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57 lines
1.3 KiB
57 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef PCH_MATERIALSYSTEM_H
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#define PCH_MATERIALSYSTEM_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#if defined( _WIN32 ) && !defined( _X360 )
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#define WIN32_LEAN_AND_MEAN 1
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#include "windows.h"
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#endif
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#include <malloc.h>
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#include <string.h>
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#include "crtmemdebug.h"
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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#include "tier0/fasttimer.h"
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#include "tier0/vprof.h"
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#include "tier1/tier1.h"
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#include "tier1/utlstack.h"
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#include "tier1/generichash.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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#include "mathlib/vmatrix.h"
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#include "icvar.h"
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#include "KeyValues.h"
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#include "convar.h"
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#include "tier2/tier2.h"
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#include "bitmap/imageformat.h"
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#include "bitmap/tgawriter.h"
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#include "bitmap/tgaloader.h"
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#include "datacache/idatacache.h"
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#include "filesystem.h"
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#include "pixelwriter.h"
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#include "materialsystem_global.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/IColorCorrection.h"
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#include "imaterialinternal.h"
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#include "imaterialsysteminternal.h"
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#endif // PCH_MATERIALSYSTEM_H
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