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60 lines
1.3 KiB
60 lines
1.3 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#ifndef TF_BOT_HINT_ENTITY_H
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#define TF_BOT_HINT_ENTITY_H
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DECLARE_AUTO_LIST( ITFBotHintEntityAutoList );
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class CBaseTFBotHintEntity : public CPointEntity, public ITFBotHintEntityAutoList
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{
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DECLARE_CLASS( CBaseTFBotHintEntity, CPointEntity );
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public:
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DECLARE_DATADESC();
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CBaseTFBotHintEntity( void );
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virtual ~CBaseTFBotHintEntity() { }
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enum HintType
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{
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HINT_INVALID = -1,
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HINT_TELEPORTER_EXIT,
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HINT_SENTRYGUN,
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HINT_ENGINEER_NEST,
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};
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virtual HintType GetHintType() const = 0;
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bool IsHintType( HintType hintType ) { return GetHintType() == hintType; }
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bool OwnerObjectHasNoOwner() const;
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bool OwnerObjectFinishBuilding() const;
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bool IsEnabled() const;
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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private:
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bool m_isDisabled;
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HintType m_hintType;
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};
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inline void CBaseTFBotHintEntity::InputEnable( inputdata_t &inputdata )
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{
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m_isDisabled = false;
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}
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inline void CBaseTFBotHintEntity::InputDisable( inputdata_t &inputdata )
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{
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m_isDisabled = true;
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}
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inline bool CBaseTFBotHintEntity::IsEnabled() const
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{
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return !m_isDisabled;
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}
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#endif // TF_BOT_HINT_ENTITY_H
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