Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BASEANIMSETPRESETFADERPANEL_H
#define BASEANIMSETPRESETFADERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/AnimSetAttributeValue.h"
#include "datamodel/dmehandle.h"
#include "vgui_controls/EditablePanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CPresetSlider;
class CBaseAnimationSetEditor;
class CDmeAnimationSet;
class CSliderListPanel;
class CAddPresetDialog;
class CDmePreset;
class CDmePresetGroupEditorFrame;
namespace vgui
{
class InputDialog;
}
struct FaderPreview_t
{
FaderPreview_t() :
name( 0 ),
amount( 0 ),
isbeingdragged( false ),
holdingctrl( false ),
values( 0 )
{
}
const char *name;
float amount;
bool isbeingdragged;
bool holdingctrl;
AttributeDict_t *values;
CDmeHandle< CDmePreset > preset;
};
//-----------------------------------------------------------------------------
// Base class for the preset fader panel
//-----------------------------------------------------------------------------
class CBaseAnimSetPresetFaderPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CBaseAnimSetPresetFaderPanel, vgui::EditablePanel );
public:
CBaseAnimSetPresetFaderPanel( vgui::Panel *parent, const char *className, CBaseAnimationSetEditor *editor );
void GetPreviewFader( FaderPreview_t& fader );
void ChangeAnimationSet( CDmeAnimationSet *newAnimSet );
void UpdateControlValues();
void ApplyPreset( float flScale, AttributeDict_t& dict );
// Takes slider current values and creates a new preset
void AddNewPreset( const char *pGroupName, const char *pName );
void SetPresetFromSliders( CDmePreset *pPreset );
virtual void OnOverwritePreset( CDmePreset *pPreset );
void OnDeletePreset( CDmePreset *pPreset );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void ProceduralPreset_UpdateCrossfade( CDmePreset *pPreset, bool bFadeIn );
protected:
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
MESSAGE_FUNC( OnAddPreset, "AddPreset" );
MESSAGE_FUNC_PARAMS( OnAddNewPreset, "AddNewPreset", params );
MESSAGE_FUNC( OnPresetsChanged, "PresetsChanged" );
MESSAGE_FUNC( OnSetCrossfadeSpeed, "SetPresetCrossfadeSpeed" );
MESSAGE_FUNC( OnManagePresets, "ManagePresets" );
MESSAGE_FUNC_PARAMS( OnInputCompleted, "InputCompleted", params );
MESSAGE_FUNC_PARAMS( OnPresetNameSelected, "PresetNameSelected", params );
protected:
void OnAddCompleted( const char *pText, KeyValues *pContextKeyValues );
void PopulateList( bool bChanged );
void AddNewPreset( CDmePreset *pPreset );
vgui::DHANDLE< CBaseAnimationSetEditor > m_hEditor;
vgui::EditablePanel *m_pWorkspace;
vgui::TextEntry *m_pFilter;
CSliderListPanel *m_pSliders;
CDmeHandle< CDmeAnimationSet > m_AnimSet;
float m_flLastFrameTime;
CUtlString m_Filter;
vgui::DHANDLE< vgui::InputDialog > m_hInputDialog;
vgui::DHANDLE< CAddPresetDialog > m_hAddPresetDialog;
vgui::DHANDLE< CDmePresetGroupEditorFrame > m_hPresetEditor;
CUtlVector< CDmeHandle< CDmePreset > > m_CurrentPresetList;
};
#endif // BASEANIMSETPRESETFADERPANEL_H