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219 lines
8.2 KiB
219 lines
8.2 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_ROBOT_DESTRUCTION_STATUS_H
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#define TF_HUD_ROBOT_DESTRUCTION_STATUS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_controls.h"
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#include "tf_imagepanel.h"
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#include "hud_controlpointicons.h"
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#include "GameEventListener.h"
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#include "tf_logic_robot_destruction.h"
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#include "tf_time_panel.h"
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#include "entity_capture_flag.h"
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class CTFHudRobotDestruction_StateImage : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFHudRobotDestruction_StateImage, vgui::EditablePanel );
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public:
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CTFHudRobotDestruction_StateImage( Panel *parent, const char *name, const char *pszResFile );
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virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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void SetImageVisible( bool bVisible ) { m_pImage->SetVisible( bVisible ); }
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protected:
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vgui::ImagePanel *m_pImage;
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vgui::ImagePanel *m_pRobotImage;
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const char *m_pszResFile;
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};
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//-----------------------------------------------------------------------------
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class CTFHudRobotDestruction_DeadImage : public CTFHudRobotDestruction_StateImage
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{
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DECLARE_CLASS_SIMPLE( CTFHudRobotDestruction_DeadImage, CTFHudRobotDestruction_StateImage );
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public:
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CTFHudRobotDestruction_DeadImage( Panel *parent, const char *name, const char *pszResFile );
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void SetProgress( float flProgress );
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private:
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CTFProgressBar *m_pRespawnProgressBar;
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};
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//-----------------------------------------------------------------------------
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class CTFHudRobotDestruction_ActiveImage : public CTFHudRobotDestruction_StateImage
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{
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DECLARE_CLASS_SIMPLE( CTFHudRobotDestruction_ActiveImage, CTFHudRobotDestruction_StateImage );
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public:
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CTFHudRobotDestruction_ActiveImage( Panel *parent, const char *name, const char *pszResFile );
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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};
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//-----------------------------------------------------------------------------
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class CTFHudRobotDestruction_RobotIndicator : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFHudRobotDestruction_RobotIndicator, vgui::EditablePanel );
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public:
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CTFHudRobotDestruction_RobotIndicator( vgui::Panel *pParent, const char *pszName, CTFRobotDestruction_RobotGroup *pGroup );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void PerformLayout() OVERRIDE;
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void OnTick() OVERRIDE;
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void DoUnderAttackBlink();
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int GetGroupNumber() const;
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int GetTeamNumber() const;
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void UpdateState();
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eRobotUIState GetState() const { return m_eState; }
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const CTFRobotDestruction_RobotGroup *GetGroup() const { return m_hGroup.Get(); }
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void SetNextRobotIndicator( CTFHudRobotDestruction_RobotIndicator * pNext ) { m_pNextRobotIndicator = pNext; }
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void SetPrevRobotIndicator( CTFHudRobotDestruction_RobotIndicator * pPrev ) { m_pPrevRobotIndicator = pPrev; }
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private:
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CTFHudRobotDestruction_RobotIndicator *m_pPrevRobotIndicator;
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CTFHudRobotDestruction_RobotIndicator *m_pNextRobotIndicator;
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CHandle< CTFRobotDestruction_RobotGroup > m_hGroup;
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vgui::EditablePanel *m_pRobotStateContainer;
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CTFHudRobotDestruction_DeadImage *m_pDeadPanel;
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CTFHudRobotDestruction_ActiveImage *m_pActivePanel;
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CTFHudRobotDestruction_StateImage *m_pShieldedPanel;
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float m_flHealthPercentage;
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eRobotUIState m_eState;
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CControlPointIconSwoop * m_pSwoop;
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};
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class CTFHUDRobotDestruction : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CTFHUDRobotDestruction, vgui::EditablePanel );
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public:
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typedef CUtlVector< CTFHudRobotDestruction_RobotIndicator* > RobotVector_t;
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CTFHUDRobotDestruction( vgui::Panel *parent, const char *name );
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~CTFHUDRobotDestruction();
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void PerformLayout() OVERRIDE;
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virtual bool IsVisible( void ) OVERRIDE;
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virtual void Reset();
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virtual void OnTick() OVERRIDE;
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virtual void PaintBackground() OVERRIDE;
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virtual void Paint() OVERRIDE;
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virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE;
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void UpdateRobotElements();
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private:
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void PaintPDPlayerScore( const CTFPlayer* pPlayer );
