByIndex( int playerIndex );
|
||
|
CBasePlayer *UTIL_PlayerBySteamID( const CSteamID &steamID );
|
||
|
|
||
|
// NOTENOTE: Use this instead of UTIL_PlayerByIndex IF you're in single player
|
||
|
// and you want the player.
|
||
|
// not useable in multiplayer - see UTIL_GetListenServerHost()
|
||
|
CBasePlayer* UTIL_GetLocalPlayer( void );
|
||
|
|
||
|
// get the local player on a listen server
|
||
|
CBasePlayer *UTIL_GetListenServerHost( void );
|
||
|
|
||
|
// Returns true if the command was issued by the listenserver host, or by the dedicated server, via rcon or the server console.
|
||
|
// This is valid during ConCommand execution.
|
||
|
bool UTIL_IsCommandIssuedByServerAdmin( void );
|
||
|
|
||
|
CBaseEntity* UTIL_EntityByIndex( int entityIndex );
|
||
|
|
||
|
void UTIL_GetPlayerConnectionInfo( int playerIndex, int& ping, int &packetloss );
|
||
|
|
||
|
void UTIL_SetClientVisibilityPVS( edict_t *pClient, const unsigned char *pvs, int pvssize );
|
||
|
bool UTIL_ClientPVSIsExpanded();
|
||
|
|
||
|
edict_t *UTIL_FindClientInPVS( edict_t *pEdict );
|
||
|
edict_t *UTIL_FindClientInVisibilityPVS( edict_t *pEdict );
|
||
|
|
||
|
// This is a version which finds any clients whose PVS intersects the box
|
||
|
CBaseEntity *UTIL_FindClientInPVS( const Vector &vecBoxMins, const Vector &vecBoxMaxs );
|
||
|
|
||
|
CBaseEntity *UTIL_EntitiesInPVS( CBaseEntity *pPVSEntity, CBaseEntity *pStartingEntity );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// class CFlaggedEntitiesEnum
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// enumerate entities that match a set of edict flags into a static array
|
||
|
class CFlaggedEntitiesEnum : public IPartitionEnumerator
|
||
|
{
|
||
|
public:
|
||
|
CFlaggedEntitiesEnum( CBaseEntity **pList, int listMax, int flagMask );
|
||
|
|
||
|
// This gets called by the enumeration methods with each element
|
||
|
// that passes the test.
|
||
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
|
||
|
|
||
|
int GetCount() { return m_count; }
|
||
|
bool AddToList( CBaseEntity *pEntity );
|
||
|
|
||
|
private:
|
||
|
CBaseEntity **m_pList;
|
||
|
int m_listMax;
|
||
|
int m_flagMask;
|
||
|
int m_count;
|
||
|
};
|
||
|
|
||
|
// Pass in an array of pointers and an array size, it fills the array and returns the number inserted
|
||
|
int UTIL_EntitiesInBox( const Vector &mins, const Vector &maxs, CFlaggedEntitiesEnum *pEnum );
|
||
|
int UTIL_EntitiesAlongRay( const Ray_t &ray, CFlaggedEntitiesEnum *pEnum );
|
||
|
int UTIL_EntitiesInSphere( const Vector ¢er, float radius, CFlaggedEntitiesEnum *pEnum );
|
||
|
|
||
|
inline int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask )
|
||
|
{
|
||
|
CFlaggedEntitiesEnum boxEnum( pList, listMax, flagMask );
|
||
|
return UTIL_EntitiesInBox( mins, maxs, &boxEnum );
|
||
|
}
|
||
|
|
||
|
inline int UTIL_EntitiesAlongRay( CBaseEntity **pList, int listMax, const Ray_t &ray, int flagMask )
|
||
|
{
|
||
|
CFlaggedEntitiesEnum rayEnum( pList, listMax, flagMask );
|
||
|
return UTIL_EntitiesAlongRay( ray, &rayEnum );
|
||
|
}
|
||
|
|
||
|
inline int UTIL_EntitiesInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius, int flagMask )
|
||
|
{
|
||
|
CFlaggedEntitiesEnum sphereEnum( pList, listMax, flagMask );
|
||
|
return UTIL_EntitiesInSphere( center, radius, &sphereEnum );
|
||
|
}
|
||
|
|
||
|
// marks the entity for deletion so it will get removed next frame
|
||
|
void UTIL_Remove( IServerNetworkable *oldObj );
|
||
|
void UTIL_Remove( CBaseEntity *oldObj );
|
||
|
|
||
|
// deletes an entity, without any delay. Only use this when sure no pointers rely on this entity.
