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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <winlite.h>
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#undef CreateDialog
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#ifdef WIN32
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#include <direct.h>
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#include <io.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <time.h>
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#include "vstdlib/pch_vstdlib.h"
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#include "tier0/memdbgoff.h"
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#include "vgui_controls/pch_vgui_controls.h"
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#include "vgui_controls/Frame.h"
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#include "tier0/memdbgon.h"
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#include "tier3/tier3.h"
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// steam3 API
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//#include "steam/steam_querypackets.h"
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#include "steam/steam_api.h"
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#include "steam/isteamuser.h"
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#include "steam/isteammatchmaking.h"
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#include "steam/isteamfriends.h"
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#include "ServerBrowser/IServerBrowser.h"
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#include "IVguiModule.h"
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#include "vgui_controls/Controls.h"
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#include "netadr.h"
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#include "filesystem.h"
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#include "proto_oob.h"
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#include "ModList.h"
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#include "IRunGameEngine.h"
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#include "OfflineMode.h"
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// serverbrowser files
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#include "igamelist.h"
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#include "ServerListCompare.h"
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#include "ServerBrowser.h"
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#include "VACBannedConnRefusedDialog.h"
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#include "DialogGameInfo.h"
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#include "ServerContextMenu.h"
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#include "DialogServerPassword.h"
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#include "DialogAddServer.h"
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// game list
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#include "BaseGamesPage.h"
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#include "InternetGames.h"
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#include "FavoriteGames.h"
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//#include "SpectateGames.h"
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#include "LanGames.h"
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#include "HistoryGames.h"
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#include "ServerBrowserDialog.h"
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#include "QuickListPanel.h"
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#include "vgui_controls/PanelListPanel.h"
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#include "replay/ienginereplay.h"
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extern bool GameSupportsReplay();
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extern bool IsReplayServer( newgameserver_t &server );
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#pragma warning( disable: 4355 ) // warning C4355: 'this' : used in base member initializer list
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#if defined( STEAM )
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#define IsSteam() true
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#else
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#define IsSteam() false
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#endif
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using namespace vgui;
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