Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OBJECT_HASH_H
#define OBJECT_HASH_H
#ifdef _WIN32
#pragma once
#endif
class IPhysicsObjectPairHash
{
public:
virtual ~IPhysicsObjectPairHash() {}
virtual void AddObjectPair( void *pObject0, void *pObject1 ) = 0;
virtual void RemoveObjectPair( void *pObject0, void *pObject1 ) = 0;
virtual bool IsObjectPairInHash( void *pObject0, void *pObject1 ) = 0;
virtual void RemoveAllPairsForObject( void *pObject0 ) = 0;
virtual bool IsObjectInHash( void *pObject0 ) = 0;
// Used to iterate over all pairs an object is part of
virtual int GetPairCountForObject( void *pObject0 ) = 0;
virtual int GetPairListForObject( void *pObject0, int nMaxCount, void **ppObjectList ) = 0;
};
#endif // OBJECT_HASH_H