Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_roster.cpp
// entity that dictates what classes a bot can choose when spawning
// Tom Bui, April 2010
#include "cbase.h"
#include "tf_shareddefs.h"
#include "bot/map_entities/tf_bot_roster.h"
//------------------------------------------------------------------------------
BEGIN_DATADESC( CTFBotRoster )
DEFINE_KEYFIELD( m_teamName, FIELD_STRING, "team" ),
DEFINE_KEYFIELD( m_bAllowClassChanges, FIELD_BOOLEAN, "allowClassChanges" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SCOUT], FIELD_BOOLEAN, "allowScout" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SNIPER], FIELD_BOOLEAN, "allowSniper" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SOLDIER], FIELD_BOOLEAN, "allowSoldier" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_DEMOMAN], FIELD_BOOLEAN, "allowDemoman" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_MEDIC], FIELD_BOOLEAN, "allowMedic" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS], FIELD_BOOLEAN, "allowHeavy" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_PYRO], FIELD_BOOLEAN, "allowPyro" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SPY], FIELD_BOOLEAN, "allowSpy" ),
DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_ENGINEER], FIELD_BOOLEAN, "allowEngineer" ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetTeam", InputSetTeam ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowScout", InputSetAllowScout ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSniper", InputSetAllowSniper ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSoldier", InputSetAllowSoldier ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowDemoman", InputSetAllowDemoman ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowMedic", InputSetAllowMedic ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowHeavy", InputSetAllowHeavy ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowPyro", InputSetAllowPyro ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSpy", InputSetAllowSpy ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowEngineer", InputSetAllowEngineer ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( bot_roster, CTFBotRoster );
//------------------------------------------------------------------------------
CTFBotRoster::CTFBotRoster()
{
memset( m_bAllowedClasses, 0, sizeof( m_bAllowedClasses ) );
}
//------------------------------------------------------------------------------
void CTFBotRoster::InputSetAllowScout( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_SCOUT] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowSniper( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_SNIPER] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowSoldier( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_SOLDIER] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowDemoman( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_DEMOMAN] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowMedic( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_MEDIC] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowHeavy( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowPyro( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_PYRO] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowSpy( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_SPY] = inputdata.value.Bool();
}
void CTFBotRoster::InputSetAllowEngineer( inputdata_t &inputdata )
{
m_bAllowedClasses[TF_CLASS_ENGINEER] = inputdata.value.Bool();
}
//------------------------------------------------------------------------------
bool CTFBotRoster::IsClassAllowed( int iBotClass ) const
{
return iBotClass > TF_CLASS_UNDEFINED && iBotClass < TF_LAST_NORMAL_CLASS && m_bAllowedClasses[iBotClass];
}
//------------------------------------------------------------------------------
bool CTFBotRoster::IsClassChangeAllowed() const
{
return m_bAllowClassChanges;
}