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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CFavoriteGames::CFavoriteGames(vgui::Panel *parent) :
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CBaseGamesPage(parent, "FavoriteGames", eFavoritesServer )
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{
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m_bRefreshOnListReload = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CFavoriteGames::~CFavoriteGames()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads favorites list from disk
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//-----------------------------------------------------------------------------
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void CFavoriteGames::LoadFavoritesList()
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{
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if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
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{
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// set empty message
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m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers");
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}
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else
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{
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m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
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}
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if ( m_bRefreshOnListReload )
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{
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m_bRefreshOnListReload = false;
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StartRefresh();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the game list supports the specified ui elements
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//-----------------------------------------------------------------------------
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bool CFavoriteGames::SupportsItem(InterfaceItem_e item)
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{
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switch (item)
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{
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case FILTERS:
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case ADDSERVER:
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return true;
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case ADDCURRENTSERVER:
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return !IsSteam() && BFiltersVisible();
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case GETNEWLIST:
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default:
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return false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: called when the current refresh list is complete
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//-----------------------------------------------------------------------------
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void CFavoriteGames::RefreshComplete( NServerResponse response )
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{
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SetRefreshing(false);
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if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
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{
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// set empty message
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m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers");
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}
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else
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{
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m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
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}
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m_pGameList->SortList();
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BaseClass::RefreshComplete( response );
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens context menu (user right clicked on a server)
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnOpenContextMenu(int itemID)
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{
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
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// get the server
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int serverID = GetSelectedServerID();
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if ( serverID != -1 )
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{
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// Activate context menu
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menu->ShowMenu(this, serverID, true, true, true, false);
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menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromFavorites", new KeyValues("RemoveFromFavorites"), this);
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}
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else
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{
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// no selected rows, so don't display default stuff in menu
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menu->ShowMenu( this,(uint32)-1, false, false, false, false );
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}
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menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: removes a server from the favorites
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnRemoveFromFavorites()
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{
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if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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return;
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// iterate the selection
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for ( int iGame = 0; iGame < m_pGameList->GetSelectedItemsCount(); iGame++ )
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{
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int itemID = m_pGameList->GetSelectedItem( iGame );
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int serverID = m_pGameList->GetItemData(itemID)->userData;
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
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if ( pServer )
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{
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steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite );
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}
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}
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UpdateStatus();
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InvalidateLayout();
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a server by IP address
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnAddServerByName()
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{
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// open the add server dialog
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CDialogAddServer *dlg = new CDialogAddServer( &ServerBrowserDialog(), this );
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dlg->MoveToCenterOfScreen();
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dlg->DoModal();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds the currently connected server to the list
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnAddCurrentServer()
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{
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gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
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if ( pConnected && steamapicontext->SteamMatchmaking() )
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{
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steamapicontext->SteamMatchmaking()->AddFavoriteGame( pConnected->m_nAppID, pConnected->m_NetAdr.GetIP(), pConnected->m_NetAdr.GetConnectionPort(), pConnected->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite, time( NULL ) );
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m_bRefreshOnListReload = true;
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if ( GameSupportsReplay() )
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{
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// send command to propagate to the client so the client can send it on to the GC
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char command[ 256 ];
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Q_snprintf( command, Q_ARRAYSIZE( command ), "rfgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() );
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g_pRunGameEngine->AddTextCommand( command );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse posted messages
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//
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnCommand(const char *command)
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{
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if (!Q_stricmp(command, "AddServerByName"))
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{
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OnAddServerByName();
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}
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else if (!Q_stricmp(command, "AddCurrentServer" ))
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{
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OnAddCurrentServer();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: enables adding server
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnConnectToGame()
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{
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m_pAddCurrentServer->SetEnabled( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: disables adding current server
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//-----------------------------------------------------------------------------
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void CFavoriteGames::OnDisconnectFromGame( void )
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{
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m_pAddCurrentServer->SetEnabled( false );
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}
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