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28 lines
870 B
28 lines
870 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_scenario_monitor.h
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// Behavior layer that interrupts for scenario rules (picked up flag, drop what you're doing and capture, etc)
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// Michael Booth, May 2011
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#ifndef TF_BOT_SCENARIO_MONITOR_H
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#define TF_BOT_SCENARIO_MONITOR_H
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class CTFBotScenarioMonitor : public Action< CTFBot >
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{
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public:
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virtual Action< CTFBot > *InitialContainedAction( CTFBot *me );
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual const char *GetName( void ) const { return "ScenarioMonitor"; }
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private:
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CountdownTimer m_ignoreLostFlagTimer;
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CountdownTimer m_lostFlagTimer;
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virtual Action< CTFBot > *DesiredScenarioAndClassAction( CTFBot *me );
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};
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#endif // TF_BOT_SCENARIO_MONITOR_H
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