Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "fx.h"
#include "decals.h"
#include "materialsystem/imaterialsystem.h"
#include "filesystem.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/itexture.h"
#include "materialsystem/imaterialvar.h"
#include "clienteffectprecachesystem.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar cl_playerspraydisable( "cl_playerspraydisable", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Disable player sprays." );
#ifndef _XBOX
CLIENTEFFECT_REGISTER_BEGIN( PrecachePlayerDecal )
CLIENTEFFECT_MATERIAL( "decals/playerlogo01" )
#if !defined(HL2_DLL) || defined(HL2MP)
CLIENTEFFECT_MATERIAL( "decals/playerlogo02" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo03" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo04" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo05" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo06" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo07" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo08" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo09" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo10" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo11" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo12" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo13" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo14" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo15" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo16" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo17" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo18" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo19" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo20" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo21" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo22" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo23" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo24" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo25" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo26" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo27" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo28" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo29" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo30" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo31" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo32" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo33" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo34" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo35" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo36" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo37" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo38" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo39" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo40" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo41" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo42" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo43" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo44" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo45" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo46" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo47" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo48" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo49" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo40" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo41" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo42" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo43" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo44" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo45" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo46" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo47" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo48" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo49" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo50" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo51" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo52" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo53" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo54" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo55" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo56" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo57" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo58" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo59" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo60" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo61" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo62" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo63" )
CLIENTEFFECT_MATERIAL( "decals/playerlogo64" )
#endif
CLIENTEFFECT_REGISTER_END()
#endif
//-----------------------------------------------------------------------------
// Purpose: Player Decal TE
//-----------------------------------------------------------------------------
class C_TEPlayerDecal : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEPlayerDecal, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEPlayerDecal( void );
virtual ~C_TEPlayerDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
int m_nPlayer;
Vector m_vecOrigin;
int m_nEntity;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEPlayerDecal::C_TEPlayerDecal( void )
{
m_nPlayer = 0;
m_vecOrigin.Init();
m_nEntity = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEPlayerDecal::~C_TEPlayerDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEPlayerDecal::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IMaterial *CreateTempMaterialForPlayerLogo( int iPlayerIndex, player_info_t *info, char *texname, int nchars )
{
// Doesn't have a logo?
if ( !info->customFiles[0] )
return NULL;
IMaterial *logo = materials->FindMaterial( VarArgs("decals/playerlogo%2.2d", iPlayerIndex), TEXTURE_GROUP_DECAL );
if ( IsErrorMaterial( logo ) )
return NULL;
char logohex[ 16 ];
Q_binarytohex( (byte *)&info->customFiles[0], sizeof( info->customFiles[0] ), logohex, sizeof( logohex ) );
// See if logo has been downloaded.
Q_snprintf( texname, nchars, "temp/%s", logohex );
char fulltexname[ 512 ];
Q_snprintf( fulltexname, sizeof( fulltexname ), "materials/temp/%s.vtf", logohex );
if ( !filesystem->FileExists( fulltexname ) )
{
char custname[ 512 ];
Q_snprintf( custname, sizeof( custname ), "download/user_custom/%c%c/%s.dat", logohex[0], logohex[1], logohex );
// it may have been downloaded but not copied under materials folder
if ( !filesystem->FileExists( custname ) )
return NULL; // not downloaded yet
// copy from download folder to materials/temp folder
// this is done since material system can access only materials/*.vtf files
if ( !engine->CopyLocalFile( custname, fulltexname) )
return NULL;
}
return logo;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : filter -
// delay -
// pos -
// player -
// entity -
//-----------------------------------------------------------------------------
void TE_PlayerDecal( IRecipientFilter& filter, float delay,
const Vector* pos, int player, int entity )
{
if ( cl_playerspraydisable.GetBool() )
return;
// No valid target?
C_BaseEntity *ent = cl_entitylist->GetEnt( entity );
if ( !ent )
return;
// Find player logo for shooter
player_info_t info;
engine->GetPlayerInfo( player, &info );
// Make sure we've got the material for this player's logo
char texname[ 512 ];
IMaterial *logo = CreateTempMaterialForPlayerLogo( player, &info, texname, 512 );
if ( !logo )
return;
ITexture *texture = materials->FindTexture( texname, TEXTURE_GROUP_DECAL );
if ( IsErrorTexture( texture ) )
{
return; // not found
}
// Update the texture used by the material if need be.
bool bFound = false;
IMaterialVar *pMatVar = logo->FindVar( "$basetexture", &bFound );
if ( bFound && pMatVar )
{
if ( pMatVar->GetTextureValue() != texture )
{
pMatVar->SetTextureValue( texture );
logo->RefreshPreservingMaterialVars();
}
}
color32 rgbaColor = { 255, 255, 255, 255 };
effects->PlayerDecalShoot(
logo,
(void *)player,
entity,
ent->GetModel(),
ent->GetAbsOrigin(),
ent->GetAbsAngles(),
*pos,
0,
0,
rgbaColor );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEPlayerDecal::PostDataUpdate( DataUpdateType_t updateType )
{
#ifndef _XBOX
VPROF( "C_TEPlayerDecal::PostDataUpdate" );
// Decals disabled?
if ( !r_decals.GetBool() )
return;
CLocalPlayerFilter filter;
TE_PlayerDecal( filter, 0.0f, &m_vecOrigin, m_nPlayer, m_nEntity );
#endif
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPlayerDecal, DT_TEPlayerDecal, CTEPlayerDecal)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropInt( RECVINFO(m_nEntity)),
RecvPropInt( RECVINFO(m_nPlayer)),
END_RECV_TABLE()