|
||
|
void UTIL_DisableRemoveImmediate();
|
||
|
void UTIL_EnableRemoveImmediate();
|
||
|
void UTIL_RemoveImmediate( CBaseEntity *oldObj );
|
||
|
|
||
|
// make this a fixed size so it just sits on the stack
|
||
|
#define MAX_SPHERE_QUERY 512
|
||
|
class CEntitySphereQuery
|
||
|
{
|
||
|
public:
|
||
|
// currently this builds the list in the constructor
|
||
|
// UNDONE: make an iterative query of ISpatialPartition so we could
|
||
|
// make queries like this optimal
|
||
|
CEntitySphereQuery( const Vector ¢er, float radius, int flagMask=0 );
|
||
|
CBaseEntity *GetCurrentEntity();
|
||
|
inline void NextEntity() { m_listIndex++; }
|
||
|
|
||
|
private:
|
||
|
int m_listIndex;
|
||
|
int m_listCount;
|
||
|
CBaseEntity *m_pList[MAX_SPHERE_QUERY];
|
||
|
};
|
||
|
|
||
|
enum soundlevel_t;
|
||
|
|
||
|
// Drops an entity onto the floor
|
||
|
int UTIL_DropToFloor( CBaseEntity *pEntity, unsigned int mask, CBaseEntity *pIgnore = NULL );
|
||
|
|
||
|
// Returns false if any part of the bottom of the entity is off an edge that is not a staircase.
|
||
|
bool UTIL_CheckBottom( CBaseEntity *pEntity, ITraceFilter *pTraceFilter, float flStepSize );
|
||
|
|
||
|
void UTIL_SetOrigin ( CBaseEntity *entity, const Vector &vecOrigin, bool bFireTriggers = false );
|
||
|
void UTIL_EmitAmbientSound ( int entindex, const Vector &vecOrigin, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float soundtime = 0.0f, float *duration = NULL );
|
||
|
void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount );
|
||
|
void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius, ShakeCommand_t eCommand, bool bAirShake=false );
|
||
|
void UTIL_ScreenShakeObject ( CBaseEntity *pEnt, const Vector ¢er, float amplitude, float frequency, float duration, float radius, ShakeCommand_t eCommand, bool bAirShake=false );
|
||
|
void UTIL_ViewPunch ( const Vector ¢er, QAngle angPunch, float radius, bool bInAir );
|
||
|
void UTIL_ShowMessage ( const char *pString, CBasePlayer *pPlayer );
|
||
|
void UTIL_ShowMessageAll ( const char *pString );
|
||
|
void UTIL_ScreenFadeAll ( const color32 &color, float fadeTime, float holdTime, int flags );
|
||
|
void UTIL_ScreenFade ( CBaseEntity *pEntity, const color32 &color, float fadeTime, float fadeHold, int flags );
|
||
|
void UTIL_MuzzleFlash ( const Vector &origin, const QAngle &angles, int scale, int type );
|
||
|
Vector UTIL_PointOnLineNearestPoint(const Vector& vStartPos, const Vector& vEndPos, const Vector& vPoint, bool clampEnds = false );
|
||
|
|
||
|
int UTIL_EntityInSolid( CBaseEntity *ent );
|
||
|
|
||
|
bool UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator);
|
||
|
void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount );
|
||
|
void UTIL_BloodSpray( const Vector &pos, const Vector &dir, int color, int amount, int flags );
|
||
|
Vector UTIL_RandomBloodVector( void );
|
||
|
void UTIL_ImpactTrace( trace_t *pTrace, int iDamageType, const char *pCustomImpactName = NULL );
|
||
|
void UTIL_PlayerDecalTrace( trace_t *pTrace, int playernum );
|
||
|
void UTIL_Smoke( const Vector &origin, const float scale, const float framerate );
|
||
|
void UTIL_AxisStringToPointDir( Vector &start, Vector &dir, const char *pString );
|
||
|
void UTIL_AxisStringToPointPoint( Vector &start, Vector &end, const char *pString );
|
||
|
void UTIL_AxisStringToUnitDir( Vector &dir, const char *pString );
|
||
|
void UTIL_ClipPunchAngleOffset( QAngle &in, const QAngle &punch, const QAngle &clip );
|
||
|
void UTIL_PredictedPosition( CBaseEntity *pTarget, float flTimeDelta, Vector *vecPredictedPosition );
|
||
|
void UTIL_Beam( Vector &Start, Vector &End, int nModelIndex, int nHaloIndex, unsigned char FrameStart, unsigned char FrameRate,
|
||
|
float Life, unsigned char Width, unsigned char EndWidth, unsigned char FadeLength, unsigned char Noise, unsigned char Red, unsigned char Green,
|
||
|
unsigned char Blue, unsigned char Brightness, unsigned char Speed);
|
||
|
|
||
|
const char *UTIL_VarArgs( PRINTF_FORMAT_STRING const char *format, ... ) FMTFUNCTION( 1, 2 );
|
||
|
bool UTIL_IsValidEntity( CBaseEntity *pEnt );
|
||
|
bool UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 );
|
||
|
|
||
|
// snaps a vector to the nearest axis vector (if within epsilon)
|
||
|
