You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
35 lines
910 B
35 lines
910 B
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef FUNC_RESPAWNFLAG_H
|
||
|
#define FUNC_RESPAWNFLAG_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "triggers.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Designates an area that triggers the flag to respawn when it touches the area
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CFuncRespawnFlagZone : public CBaseTrigger
|
||
|
{
|
||
|
DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger );
|
||
|
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CFuncRespawnFlagZone();
|
||
|
|
||
|
void Spawn( void );
|
||
|
void Touch( CBaseEntity *pOther );
|
||
|
};
|
||
|
|
||
|
// Return true if the specified entity is in a NoGrenades zone
|
||
|
bool PointInRespawnFlagZone( const Vector &vecPoint );
|
||
|
|
||
|
#endif // FUNC_RESPAWNFLAG_H
|