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54 lines
1.7 KiB
54 lines
1.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_tf_class_sapper.h"
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//=============================================================================
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//
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// Sapper Data Table
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//
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BEGIN_RECV_TABLE_NOBASE( C_PlayerClassSapper, DT_PlayerClassSapperData )
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RecvPropFloat( RECVINFO(m_flDrainedEnergy) ),
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END_RECV_TABLE()
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BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassSapper )
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DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassSapperData_t ),
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END_PREDICTION_DATA()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerClassSapper::C_PlayerClassSapper( C_BaseTFPlayer *pPlayer ) :
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C_PlayerClass( pPlayer )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerClassSapper::~C_PlayerClassSapper()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float C_PlayerClassSapper::GetDrainedEnergy( void )
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{
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return m_flDrainedEnergy;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_PlayerClassSapper::DeductDrainedEnergy( float flEnergy )
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{
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m_flDrainedEnergy = MAX( 0, m_flDrainedEnergy - flEnergy );
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}
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