void UTIL_SnapDirectionToAxis( Vector &direction, float epsilon = 0.002f );
|
||
|
|
||
|
//Set the entity to point at the target specified
|
||
|
bool UTIL_PointAtEntity( CBaseEntity *pEnt, CBaseEntity *pTarget );
|
||
|
void UTIL_PointAtNamedEntity( CBaseEntity *pEnt, string_t strTarget );
|
||
|
|
||
|
// Copy the pose parameter values from one entity to the other
|
||
|
bool UTIL_TransferPoseParameters( CBaseEntity *pSourceEntity, CBaseEntity *pDestEntity );
|
||
|
|
||
|
// Search for water transition along a vertical line
|
||
|
float UTIL_WaterLevel( const Vector &position, float minz, float maxz );
|
||
|
|
||
|
// Like UTIL_WaterLevel, but *way* less expensive.
|
||
|
// I didn't replace UTIL_WaterLevel everywhere to avoid breaking anything.
|
||
|
float UTIL_FindWaterSurface( const Vector &position, float minz, float maxz );
|
||
|
|
||
|
void UTIL_Bubbles( const Vector& mins, const Vector& maxs, int count );
|
||
|
void UTIL_BubbleTrail( const Vector& from, const Vector& to, int count );
|
||
|
|
||
|
// allows precacheing of other entities
|
||
|
void UTIL_PrecacheOther( const char *szClassname, const char *modelName = NULL );
|
||
|
|
||
|
// prints a message to each client
|
||
|
void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
|
||
|
inline void UTIL_CenterPrintAll( const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL )
|
||
|
{
|
||
|
UTIL_ClientPrintAll( HUD_PRINTCENTER, msg_name, param1, param2, param3, param4 );
|
||
|
}
|
||
|
|
||
|
void UTIL_ValidateSoundName( string_t &name, const char *defaultStr );
|
||
|
|
||
|
void UTIL_ClientPrintFilter( IRecipientFilter& filter, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
|
||
|
|
||
|
// prints messages through the HUD
|
||
|
void ClientPrint( CBasePlayer *player, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
|
||
|
|
||
|
// prints a message to the HUD say (chat)
|
||
|
void UTIL_SayText( const char *pText, CBasePlayer *pEntity );
|
||
|
void UTIL_SayTextAll( const char *pText, CBasePlayer *pEntity = NULL, bool bChat = false );
|
||
|
void UTIL_SayTextFilter( IRecipientFilter& filter, const char *pText, CBasePlayer *pEntity, bool bChat );
|
||
|
void UTIL_SayText2Filter( IRecipientFilter& filter, CBasePlayer *pEntity, bool bChat, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
|
||
|
|
||
|
byte *UTIL_LoadFileForMe( const char *filename, int *pLength );
|
||
|
void UTIL_FreeFile( byte *buffer );
|
||
|
|
||
|
class CGameTrace;
|
||
|
typedef CGameTrace trace_t;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// These are inlined for backwards compatibility
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline float UTIL_Approach( float target, float value, float speed )
|
||
|
{
|
||
|
return Approach( target, value, speed );
|
||
|
}
|
||
|
|
||
|
inline float UTIL_ApproachAngle( float target, float value, float speed )
|
||
|
{
|
||
|
return ApproachAngle( target, value, speed );
|
||
|
}
|
||
|
|
||
|
inline float UTIL_AngleDistance( float next, float cur )
|
||
|
{
|
||
|
return AngleDistance( next, cur );
|
||
|
}
|
||
|
|
||
|
inline float UTIL_AngleMod(float a)
|
||
|
{
|
||
|
return anglemod(a);
|
||
|
}
|
||
|
|
||
|
inline float UTIL_AngleDiff( float destAngle, float srcAngle )
|
||
|
{
|
||
|
return AngleDiff( destAngle, srcAngle );
|
||
|
}
|
||
|
|
||
|
typedef struct hudtextparms_s
|
||
|
{
|
||
|
float x;
|
||
|
float y;
|
||
|
int effect;
|
||
|
byte r1, g1, b1, a1;
|
||
|
byte r2, g2, b2, a2;
|
||
|
float fadeinTime;
|
||
|
float fadeoutTime;
|
||
|
float holdTime;
|
||
|
float fxTime;
|
||
|
int channel;
|
||
|
} hudtextparms_t;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets the model to be associated with an entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void UTIL_SetModel( CBaseEntity *pEntity, const char *pModelName );
|
||
|
|
||
|
|
||
|
// prints as transparent 'title' to the HUD
|
||
|
void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage );
|
||
|
void UTIL_HudMessage( CBasePlayer *pToPlayer, const hudtextparms_t &textparms, const char *pMessage );
|
||
|
|
||
|
// brings up hud keyboard hints display
|
||
|
void UTIL_HudHintText( CBaseEntity *pEntity, const char *pMessage );
|
||
|
|
||
|
// Writes message to console with timestamp and FragLog header.