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void UpdateStolenPoints( int nTeam, EditablePanel* pContainer );
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void UpdateCarriedFlagStatus( C_BasePlayer *pNewOwner, C_BaseEntity *pFlag );
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void UpdateStolenFlagStatus( int nTeam, C_BaseEntity *pFlag );
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void PerformRobotLayout( RobotVector_t& vecRobots, int nTeam );
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void SetPlayingToLabelVisible( bool bVisible );
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void UpdateTeamRobotCounts();
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int m_nStealLeftEdge;
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int m_nStealRightEdge;
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KeyValues *m_pRobotIndicatorKVs;
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CExLabel *m_pPlayingTo;
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vgui::Panel *m_pPlayingToBG;
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RobotVector_t m_vecRedRobots;
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RobotVector_t m_vecBlueRobots;
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EditablePanel *m_pCarriedContainer;
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vgui::ImagePanel *m_pCarriedImage;
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EditablePanel *m_pScoreContainer;
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EditablePanel *m_pProgressBarsContainer;
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EditablePanel *m_pBlueStolenContainer;
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EditablePanel *m_pBlueDroppedPanel;
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EditablePanel *m_pRedStolenContainer;
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EditablePanel *m_pRedDroppedPanel;
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EditablePanel *m_pBlueScoreValueContainer;
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EditablePanel *m_pRedScoreValueContainer;
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EditablePanel *m_pCountdownContainer; // used in the player destruction .res file
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CTFImagePanel *m_pTeamLeaderImage;
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bool m_bPlayingRD;
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class CProgressPanel : public ImagePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CProgressPanel, ImagePanel );
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public:
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CProgressPanel( vgui::Panel *parent, const char *name );
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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virtual void PaintBackground() OVERRIDE;
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virtual void OnTick() OVERRIDE;
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virtual void FireGameEvent( IGameEvent * pEvent ) OVERRIDE;
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void SetProgress( float flProgress, bool bInstant = false );
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void Blink();
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void SetApproachSpeed( float flApproachSpeed ) { m_flApproachSpeed = flApproachSpeed; }
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void SetColor( const Color& c ) { m_StandardColor = c; }
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private:
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void CaptureBounds();
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void CalculateSize();
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float m_flWidth;
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float m_flXpos;
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int m_nXOrg;
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int m_nYOrg;
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int m_nWideOrg;
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int m_nTallOrg;
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float m_flLastScoreTime;
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float m_flCurrentProgress;
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float m_flEndProgress;
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float m_flLastTick;
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CPanelAnimationVarAliasType( int, m_nLeftOffset, "left_offset", "25", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nRightOffset, "right_offset", "25", "proportional_int" );
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CPanelAnimationVar( Color, m_StandardColor, "standard_color", "255 255 255 255" );
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CPanelAnimationVar( Color, m_BrightColor, "bright_color", "255 255 255 255" );
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CPanelAnimationVar( bool, m_bLeftToRight, "left_to_right", "1" );
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CPanelAnimationVar( float, m_flApproachSpeed, "approach_speed", "1.f" );
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CPanelAnimationVar( float, m_flBlinkThreshold, "blink_threshold", "2.f" );
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CPanelAnimationVar( float, m_flBlinkRate, "blink_rate", "3.f" );
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};
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CProgressPanel *m_pCarriedFlagProgressBar;
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EditablePanel *m_pRedVictoryPanel;
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CProgressPanel *m_pRedProgressBar;
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CProgressPanel *m_pRedProgressBarEscrow;
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EditablePanel *m_pBlueVictoryPanel;
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CProgressPanel *m_pBlueProgressBar;
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CProgressPanel *m_pBlueProgressBarEscrow;
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CHandle< CCaptureFlag > m_hRedFlag;
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CHandle< CCaptureFlag > m_hBlueFlag;
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CPanelAnimationVarAliasType( int, m_nStealLeftEdgeOffset, "left_steal_edge_offset", "25", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nStealRightEdgeOffset, "right_steal_edge_offset", "100", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iRobotXOffset, "robot_x_offset", "6", "proportional_int");
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CPanelAnimationVarAliasType( int, m_iRobotYOffset, "robot_y_offset", "25", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iRobotXStep, "robot_x_step", "5", "proportional_int");
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CPanelAnimationVarAliasType( int, m_iRobotYStep, "robot_y_step", "0", "proportional_int");
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CPanelAnimationVar( Color, m_ColorBlue, "color_blue", "0 0 255 255" );
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CPanelAnimationVar( Color, m_ColorRed, "color_red", "255 0 0 255" );
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CPanelAnimationVar( vgui::HFont, m_hPDPlayerScoreFont, "player_name_font", "HudFontSmallBold" );
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CPanelAnimationVar( Color, m_TextColor, "text_color", "255 255 255 255" );
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};
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#endif // TF_HUD_ROBOT_DESTRUCTION_STATUS_H
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