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108 lines
3.9 KiB
108 lines
3.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_roster.cpp
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// entity that dictates what classes a bot can choose when spawning
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// Tom Bui, April 2010
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#include "cbase.h"
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#include "tf_shareddefs.h"
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#include "bot/map_entities/tf_bot_roster.h"
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//------------------------------------------------------------------------------
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BEGIN_DATADESC( CTFBotRoster )
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DEFINE_KEYFIELD( m_teamName, FIELD_STRING, "team" ),
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DEFINE_KEYFIELD( m_bAllowClassChanges, FIELD_BOOLEAN, "allowClassChanges" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SCOUT], FIELD_BOOLEAN, "allowScout" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SNIPER], FIELD_BOOLEAN, "allowSniper" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SOLDIER], FIELD_BOOLEAN, "allowSoldier" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_DEMOMAN], FIELD_BOOLEAN, "allowDemoman" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_MEDIC], FIELD_BOOLEAN, "allowMedic" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS], FIELD_BOOLEAN, "allowHeavy" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_PYRO], FIELD_BOOLEAN, "allowPyro" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_SPY], FIELD_BOOLEAN, "allowSpy" ),
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DEFINE_KEYFIELD( m_bAllowedClasses[TF_CLASS_ENGINEER], FIELD_BOOLEAN, "allowEngineer" ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetTeam", InputSetTeam ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowScout", InputSetAllowScout ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSniper", InputSetAllowSniper ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSoldier", InputSetAllowSoldier ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowDemoman", InputSetAllowDemoman ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowMedic", InputSetAllowMedic ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowHeavy", InputSetAllowHeavy ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowPyro", InputSetAllowPyro ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowSpy", InputSetAllowSpy ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetAllowEngineer", InputSetAllowEngineer ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( bot_roster, CTFBotRoster );
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//------------------------------------------------------------------------------
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CTFBotRoster::CTFBotRoster()
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{
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memset( m_bAllowedClasses, 0, sizeof( m_bAllowedClasses ) );
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}
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//------------------------------------------------------------------------------
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void CTFBotRoster::InputSetAllowScout( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_SCOUT] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowSniper( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_SNIPER] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowSoldier( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_SOLDIER] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowDemoman( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_DEMOMAN] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowMedic( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_MEDIC] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowHeavy( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowPyro( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_PYRO] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowSpy( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_SPY] = inputdata.value.Bool();
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}
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void CTFBotRoster::InputSetAllowEngineer( inputdata_t &inputdata )
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{
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m_bAllowedClasses[TF_CLASS_ENGINEER] = inputdata.value.Bool();
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}
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//------------------------------------------------------------------------------
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bool CTFBotRoster::IsClassAllowed( int iBotClass ) const
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{
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return iBotClass > TF_CLASS_UNDEFINED && iBotClass < TF_LAST_NORMAL_CLASS && m_bAllowedClasses[iBotClass];
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}
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//------------------------------------------------------------------------------
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bool CTFBotRoster::IsClassChangeAllowed() const
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{
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return m_bAllowClassChanges;
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}
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