You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.6 KiB
49 lines
1.6 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "func_passtime_no_ball_zone.h"
|
||
|
#include "passtime_convars.h"
|
||
|
#include "tf_player.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BEGIN_DATADESC( CFuncPasstimeNoBallZone )
|
||
|
END_DATADESC()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
LINK_ENTITY_TO_CLASS( func_passtime_no_ball_zone, CFuncPasstimeNoBallZone )
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_AUTO_LIST( IFuncPasstimeNoBallZoneAutoList );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFuncPasstimeNoBallZone::Spawn()
|
||
|
{
|
||
|
AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS );
|
||
|
BaseClass::Spawn();
|
||
|
InitTrigger();
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Is a given point contained within a no ball zone?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool EntityIsInNoBallZone( CBaseEntity *pTarget )
|
||
|
{
|
||
|
const auto &allNoBallZones = IFuncPasstimeNoBallZoneAutoList::AutoList();
|
||
|
for ( int i = 0; i < allNoBallZones.Count(); ++i )
|
||
|
{
|
||
|
CFuncPasstimeNoBallZone *pNoBallZone = static_cast< CFuncPasstimeNoBallZone* >( allNoBallZones[i] );
|
||
|
if ( pTarget && pNoBallZone->IsTouching(pTarget) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|