|
||
|
void UTIL_LogPrintf( PRINTF_FORMAT_STRING const char *fmt, ... ) FMTFUNCTION( 1, 2 );
|
||
|
|
||
|
// Sorta like FInViewCone, but for nonNPCs.
|
||
|
float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir );
|
||
|
|
||
|
void UTIL_StripToken( const char *pKey, char *pDest, int nDestLength );// for redundant keynames
|
||
|
|
||
|
// Misc functions
|
||
|
int BuildChangeList( levellist_t *pLevelList, int maxList );
|
||
|
|
||
|
// computes gravity scale for an absolute gravity. Pass the result into CBaseEntity::SetGravity()
|
||
|
float UTIL_ScaleForGravity( float desiredGravity );
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Constants that were used only by QC (maybe not used at all now)
|
||
|
//
|
||
|
// Un-comment only as needed
|
||
|
//
|
||
|
|
||
|
#include "globals.h"
|
||
|
|
||
|
#define LFO_SQUARE 1
|
||
|
#define LFO_TRIANGLE 2
|
||
|
#define LFO_RANDOM 3
|
||
|
|
||
|
// func_rotating
|
||
|
#define SF_BRUSH_ROTATE_Y_AXIS 0
|
||
|
#define SF_BRUSH_ROTATE_START_ON 1
|
||
|
#define SF_BRUSH_ROTATE_BACKWARDS 2
|
||
|
#define SF_BRUSH_ROTATE_Z_AXIS 4
|
||
|
#define SF_BRUSH_ROTATE_X_AXIS 8
|
||
|
#define SF_BRUSH_ROTATE_CLIENTSIDE 16
|
||
|
|
||
|
|
||
|
#define SF_BRUSH_ROTATE_SMALLRADIUS 128
|
||
|
#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256
|
||
|
#define SF_BRUSH_ROTATE_LARGERADIUS 512
|
||
|
|
||
|
#define PUSH_BLOCK_ONLY_X 1
|
||
|
#define PUSH_BLOCK_ONLY_Y 2
|
||
|
|
||
|
#define SF_LIGHT_START_OFF 1
|
||
|
|
||
|
#define SPAWNFLAG_NOMESSAGE 1
|
||
|
#define SPAWNFLAG_NOTOUCH 1
|
||
|
#define SPAWNFLAG_DROIDONLY 4
|
||
|
|
||
|
#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons)
|
||
|
|
||
|
#define TELE_PLAYER_ONLY 1
|
||
|
#define TELE_SILENT 2
|
||
|
|
||
|
// Sound Utilities
|
||
|
|
||
|
enum soundlevel_t;
|
||
|
|
||
|
void SENTENCEG_Init();
|
||
|
void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick);
|
||
|
int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, soundlevel_t soundlevel, int flags, int pitch);
|
||
|
int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, soundlevel_t soundlevel, int flags, int pitch);
|
||
|
int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, soundlevel_t soundlevel, int flags, int pitch, int ipick, int freset);
|
||
|
void SENTENCEG_PlaySentenceIndex( edict_t *entity, int iSentenceIndex, float volume, soundlevel_t soundlevel, int flags, int pitch );
|
||
|
int SENTENCEG_PickRndSz(const char *szrootname);
|
||
|
int SENTENCEG_GetIndex(const char *szrootname);
|
||
|
int SENTENCEG_Lookup(const char *sample);
|
||
|
|
||
|
char TEXTURETYPE_Find( trace_t *ptr );
|
||
|
|
||
|
void UTIL_EmitSoundSuit(edict_t *entity, const char *sample);
|
||
|
int UTIL_EmitGroupIDSuit(edict_t *entity, int isentenceg);
|
||
|
int UTIL_EmitGroupnameSuit(edict_t *entity, const char *groupname);
|
||
|
void UTIL_RestartAmbientSounds( void );
|
||
|
|
||
|
class EntityMatrix : public VMatrix
|
||
|
{
|
||
|
public:
|
||
|
void InitFromEntity( CBaseEntity *pEntity, int iAttachment=0 );
|
||
|
void InitFromEntityLocal( CBaseEntity *entity );
|
||
|
|
||
|
