You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.4 KiB
60 lines
1.4 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef WEAPON_COMBAT_USEDWITHSHIELDBASE_H
|
||
|
#define WEAPON_COMBAT_USEDWITHSHIELDBASE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "basetfcombatweapon_shared.h"
|
||
|
|
||
|
class CBasePlayer;
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
#define CWeaponCombatUsedWithShieldBase C_WeaponCombatUsedWithShieldBase
|
||
|
#endif
|
||
|
|
||
|
class CWeaponCombatUsedWithShieldBase : public CBaseTFCombatWeapon
|
||
|
{
|
||
|
DECLARE_CLASS( CWeaponCombatUsedWithShieldBase, CBaseTFCombatWeapon );
|
||
|
public:
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
|
||
|
CWeaponCombatUsedWithShieldBase( void ) {}
|
||
|
|
||
|
virtual bool CanDeploy( void );
|
||
|
virtual int UpdateClientData( CBasePlayer *pPlayer );
|
||
|
virtual bool SupportsTwoHanded( void ) { return true; };
|
||
|
void AllowShieldPostFrame( bool allow );
|
||
|
virtual int GetShieldState( void );
|
||
|
|
||
|
/*
|
||
|
// All predicted weapons need to implement and return true
|
||
|
virtual bool IsPredicted( void ) const
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
virtual bool ShouldPredict( void )
|
||
|
{
|
||
|
if ( GetOwner() == C_BasePlayer::GetLocalPlayer() )
|
||
|
return true;
|
||
|
|
||
|
return BaseClass::ShouldPredict();
|
||
|
}
|
||
|
#endif
|
||
|
*/
|
||
|
|
||
|
private:
|
||
|
CWeaponCombatUsedWithShieldBase( const CWeaponCombatUsedWithShieldBase & );
|
||
|
|
||
|
};
|
||
|
#endif // WEAPON_COMBAT_USEDWITHSHIELDBASE_H
|