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26 lines
953 B
26 lines
953 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// boss_alpha_wait_for_players.h
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// Michael Booth, November 2010
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#ifndef BOSS_ALPHA_WAIT_FOR_PLAYER_H
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#define BOSS_ALPHA_WAIT_FOR_PLAYER_H
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#ifdef TF_RAID_MODE
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class CBossAlphaWaitForPlayers : public Action< CBossAlpha >
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{
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public:
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virtual ActionResult< CBossAlpha > OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction );
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virtual ActionResult< CBossAlpha > Update( CBossAlpha *me, float interval );
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virtual void OnEnd( CBossAlpha *me, Action< CBossAlpha > *nextAction );
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virtual EventDesiredResult< CBossAlpha > OnInjured( CBossAlpha *me, const CTakeDamageInfo &info );
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virtual EventDesiredResult< CBossAlpha > OnContact( CBossAlpha *me, CBaseEntity *other, CGameTrace *result = NULL );
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virtual const char *GetName( void ) const { return "WaitForPlayers"; } // return name of this action
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};
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#endif // TF_RAID_MODE
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#endif // BOSS_ALPHA_WAIT_FOR_PLAYER_H
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