inline Vector LocalToWorld( const Vector &vVec ) const
|
||
|
{
|
||
|
return VMul4x3( vVec );
|
||
|
}
|
||
|
|
||
|
inline Vector WorldToLocal( const Vector &vVec ) const
|
||
|
{
|
||
|
return VMul4x3Transpose( vVec );
|
||
|
}
|
||
|
|
||
|
inline Vector LocalToWorldRotation( const Vector &vVec ) const
|
||
|
{
|
||
|
return VMul3x3( vVec );
|
||
|
}
|
||
|
|
||
|
inline Vector WorldToLocalRotation( const Vector &vVec ) const
|
||
|
{
|
||
|
return VMul3x3Transpose( vVec );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
inline float UTIL_DistApprox( const Vector &vec1, const Vector &vec2 );
|
||
|
inline float UTIL_DistApprox2D( const Vector &vec1, const Vector &vec2 );
|
||
|
|
||
|
//---------------------------------------------------------
|
||
|
//---------------------------------------------------------
|
||
|
inline float UTIL_DistApprox( const Vector &vec1, const Vector &vec2 )
|
||
|
{
|
||
|
float dx;
|
||
|
float dy;
|
||
|
float dz;
|
||
|
|
||
|
dx = vec1.x - vec2.x;
|
||
|
dy = vec1.y - vec2.y;
|
||
|
dz = vec1.z - vec2.z;
|
||
|
|
||
|
return fabs(dx) + fabs(dy) + fabs(dz);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------
|
||
|
//---------------------------------------------------------
|
||
|
inline float UTIL_DistApprox2D( const Vector &vec1, const Vector &vec2 )
|
||
|
{
|
||
|
float dx;
|
||
|
float dy;
|
||
|
|
||
|
dx = vec1.x - vec2.x;
|
||
|
dy = vec1.y - vec2.y;
|
||
|
|
||
|
return fabs(dx) + fabs(dy);
|
||
|
}
|
||
|
|
||
|
// Find out if an entity is facing another entity or position within a given tolerance range
|
||
|
bool UTIL_IsFacingWithinTolerance( CBaseEntity *pViewer, const Vector &vecPosition, float flDotTolerance, float *pflDot = NULL );
|
||
|
bool UTIL_IsFacingWithinTolerance( CBaseEntity *pViewer, CBaseEntity *pTarget, float flDotTolerance, float *pflDot = NULL );
|
||
|
|
||
|
void UTIL_GetDebugColorForRelationship( int nRelationship, int &r, int &g, int &b );
|
||
|
|
||
|
struct datamap_t;
|
||
|
extern const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t *function );
|
||
|
|
||
|
int UTIL_GetCommandClientIndex( void );
|
||
|
CBasePlayer *UTIL_GetCommandClient( void );
|
||
|
bool UTIL_GetModDir( char *lpszTextOut, unsigned int nSize );
|
||
|
|
||
|
AngularImpulse WorldToLocalRotation( const VMatrix &localToWorld, const Vector &worldAxis, float rotation );
|
||
|
void UTIL_WorldToParentSpace( CBaseEntity *pEntity, Vector &vecPosition, QAngle &vecAngles );
|
||
|
void UTIL_WorldToParentSpace( CBaseEntity *pEntity, Vector &vecPosition, Quaternion &quat );
|
||
|
void UTIL_ParentToWorldSpace( CBaseEntity *pEntity, Vector &vecPosition, QAngle &vecAngles );
|
||
|
void UTIL_ParentToWorldSpace( CBaseEntity *pEntity, Vector &vecPosition, Quaternion &quat );
|
||
|
|
||
|
bool UTIL_LoadAndSpawnEntitiesFromScript( CUtlVector <CBaseEntity*> &entities, const char *pScriptFile, const char *pBlock, bool bActivate = true );
|
||
|
|
||
|
// Given a vector, clamps the scalar axes to MAX_COORD_FLOAT ranges from worldsize.h
|
||
|
void UTIL_BoundToWorldSize( Vector *pVecPos );
|
||
|
|
||
|
#endif // UTIL_H
|