|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose: Linux/Android touch implementation for inputsystem
|
|
|
|
//
|
|
|
|
//===========================================================================//
|
|
|
|
|
|
|
|
/* For force feedback testing. */
|
|
|
|
#include "inputsystem.h"
|
|
|
|
#include "tier1/convar.h"
|
|
|
|
#include "tier0/icommandline.h"
|
|
|
|
#include "SDL.h"
|
|
|
|
#include "SDL_touch.h"
|
|
|
|
// NOTE: This has to be the last file included!
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Handle the events coming from the Touch SDL subsystem.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int TouchSDLWatcher( void *userInfo, SDL_Event *event )
|
|
|
|
{
|
|
|
|
CInputSystem *pInputSystem = (CInputSystem *)userInfo;
|
|
|
|
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(event->tfinger.windowID);
|
|
|
|
if( !window )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
int width, height;
|
|
|
|
width = height = 0;
|
|
|
|
SDL_GetWindowSize(window, &width, &height);
|
|
|
|
|
|
|
|
switch ( event->type ) {
|
|
|
|
case SDL_FINGERDOWN:
|
|
|
|
pInputSystem->FingerDown( event->tfinger.fingerId, event->tfinger.x*width, event->tfinger.y*height );
|
|
|
|
break;
|
|
|
|
case SDL_FINGERUP:
|
|
|
|
pInputSystem->FingerUp( event->tfinger.fingerId, event->tfinger.x*width, event->tfinger.y*height );
|
|
|
|
break;
|
|
|
|
case SDL_FINGERMOTION:
|
|
|
|
pInputSystem->FingerMotion( event->tfinger.fingerId, event->tfinger.x*width, event->tfinger.y*height );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Initialize all joysticks
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CInputSystem::InitializeTouch( void )
|
|
|
|
{
|
|
|
|
if ( m_bTouchInitialized )
|
|
|
|
ShutdownTouch();
|
|
|
|
|
|
|
|
// abort startup if user requests no touch
|
|
|
|
if ( CommandLine()->FindParm("-notouch") ) return;
|
|
|
|
|
|
|
|
m_bJoystickInitialized = true;
|
|
|
|
SDL_AddEventWatch(TouchSDLWatcher, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CInputSystem::ShutdownTouch()
|
|
|
|
{
|
|
|
|
if ( !m_bTouchInitialized )
|
|
|
|
return;
|
|
|
|
|
|
|
|
SDL_DelEventWatch( TouchSDLWatcher, this );
|
|
|
|
m_bTouchInitialized = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CInputSystem::FingerDown(int fingerId, int x, int y)
|
|
|
|
{
|
|
|
|
m_touchAccumEvent = IE_FingerDown;
|
|
|
|
m_touchAccumFingerId = fingerId;
|
|
|
|
m_touchAccumX = x;
|
|
|
|
m_touchAccumY = y;
|
|
|
|
|
|
|
|
PostEvent(IE_FingerDown, m_nLastSampleTick, fingerId, x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CInputSystem::FingerUp(int fingerId, int x, int y)
|
|
|
|
{
|
|
|
|
m_touchAccumEvent = IE_FingerUp;
|
|
|
|
m_touchAccumFingerId = fingerId;
|
|
|
|
m_touchAccumX = x;
|
|
|
|
m_touchAccumY = y;
|
|
|
|
|
|
|
|
PostEvent(IE_FingerUp, m_nLastSampleTick, fingerId, x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CInputSystem::FingerMotion(int fingerId, int x, int y)
|
|
|
|
{
|
|
|
|
m_touchAccumEvent = IE_FingerMotion;
|
|
|
|
m_touchAccumFingerId = fingerId;
|
|
|
|
m_touchAccumX = x;
|
|
|
|
m_touchAccumY = y;
|
|
|
|
|
|
|
|
PostEvent(IE_FingerMotion, m_nLastSampleTick, fingerId, x, y);
|
|
|
|
}
|