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143 lines
3.4 KiB
143 lines
3.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side C_DODTeam class
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "engine/IEngineSound.h"
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#include "hud.h"
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#include "recvproxy.h"
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#include "c_dod_player.h"
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#include "c_dod_team.h"
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#include "dod_shareddefs.h"
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#include "c_dod_playerresource.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_DODTeam, DT_DODTeam, CDODTeam)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_DODTeam::C_DODTeam()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_DODTeam::~C_DODTeam()
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{
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}
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void C_DODTeam::AddPlayerClass( const char *szClassName )
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{
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PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo;
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if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) )
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{
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m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo );
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}
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else
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{
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Assert( !"missing playerclass script file" );
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Msg( "Missing playerclass script file for class: %s\n", szClassName );
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}
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}
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const CDODPlayerClassInfo &C_DODTeam::GetPlayerClassInfo( int iPlayerClass ) const
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{
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Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() );
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const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] );
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const CDODPlayerClassInfo *pDODInfo;
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#ifdef _DEBUG
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pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
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Assert( pDODInfo );
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#else
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pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
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#endif
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return *pDODInfo;
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}
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bool C_DODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const
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{
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iClassNum = PLAYERCLASS_UNDEFINED;
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// Random is always on every team
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if( FStrEq( pszClassName, "cls_random" ) )
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{
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iClassNum = PLAYERCLASS_RANDOM;
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return true;
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}
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for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ )
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{
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FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] );
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if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 )
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{
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iClassNum = i;
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return true;
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}
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}
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return false;
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}
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bool C_DODTeam::IsClassOnTeam( int iClassNum ) const
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{
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return ( iClassNum >= 0 && iClassNum < m_hPlayerClassInfoHandles.Count() );
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}
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int C_DODTeam::CountPlayersOfThisClass( int iPlayerClass )
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{
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int count = 0;
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C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR);
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Assert( dod_PR );
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for ( int i=0;i<Get_Number_Players();i++ )
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{
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if ( iPlayerClass == dod_PR->GetPlayerClass(m_aPlayers[i]) )
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count++;
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}
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return count;
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}
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IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Allies, DT_DODTeam_Allies, CDODTeam_Allies)
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END_RECV_TABLE()
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C_DODTeam_Allies::C_DODTeam_Allies()
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{
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//parse our classes
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int i = 0;
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while( pszTeamAlliesClasses[i] != NULL )
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{
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AddPlayerClass( pszTeamAlliesClasses[i] );
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i++;
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}
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}
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IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Axis, DT_DODTeam_Axis, CDODTeam_Axis)
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END_RECV_TABLE()
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C_DODTeam_Axis::C_DODTeam_Axis()
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{
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//parse our classes
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int i = 0;
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while( pszTeamAxisClasses[i] != NULL )
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{
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AddPlayerClass( pszTeamAxisClasses[i] );
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i++;
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}
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}
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