Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHL1MPClientScoreBoardDialog_H
#define CHL1MPClientScoreBoardDialog_H
#ifdef _WIN32
#pragma once
#endif
#include <clientscoreboarddialog.h>
//-----------------------------------------------------------------------------
// Purpose: Game ScoreBoard
//-----------------------------------------------------------------------------
class CHL1MPClientScoreBoardDialog : public CClientScoreBoardDialog
{
private:
DECLARE_CLASS_SIMPLE(CHL1MPClientScoreBoardDialog, CClientScoreBoardDialog);
public:
CHL1MPClientScoreBoardDialog(IViewPort *pViewPort);
~CHL1MPClientScoreBoardDialog();
protected:
// scoreboard overrides
virtual void InitScoreboardSections();
virtual void UpdateTeamInfo();
virtual bool GetPlayerScoreInfo(int playerIndex, KeyValues *outPlayerInfo);
virtual void UpdatePlayerInfo();
virtual void Paint();
// vgui overrides for rounded corner background
virtual void PaintBackground();
virtual void PaintBorder();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
private:
virtual void AddHeader(); // add the start header of the scoreboard
virtual void AddSection(int teamType, int teamNumber); // add a new section header for a team
int GetSectionFromTeamNumber( int teamNumber );
enum
{
CSTRIKE_NAME_WIDTH = 220,
CSTRIKE_CLASS_WIDTH = 56,
CSTRIKE_SCORE_WIDTH = 40,
CSTRIKE_DEATH_WIDTH = 46,
CSTRIKE_PING_WIDTH = 46,
// CSTRIKE_VOICE_WIDTH = 40,
// CSTRIKE_FRIENDS_WIDTH = 24,
};
// rounded corners
Color m_bgColor;
Color m_borderColor;
};
#endif // CHL1MPClientScoreBoardDialog_H