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46 lines
924 B
46 lines
924 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_boss_battle_logic.h
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// Boss battle game mode singleton manager
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// Michael Booth, April 2011
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#ifndef TF_BOSS_BATTLE_H
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#define TF_BOSS_BATTLE_H
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#ifdef TF_RAID_MODE
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#include "tf_gamerules.h"
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class CTFBotActionPoint;
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//-----------------------------------------------------------------------
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class CBossBattleLogic : public CPointEntity, public CGameEventListener
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{
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DECLARE_CLASS( CBossBattleLogic, CPointEntity );
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public:
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DECLARE_DATADESC();
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CBossBattleLogic();
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virtual ~CBossBattleLogic();
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virtual void Spawn( void );
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void Reset( void );
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void Update( void );
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void OnRoundStart( void );
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virtual void FireGameEvent( IGameEvent *event );
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virtual int UpdateTransmitState()
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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};
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extern CBossBattleLogic *g_pBossBattleLogic;
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#endif // TF_RAID_MODE
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#endif // TF_BOSS_BATTLE_H
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