Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef IGAMELIST_H
#define IGAMELIST_H
#ifdef _WIN32
#pragma once
#endif
class gameserveritem_t;
#if defined( STEAM )
#include "steam2common.h"
#include "FindSteam2Servers.h"
#else
#include "steamcommon.h"
#include "FindSteamServers.h"
#endif
#include "netadr.h"
#include "engine/iserversinfo.h"
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typedef enum
{
SERVERVERSION_SAME_VERSION = 0,
SERVERVERSION_SERVER_OLD,
SERVERVERSION_SERVER_NEWER
} SERVERVERSION;
struct serverdisplay_t
{
serverdisplay_t()
{
m_iListID = -1;
m_iServerID = -1;
m_bDoNotRefresh = true;
}
int m_iListID; // the VGUI2 list panel index for displaying this server
int m_iServerID; // the matchmaking interface index for this server
bool m_bDoNotRefresh;
bool operator==( const serverdisplay_t &rhs ) const { return rhs.m_iServerID == m_iServerID; }
};
//-----------------------------------------------------------------------------
// Purpose: Interface to accessing a game list
//-----------------------------------------------------------------------------
class IGameList
{
public:
enum InterfaceItem_e
{
FILTERS,
GETNEWLIST,
ADDSERVER,
ADDCURRENTSERVER,
};
// returns true if the game list supports the specified ui elements
virtual bool SupportsItem(InterfaceItem_e item) = 0;
// starts the servers refreshing
virtual void StartRefresh() = 0;
// gets a new server list
virtual void GetNewServerList() = 0;
// stops current refresh/GetNewServerList()
virtual void StopRefresh() = 0;
// returns true if the list is currently refreshing servers
virtual bool IsRefreshing() = 0;
// gets information about specified server
virtual newgameserver_t *GetServer(unsigned int serverID) = 0;
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// called when Connect button is pressed
virtual void OnBeginConnect() = 0;
// invalid server index
virtual int GetInvalidServerListID() = 0;
// Get code to use for tracking how people are connecting to servers
virtual const char *GetConnectCode() = 0;
};
#endif // IGAMELIST_H