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314 lines
8.9 KiB
314 lines
8.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include <KeyValues.h>
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#include "materialsystem/imaterialvar.h"
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#include "C_BaseTFPlayer.h"
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#include "functionproxy.h"
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#include "C_PlayerResource.h"
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#include "Weapon_CombatShield.h"
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// for the 2/5/03 demo
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#include "c_demo_entities.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Shield proxy base class
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//-----------------------------------------------------------------------------
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class CTFShieldProxy : public CResultProxy
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{
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protected:
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C_WeaponCombatShield *BindArgToShield( void *pArg );
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};
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//-----------------------------------------------------------------------------
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// Gets the shield
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//-----------------------------------------------------------------------------
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C_WeaponCombatShield *CTFShieldProxy::BindArgToShield( void *pArg )
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{
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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if (!pEntity)
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return NULL;
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if (dynamic_cast<C_BaseViewModel*>(pEntity))
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{
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// If this is the view model, snack the state from the local player...
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C_BaseTFPlayer* pPlayer = C_BaseTFPlayer::GetLocalPlayer();
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return pPlayer->GetShield();
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}
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if ( dynamic_cast<C_BaseTFPlayer*>(pEntity) )
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{
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>( pEntity );
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return pPlayer->GetShield();
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}
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return dynamic_cast<C_WeaponCombatShield*>( pEntity );
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}
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//=============================================================================
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//
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// TF Shield raising proxy.
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//
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class CTFShieldRaiseProxy : public CTFShieldProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEnt );
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private:
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CFloatInput m_Factor;
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFShieldRaiseProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
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return false;
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// Init shield raise times.
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if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTFShieldRaiseProxy::OnBind( void *pArg )
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{
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float flTimeSinceRaised = 0.0f;
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C_WeaponCombatShield *pShield = BindArgToShield( pArg );
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if (pShield)
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{
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flTimeSinceRaised = pShield->GetRaisingTime();
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}
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// Return the time in seconds from when we started raising.
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SetFloatResult( flTimeSinceRaised * m_Factor.GetFloat() );
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}
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EXPOSE_INTERFACE( CTFShieldRaiseProxy, IMaterialProxy, "TFShieldRaise" IMATERIAL_PROXY_INTERFACE_VERSION );
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//=============================================================================
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//
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// TF Shield lowering proxy.
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//
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class CTFShieldLowerProxy : public CTFShieldProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEnt );
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private:
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CFloatInput m_Factor;
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFShieldLowerProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
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return false;
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// Init shield raise times.
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if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTFShieldLowerProxy::OnBind( void *pArg )
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{
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float flTimeSinceLowered = 0.0f;
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C_WeaponCombatShield *pShield = BindArgToShield( pArg );
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if ( pShield )
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{
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flTimeSinceLowered = pShield->GetLoweringTime();
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}
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else
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{
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// NOTE: This is for the Feb 5 03 demo only
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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C_Cycler_TF2Commando *pDemoCommando = dynamic_cast<C_Cycler_TF2Commando*>( pEntity );
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if (pDemoCommando)
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{
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flTimeSinceLowered = pDemoCommando->GetShieldLowerTime();
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}
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}
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// Return the time in seconds from when we started lowering.
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Assert( m_pResult );
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SetFloatResult( flTimeSinceLowered * m_Factor.GetFloat() );
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// Msg( "Lowering = %f\n", flTimeSinceLowered );
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}
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EXPOSE_INTERFACE( CTFShieldLowerProxy, IMaterialProxy, "TFShieldLower" IMATERIAL_PROXY_INTERFACE_VERSION );
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//=============================================================================
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//
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// TF Shield raising proxy.
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//
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class CTFShieldVisibilityProxy : public CTFShieldProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEnt );
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private:
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CFloatInput m_RaiseFactor;
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CFloatInput m_LowerFactor;
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFShieldVisibilityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
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return false;
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// Init shield raise times.
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if ( !m_RaiseFactor.Init( pMaterial, pKeyValues, "raisescale", 1 ) )
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return false;
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if ( !m_LowerFactor.Init( pMaterial, pKeyValues, "lowerscale", 1 ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTFShieldVisibilityProxy::OnBind( void *pArg )
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{
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float flAlpha = 0.0f;
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C_WeaponCombatShield *pShield = BindArgToShield( pArg );
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if ( pShield )
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{
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if (pShield->GetRaisingTime() != 0.0f)
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{
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flAlpha = pShield->GetRaisingTime() * m_RaiseFactor.GetFloat();
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flAlpha = clamp( flAlpha, 0, 1 );
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}
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else
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{
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flAlpha = 1.0f - pShield->GetLoweringTime() * m_LowerFactor.GetFloat();
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flAlpha = clamp( flAlpha, 0, 1 );
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}
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}
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// Return the time in seconds from when we started lowering.
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Assert( m_pResult );
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SetFloatResult( flAlpha );
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}
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EXPOSE_INTERFACE( CTFShieldVisibilityProxy, IMaterialProxy, "TFShieldVisibility" IMATERIAL_PROXY_INTERFACE_VERSION );
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//=============================================================================
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//
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// TF Shield active proxy.
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//
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class CTFShieldActiveProxy : public CTFShieldProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEnt );
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFShieldActiveProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTFShieldActiveProxy::OnBind( void *pArg )
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{
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bool bIsShieldUp = false;
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C_WeaponCombatShield *pShield = BindArgToShield( pArg );
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if ( pShield )
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{
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bIsShieldUp = ( pShield->IsUp() == 1.0f );
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}
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else
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{
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// NOTE: This is for the Feb 5 03 demo only
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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C_Cycler_TF2Commando *pDemoCommando = dynamic_cast<C_Cycler_TF2Commando*>( pEntity );
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if (pDemoCommando)
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{
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bIsShieldUp = pDemoCommando->IsShieldActive();
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}
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}
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Assert( m_pResult );
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SetFloatResult( ( float )bIsShieldUp );
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// Msg( "Active = %d\n", bIsShieldUp );
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}
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EXPOSE_INTERFACE( CTFShieldActiveProxy, IMaterialProxy, "TFShieldActive" IMATERIAL_PROXY_INTERFACE_VERSION );
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//=============================================================================
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//
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// TF Shield health proxy.
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//
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class CTFShieldHealthProxy : public CTFShieldProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEnt );
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFShieldHealthProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTFShieldHealthProxy::OnBind( void *pArg )
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{
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float flShieldHealth = 1;
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C_WeaponCombatShield *pShield = BindArgToShield( pArg );
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if ( pShield )
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{
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flShieldHealth = pShield->GetShieldHealth();
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}
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Assert( m_pResult );
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SetFloatResult( flShieldHealth );
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}
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EXPOSE_INTERFACE( CTFShieldHealthProxy, IMaterialProxy, "TFShieldHealth" IMATERIAL_PROXY_INTERFACE_VERSION );
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