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55 lines
1.1 KiB
55 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_hint.h
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// Designer-placed hint for TFBots
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#ifndef TF_BOT_HINT_H
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#define TF_BOT_HINT_H
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class CTFBot;
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//-----------------------------------------------------------------------------------------------------
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/**
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* An entity that specifies TFBot behavior hints.
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*/
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class CTFBotHint : public CBaseEntity
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{
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public:
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DECLARE_DATADESC();
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DECLARE_CLASS( CTFBotHint, CBaseEntity );
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CTFBotHint( void );
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virtual ~CTFBotHint() { }
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enum HintType
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{
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HINT_SNIPER_SPOT = 0,
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HINT_SENTRY_SPOT = 1,
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};
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bool IsA( HintType type ) const;
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bool IsFor( CTFBot *who ) const; // return true if this hint applies to the given entity
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virtual void Spawn( void );
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virtual void UpdateOnRemove( void );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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bool IsEnabled( void ) const { return !m_isDisabled; }
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protected:
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int m_team;
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int m_hint;
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bool m_isDisabled;
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void UpdateNavDecoration( void );
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};
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inline bool CTFBotHint::IsA( HintType type ) const
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{
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return ( m_hint == type );
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}
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#endif // TF_BOT_HINT_H
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